Cove

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Horn of the Abyss Only available when the unofficial expansion, Horn of the Abyss, is installed.

Fully built Cove, as seen on
the adventure map
Towns
Castle Castle
Rampart Rampart
Tower Tower
Inferno Inferno
Necropolis Necropolis
Dungeon Dungeon
Stronghold Stronghold
Fortress Fortress
Conflux Conflux Armageddon's Blade
Cove Cove Horn of the Abyss
Factory Factory Horn of the Abyss

Cove is a neutral alignment town with the Captain and Navigator hero classes. Cove represents Regna.

"Captains and Navigators use Coves as their bases of operation. Their armies are composed of diverse humans and marine monsters."

Cove's native terrain is swamp.

Cove building tree[edit]

Fully upgraded Cove
Building Category Cost
Common
 Wood
45
   Ore
40
       Gold
37000
Mage Guild
 Wood
20
 Mercury
18
 Ore
20
 Sulfur
18
 Crystal
18
 Gem
18
 Gold
5000
Dwellings
 Wood
85
 Mercury
5
 Ore
65
 Sulfur
40
 Crystal
19
 Gem
9
 Gold
54300
Unique
 Wood
40
   Ore
15
       Gold
12000
Total Building Cost:
 Wood
190
 Mercury
23
 Ore
140
 Sulfur
58
 Crystal
37
 Gem
27
 Gold
108300
Troop Cost / Week: 29935 Gold, 4 Sulfur

Common Buildings and Mage Guild[edit]

Halls Fortifications Miscellaneous Mage Guilds Banned spells
Village Hall Village Hall
(existing)
Fort Fort
Wood
20
Mercury
Ore
20
Sulfur
Crystal
Gem
Gold
5000
Tavern Tavern
 Wood
5
           Gold
500
Mage Guild level 1 Mage Guild level 1
 Wood
5
   Ore
5
       Gold
2000
 Curse
Town Hall
Wood
Mercury
Ore
Sulfur
Crystal
Gem
Gold
2500
Citadel Citadel
Wood
Mercury
Ore
5
Sulfur
Crystal
Gem
Gold
2500
Marketplace Marketplace
 Wood
5
           Gold
500
Mage Guild level 2 Mage Guild level 2
 Wood
5
 Mercury
4
 Ore
5
 Sulfur
4
 Crystal
4
 Gem
4
 Gold
1000
Death RippleBlind
City Hall City Hall
Wood
Mercury
Ore
Sulfur
Crystal
Gem
Gold
5000
Castle Castle
Wood
10
Mercury
Ore
10
Sulfur
Crystal
Gem
Gold
5000
Resource Silo Resource Silo (1 Sulfur)
     Ore
5
       Gold
5000
Mage Guild level 3 Mage Guild level 3
 Wood
5
 Mercury
6
 Ore
5
 Sulfur
6
 Crystal
6
 Gem
6
 Gold
1000
Animate Dead
Capitol Capitol
Wood
Mercury
Ore
Sulfur
Crystal
Gem
Gold
10000
Blacksmith
Blacksmith
Wood
5
Mercury
Ore
Sulfur
Crystal
Gem
Gold
1000
Mage Guild level 4 Mage Guild level 4
 Wood
5
 Mercury
8
 Ore
5
 Sulfur
8
 Crystal
8
 Gem
8
 Gold
1000
 Armageddon
Total Common Buildings:
 Wood
45
   Ore
40
       Gold
37000 
Total Mage Guild:
 Wood
20
 Mercury
18
 Ore
20
 Sulfur
18
 Crystal
18
 Gem
18
 Gold
5000

Creature Dwellings[edit]

Structure Base Cost Upgrade Cost Creature Max
Grw
Upg Cr
Cost
Cost/
Week


 Nymph Waterfall 
 Wood
5
   Ore
5
       Gold
300
             Gold
1000
Nymph Nymph
Oceanid Oceanid
32 45 Gold 1440 Gold


 Shack 
 Wood
10
           Gold
1000
 Wood
5
           Gold
1000
Crew Mate Crew Mate
Seaman Seaman
22 140 Gold 3080 Gold


 Frigate 
 Wood
10
           Gold
1000
 Wood
5
           Gold
1500
 Wood
5
 Mercury
5
 Ore
5
 Sulfur
5
 Crystal
5
 Gem
5
 Gold
3000
Pirate Pirate
Corsair Corsair
Sea Dog Sea Dog
14 375 Gold 5250 Gold


 Nest 
     Ore
5
   Crystal
2
 Gem
2
 Gold
2000
         Crystal
2
 Gem
2
 Gold
1500
Stormbird Stormbird
Ayssid Ayssid
11 325 Gold 3575 Gold


