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Here is the list of '''musical themes''' representing [[town]]s. Music for nine traditional towns is composed by [[Paul Romero]]], while the theme of [[Town themes#Cove|Cove]] is written by [[Horn of the Abyss]] founder [[Docent Picolan]].
Here is the list of '''musical themes''' representing [[town|towns]]. Music for nine traditional towns is composed by [[Paul Romero]]], while the theme of [[Town themes#Cove|Cove]] is written by [[Horn of the Abyss]] founder [[Docent Picolan]].


== Castle ==
== Castle ==


The theme of [[Castle]] is a solemn and noble melody in A major. Woodwind trills resemble horses' neighing, which is a reference to [[Cavalier and Champion|Cavaliers]] as well as to [[Knight]] heroes, while bell toll is an allusion to [[Monk and Zealot|Monks]] and [[Cleric]] heroes. Castle theme is related to the main menu theme, which is written in the same key.
The theme of [[Castle]] is a solemn and noble melody in A major. Woodwind trills resemble horses' neighing, which is a reference to {{hv|Cavalier and Champion|CavalierChampion|text=Cavaliers}} as well as to [[Knight]] heroes, while bell toll is an allusion to {{hv|Monk and Zealot|MonkZealot|text=Monks}} and [[Cleric]] heroes. Castle theme is related to the main menu theme, which is written in the same key.


== Rampart ==
== Rampart ==
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== Dungeon ==
== Dungeon ==


Soundtrack of [[Dungeon]] is dark and gloomy, but not as dreadful as in [[Town themes#Necropolis|Necropolis]], providing some sophisticated oriental motifs. A melody in the rhythm of a slow waltz (A minor) develops throughout the piece, getting more and more frightening. It is interesting that [[Town themes#Tower|Tower]], which is Dungeon's fierce rival due to [[Giant and Titan|Titans]]-[[Red Dragon and Black Dragon|Black Dragons]] stand-off, also has a waltz-like theme.
Soundtrack of [[Dungeon]] is dark and gloomy, but not as dreadful as in [[Town themes#Necropolis|Necropolis]], providing some sophisticated oriental motifs. A melody in the rhythm of a slow waltz (A minor) develops throughout the piece, getting more and more frightening. It is interesting that [[Town themes#Tower|Tower]], which is Dungeon's fierce rival due to {{hv|Giant and Titan|GiantTitan|text=Titans}}-{{hv|Red Dragon and Black Dragon|RedDragonBlackDragon|text=Black Dragons}} stand-off, also has a waltz-like theme.


== Stronghold ==
== Stronghold ==


[[Stronghold]] theme is written in F minor, and is one of the most dramatic and militant in Heroes 3. It is in fact a scene of a tough battle, with many specific effects depicting Stronghold's creatures, for example, [[Roc and Thunderbird|Thunderbirds']] shrieking, [[Goblin and Hobgoblin|Goblins']] crude speech (notice sound effects when visiting their external dwellings), and unstoppable gallop of [[Wolf Rider and Wolf Raider|Wolf Raiders]]. Stronghold is a symbol of brute force, same for its music. Originally this theme was created for [[Castle]].
[[Stronghold]] theme is written in F minor, and is one of the most dramatic and militant in Heroes 3. It is in fact a scene of a tough battle, with many specific effects depicting Stronghold's creatures, for example, {{hv|Roc and Thunderbird|RocThunderbird|text=Thunderbirds'}} shrieking, {{hv|Goblin and Hobgoblin|GoblinHobgoblin|text=Goblins'}} crude speech (notice sound effects when visiting their external dwellings), and unstoppable gallop of {{hv|Wolf Rider and Wolf Raider|WolfRiderWolfRaider|text=Wolf Raiders}}. Stronghold is a symbol of brute force, same for its music. Originally this theme was created for [[Castle]].


== Fortress ==
== Fortress ==
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== Conflux ==
== Conflux ==


The soundtrack for [[Conflux]] is about peace and serenity. It is the shortest town theme, and one of only two written in a major key, the other being [[Town themes#Castle|Castle]] (Conflux's key is C major). There is no big contrast within the theme of Conflux, which depicts the world of pure elements and emotionless [[Elemental]]s. Fanfares aren't that militant since they are softened with harp.
The soundtrack for [[Conflux]] is about peace and serenity. It is the shortest town theme, and one of only two written in a major key, the other being [[Town themes#Castle|Castle]] (Conflux's key is C major). There is no big contrast within the theme of Conflux, which depicts the world of pure elements and emotionless [[Elemental|Elementals]]. Fanfares aren't that militant since they are softened with harp.


== Cove ==
== Cove ==
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[[Category:Towns]]
[[Category:Towns]]
<!-- popupables -->
{{Creatures/Cavalier and Champion|popupid=CavalierChampion}}{{Creatures/Giant and Titan|popupid=GiantTitan}}{{Creatures/Goblin and Hobgoblin|popupid=GoblinHobgoblin}}{{Creatures/Monk and Zealot|popupid=MonkZealot}}{{Creatures/Red Dragon and Black Dragon|popupid=RedDragonBlackDragon}}{{Creatures/Roc and Thunderbird|popupid=RocThunderbird}}{{Creatures/Wolf Rider and Wolf Raider|popupid=WolfRiderWolfRaider}}

Revision as of 01:35, 22 August 2025

Some may find the information on this page subjective or irrelevant.

Here is the list of musical themes representing towns. Music for nine traditional towns is composed by Paul Romero], while the theme of Cove is written by Horn of the Abyss founder Docent Picolan.

