Hindering spells: Difference between revisions

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'''Creatures:'''<p>
'''Creatures:'''<p>


{{Cnu|Dendroid Guard|Dendroid Soldier|name=Dendroid Guards and Dendroid Soldiers}} have the ability to hinder enemy movement in combat with an ability known as {{hv|Binding|DendroidGuardDendroidSoldier}}, which is not a true spell.<p>
{{Cnu|Dendroid Guard|Dendroid Soldier|name=Dendroid Guards and Dendroid Soldiers}} have the ability to hinder enemy movement in combat with an ability known as [[Binding]], which is not a true spell.<p>


{{Cnu|Unicorn|War Unicorn|name=Unicorns and War Unicorns}} can cast blind when they strike opponents.<p>
{{Cnu|Unicorn|War Unicorn|name=Unicorns and War Unicorns}} can cast blind when they strike opponents.<p>


{{Cn|Scorpicore}}s can cause {{hv|paralyze|ManticoreScorpicore}} when they strike opponents.<p>
{{Cn|Scorpicore}}s can cause [[paralyze]] when they strike opponents.<p>


{{Cn|Azure Dragon}}s' [[Fear]] causes the enemy to lose a round, similar to {{Sn|Sorrow}}. <p>
{{Cn|Azure Dragon}}s' [[Fear]] causes the enemy to lose a round, similar to {{Sn|Sorrow}}. <p>
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[[Category: Spells]]
[[Category: Spells]]
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{{Creatures/Dendroid Guard and Dendroid Soldier|popupid=DendroidGuardDendroidSoldier}}{{Creatures/Manticore and Scorpicore|popupid=ManticoreScorpicore}}

Latest revision as of 05:10, 26 August 2025

Hindering spells are spells that serve to slow, incapacitate, or debilitate the movement or attacks of creatures during combat.

The game's hindering spells are:

Creatures:

Dendroid GuardDendroid Guard Dendroid SoldierDendroid Soldier Dendroid Guards and Dendroid Soldiers have the ability to hinder enemy movement in combat with an ability known as Binding, which is not a true spell.

UnicornUnicorn War UnicornWar Unicorn Unicorns and War Unicorns can cast blind when they strike opponents.

ScorpicoreScorpicore Scorpicores can cause paralyze when they strike opponents.

Azure DragonAzure Dragon Azure Dragons' Fear causes the enemy to lose a round, similar to  Sorrow.