 Tower of the Seas 
 Wood
5
   Ore
5
   Crystal
5
   Gold
3000
         Crystal
5
   Gold
2000
Sea Witch Sea Witch
Sorceress Sorceress
6 565 Gold 3390 Gold


 Nix Fort 
 Wood
5
   Ore
10
       Gold
4000
 Wood
5
   Ore
5
 Sulfur
5
     Gold
3000
Nix Nix
Nix Warrior Nix Warrior
4 1300 Gold 5200 Gold


 Maelstrom 
 Wood
15
   Ore
15
 Sulfur
10
     Gold
15000
 Wood
15
   Ore
15
 Sulfur
20
     Gold
15000
Sea Serpent Sea Serpent
Haspid Haspid
2 4000 Gold
2 Sulfur
8000 Gold
4 Sulfur


  


[[File: Creature portrait small.gif link=]] [[|]]
[[File: Creature portrait small.gif
link=]] [[|]]
Total Dwelling Cost:
 Wood
85
 Mercury
5
 Ore
65
 Sulfur
40
 Crystal
19
 Gem
9
 Gold
54300
Weekly Troop Cost: 29935 Gold
4 Sulfur

Unique Buildings[edit]

Structure Effect Cost
Thieves' Guild Opens 2 additional levels of information in Thieves' Guild.
 Wood
5
           Gold
500
Shipyard Allows building boats if the town has access to water.
 Wood
20
           Gold
2000
Grotto Visiting hero can sacrifice creatures/artifacts to gain experience.
 Wood
15
   Ore
15
       Gold
7500
Pub Horde Building. Growth +4/week for Crew Mate Crew Mate / Seaman Seaman
             Gold
1000
Roost Horde Building. Growth +3/week for Stormbird Stormbird / Ayssid Ayssid
             Gold
1000
Lodestar Grail Structure. +5000 Gold/day, +50% creature growth
Makes any terrain native to all Cove units
n/a
Total Cost:
 Wood
40
   Ore
15
       Gold
12000

Heroes[edit]

Cove heroes
Name Class Specialty Skill 1 Skill 2 Spell
Anabel Anabel  Captain   Pirates Basic Offense  Basic Offense  Basic Archery  Basic Archery 
Cassiopeia Cassiopeia  Captain   Nymphs Basic Offense  Basic Offense  Basic Tactics  Basic Tactics 
Corkes Corkes  Captain   Offense Basic Offense  Basic Offense  Basic Pathfinding  Basic Pathfinding 
Derek Derek  Captain   Crew Mates Basic Offense  Basic Offense  Basic Leadership  Basic Leadership 
Elmore Elmore  Captain   Navigation Advanced Navigation  Advanced Navigation   
Illor Illor  Captain   Stormbirds Basic Armorer  Basic Armorer  Basic Tactics  Basic Tactics 
Jeremy Jeremy  Captain   Cannon Basic Offense  Basic Offense  Basic Artillery  Basic Artillery 
Leena Leena  Captain   Gold Basic Pathfinding  Basic Pathfinding  Basic Estates  Basic Estates 
Miriam Miriam  Captain   Scouting Basic Logistics  Basic Logistics  Basic Scouting  Basic Scouting 
Bidley Bidley Horn of the Abyss (Campaign/Custom)  Captain   Sea Dogs Advanced Offense  Advanced Offense   
Tark Tark Horn of the Abyss (Campaign/Custom)  Captain   Nix Basic Offense  Basic Offense  Basic Armorer  Basic Armorer 
Andal Andal  Navigator   Crystal Basic Wisdom  Basic Wisdom  Basic Pathfinding  Basic Pathfinding   Slow 
Astra Astra  Navigator   Cure Basic Wisdom  Basic Wisdom  Basic Luck  Basic Luck   Cure 
Casmetra Casmetra  Navigator   Sea Witches Basic Wisdom  Basic Wisdom  Basic Water Magic  Basic Water Magic   Dispel 
Dargem Dargem  Navigator   Air Shield Basic Wisdom  Basic Wisdom  Basic Tactics  Basic Tactics   Air Shield 
Eovacius Eovacius  Navigator   Clone Basic Wisdom  Basic Wisdom  Basic Intelligence  Basic Intelligence   Clone 
Manfred Manfred  Navigator   Fireball Basic Wisdom  Basic Wisdom  Basic Fire Magic  Basic Fire Magic   Fireball 
Spint Spint  Navigator   Sorcery Basic Wisdom  Basic Wisdom  Basic Sorcery  Basic Sorcery   Bless 
Zilare Zilare  Navigator   Forgetfulness Basic Wisdom  Basic Wisdom  Basic Interference  Basic Interference   Forgetfulness 

Banned secondary skills:

Some skills are not available for certain hero classes, which means they can only acquire them from Scholars, Witch Huts (except for Necromancy and Leadership, if not allowed by a map-maker), Seer's Huts, Events or Pandora's Boxes.