Castle

The theme of Castle is a solemn and noble melody in A major. Woodwind trills resemble horses' neighing, which is a reference to Cavaliers as well as to Knight heroes, while bell toll is an allusion to Monks and Cleric heroes. Castle theme is related to the main menu theme, which is written in the same key.

Rampart

Rampart has possibly the mildest town theme in the whole game. It is a Celtic-like melody accompanied by a harp, written in G minor. Rampart theme has a brief intro and ending, both featuring melodies by wind instruments.

Tower

The theme of Tower (D minor) is the longest and most developed in the game. It's a cycle of variations on a waltzing melody which gets more and more courageous and militant. Fast virtuoso passages depict flying snowflakes, since Tower's native terrain is Snow, while using of choir and percussion creates an enchanted atmosphere, as Tower is one of the most magical Heroes 3 towns.

Inferno

Inferno's music illustrates the element of fire. The main melody in A minor consists of fearsome exclamations, with exceptionally scary sound of brass instruments, while the accompaniment depicts boiling lava. The whole theme of Inferno is dramatic and restless, like a theme of hell should be.

Necropolis

The theme of Necropolis is a realm of horror and dread. It starts with funeral bell tolls and a moaning choir melody (C minor), which seems to be a choir of dead souls. Then comes a famous Gregorian chant "Dies irae" ("Day of Wrath"), which is a symbol of death in many classical music works. It is followed by warlike music which gets more and more sarcastic, reminding a tango. In the end, "Dies irae" is performed by harpsichord in B-flat minor, driving deep sorrow and depression.

Dungeon

Soundtrack of Dungeon is dark and gloomy, but not as dreadful as in Necropolis, providing some sophisticated oriental motifs. A melody in the rhythm of a slow waltz (A minor) develops throughout the piece, getting more and more frightening. It is interesting that Tower, which is Dungeon's fierce rival due to Titans-Black Dragons stand-off, also has a waltz-like theme.

Stronghold

Stronghold theme is written in F minor, and is one of the most dramatic and militant in Heroes 3. It is in fact a scene of a tough battle, with many specific effects depicting Stronghold's creatures, for example, Thunderbirds' shrieking, Goblins' crude speech (notice sound effects when visiting their external dwellings), and unstoppable gallop of Wolf Raiders. Stronghold is a symbol of brute force, same for its music. Originally this theme was created for Castle.

Fortress

The theme of Fortress is notably the only town theme written in neither major nor minor key, being based on augmented triad, although G-sharp minor starts to prevail as the piece gets developed. A bizarre and sophisticated melody is followed by battle music somewhat resembling the theme of Stronghold. This combination of heroic and magical music goes well with Fortress which doesn't have top level Mage Guild, but features many units with special magical abilities.

Conflux

The soundtrack for Conflux is about peace and serenity. It is the shortest town theme, and one of only two written in a major key, the other being Castle (Conflux's key is C major). There is no big contrast within the theme of Conflux, which depicts the world of pure elements and emotionless Elementals. Fanfares aren't that militant since they are softened with harp.

Cove

Music of Cove is written by Docent Picolan instead of Paul Romero. It may resemble Conflux theme, as they both aren't too dramatic, and Cove's main melody is even quite lyrical. The key is C minor. The theme of Cove is accompanied by rumble of waves, while previous nine town themes don't have any sounds of nature itself (in the official editions, only terrain themes have it, for example, the one of Water also features splashing sea waves).

Factory

Music of Factory was written by Docent Picolan and finished by Maigret. Paul Romero had offered to write it, but his piece was instead used as the theme of the Forged in Fire campaign.

Cavalier
15
15
15–25
100
7
Move
Ground
Size
2
Growth
2
1946
1668
Cost

1000

Jousting bonus.
Champion
16
16
20–25
100
9
Move
Ground
Size
2
Growth
2
2100
1800
Cost

1200

Jousting bonus.
Giant
19
16
40–60
150
7
Move
Ground
Size
1
Growth
1
3718
3146
Cost

2000

1

Titan
24
24
Shots
24
40–60
300
11
Move
Ground
Size
1
Growth
1
7500
5000
Cost

5000

2

Goblin
4
2
1–2
5
5
Move
Ground
Size
1
Growth
15 (+8)
60
60
Cost

40

Hobgoblin
5
3
1–2
5
7
Move
Ground
Size
1
Growth
15 (+8)
68
65
Cost

50

Monk
12
7
Shots
12
10–12
30
5
Move
Ground
Size
1
Growth
3
582 Horn of the Abyss485 Shadow of Death
485
Cost

400

Shoots.
Zealot
12
10
Shots
24
10–12
30
7
Move
Ground
Size
1
Growth
3
750
500
Cost

450

Shoots. No melee penalty.
Red Dragon
19
19
40–50
180
11
Move
Flying
Size
2
Growth
1
5003 Horn of the Abyss4702 Shadow of Death
3762
Cost

2500

1

Dragon. Flies. Breath attack. Immune to spells level 1–3.
Black Dragon
25
25
40–50
300
15
Move
Flying
Size
2
Growth
1
8721
6783
Cost

4000

2

Roc
13
11
11–15
60
7
Move
Flying
Size
2
Growth
3
1027
790
Cost

600

Flies.
Thunderbird
13
11
11–15
60
11
Move
Flying
Size
2
Growth
3
1106
869
Cost

700

Wolf Rider
7
5
2–4
10
6
Move
Ground
Size
2
Growth
9
130
130
Cost

100

Wolf Raider
8
5
3–4 (x2)
10
8
Move
Ground
Size
2
Growth
9
203
174
Cost

140