| Earth Magic
| until end of combat
| Basic effect
|Quicksand pits are placed in 4 random hexes.
| Advanced effect
|Quicksand pits are placed in 6 random hexes.
| Expert effect
|Quicksand pits are placed in 8 random hexes.
| Probability of occurrence (%):
Quicksand is a 2nd level spell in the School of Earth Magic.
The spell places quicksand pits randomly in combat field hexes. They are invisible to enemy hero, unless the hero has a creature fighting on native terrain. A creature stack that tries to move through a hex with quicksand pit is halted and cannot act until next round. Once a pit is stepped on, it is revealed for all to see. A unique property of the Quicksand spell is that it lasts infinitely during any battle, regardless of the user's spell power.
AI cannot cast this spell. Flying creatures are always immune to this spell. Although Magic Elementals are immune to all spells, they will still be affected by the quicksands.