Neither Cove hero classes can learn Necromancy Necromancy.

Creatures[edit]

Cove creatures
 Name   Town   Lvl   Att   Def   Dmg-   Dmg+   HP   Spd   Grw   AI Val   Cost   Special 














Nymph Nymph 1 5 2 1 2 4 6 16 57 35 Gold   Teleporting, Immune to ice
Oceanid Oceanid 1+ 6 2 1 3 4 8 16 75 45 Gold   Teleporting, Immune to ice
Crew Mate Crew Mate 2 7 4 2 4 15 5 9 155 110 Gold  
Seaman Seaman 2+ 8 6 3 4 15 6 9 174 140 Gold  
Pirate Pirate 3 8 6 3 7 15 6 7 312 225 Gold   Ranged (4 shots), No melee penalty
Corsair Corsair 3+ 10 8 3 7 15 7 7 407 275 Gold   Ranged (4 shots), No melee penalty, No enemy retaliation
Sea Dog Sea Dog 3++ 12 11 3 7 15 8 7 602 375 Gold   Ranged (12 shots), No melee penalty, No enemy retaliation, Accurate Shot
Stormbird Stormbird 4 10 8 6 9 30 9 4 502 275 Gold   Flying
Ayssid Ayssid 4+ 11 8 6 10 30 11 4 645 325 Gold   Flying, Ferocity
Sea Witch Sea Witch 5 12 7 10 14 35 6 3 790 515 Gold   Ranged (12 shots), Casts Weakness / Disrupting Ray
Sorceress Sorceress 5+ 12 9 10 16 35 7 3 852 565 Gold   Ranged (12 shots), Casts Weakness / Disrupting Ray
Nix Nix 6 13 16 18 22 80 6 2 1415 1000 Gold   Ignores 30% of enemy attack value
Nix Warrior Nix Warrior 6+ 14 17 18 22 90 7 2 2116 1300 Gold   Ignores 60% of enemy attack value
Sea Serpent Sea Serpent 7 22 16 30 55 180 9 1 3953 2200 Gold , 1 Sulfur   Poisonous
Haspid Haspid 7+ 29 20 30 55 300 12 1 7220 4000 Gold , 2 Sulfur   Poisonous, Revenge

Town names[edit]

Unless specified by the mapmaker, towns will generate with a random name. Cove towns will use one of these following names:

Brown's Bay Downhaven Hitchgrove Jordanhall
Lakenshire Lewindale Nithenes Noral
Port Crowland Port Evendore Rotunda Sleepy Creek
Tartaglia Walendale Watergate Westland Pier

If there are more Cove towns on the map than possible names, they will use names taken from other towns.

Official Renders[edit]

User commentary

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Some may find the information in this section subjective or irrelevant.

Cove's strategy revolves around offensive powers, with troops having excellent attacking skills and Nix and Nix Warriors acting as tanks. Their tactics and strategies often involve Sea Dogs. Playing against Cove, force them into melee: otherwise they will easily kill your powerful units (which is especially harmful in Rampart and Dungeon as Gold and Black Dragons are immune to Resurrection). Forgetfulness is also a very strong debuff for Cove.

Pros:

  • 2 fast ranged attackers, with very nice specialties.
  • Strong and offensive units. (Cove units have the highest attack ratings of all town creatures).
  • Sea Dogs with their ability can easily kill any creatures, including 7 level units, from a distance. Accurate shot is even better than Mighty Gorgons' Death stare, as it is a ranged attack, causing therefore no retaliation, and affects undead and non-living creatures unlike Death stare.
  • Ayssids are very useful if someone has took the retaliation, as they may kill a unit twice with impunity.
  • Only town with access to the powerful cannon.
  • Native terrain is swamp, which makes it hard for other units to traverse.
  • Cove has a shipyard, and Navigation is easily accessible which is useful on maps with big water areas (but useless on maps without water).

Cons:

  • Fastest creature is Haspid with speed 12.
  • Units and heroes relatively low on defence.
  • Highly dependent on Ammo Carts due to extremely low amount of shots of Pirates until upgraded to Sea Dogs (4 shots); they are too fragile for melee. In long battles, Sea Witches' 12 shots are also insufficient, and they are completely useless in melee as they have extremely low Defense and HP. Cannon also has very few shots.
  • A lot of resources is needed to fully upgrade Pirates. Otherwise, player won't get the Cove's primary unit, and before upgrade Pirates aren't the strongest even among 3 level ranged creatures (attack worse than Wood Elves).
  • Both flying units are fragile.
  • Mage Guild is limited to level 4.

See also[edit]