Psychic Elemental and Magic Elemental: Difference between revisions
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Fimobustor (talk | contribs) m Added examples of creatures immune to magic |
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Magic Elemental does half damage to units immune to magic. | Magic Elemental does half damage to units immune to magic. | ||
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* {{Cn|Magic Elemental}} | |||
* {{Cn|Black Dragon}} | |||
===== Heroes with a specialty ===== | ===== Heroes with a specialty ===== | ||
Revision as of 18:08, 19 October 2018
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| Psychic Elemental | ||||||||||||||||||
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| Elemental + No enemy retaliation + Attacks all adjacent hexes | ||||||||||||||||||
| Magic Elemental | ||||||||||||||||||
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| Elemental + No enemy retaliation + Attacks all adjacent hexes + Immune to all magic | ||||||||||||||||||
Portraits
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Psychic and Magic Elementals are level 6 creatures of Conflux town. They are recruited from the Altar of Thought.
Psychic Elementals are the physical evidence of what many consider the fifth element: thought. These creatures are immune to mind spells. Their attacks overpower the minds of all those surrounding them, causing enough pain to kill. Enemies enduring such an attack rarely are capable of a retaliatory strike. Magic elementals are a product of the sixth element: magic. Magic elementals are immune to all forms of magic.
Psychic Elemental does half damage to units immune to Mind spells.
Magic Elemental does half damage to units immune to magic. Namely:
Heroes with a specialty


Pasis the Planeswalker and

Monere the Planeswalker have psychic elementals as a specialty. All Psychic/Magic Elementals in their armies gain +3 Attack and +3 Defense and get a speed bonus of 1.
Horn of the Abyss
The cost was increased to 950
for a Psychic Elemental and 1200
for a Magic Elemental.




