Hindering spells

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Hindering spells are spells that serve to slow, incapacitate, or debilitate the movement or attacks of creatures during combat.

The game's hindering spells are:

Creatures:

Dendroid GuardDendroid Guard Dendroid SoldierDendroid Soldier Dendroid Guards and Dendroid Soldiers have the ability to hinder enemy movement in combat with an ability known as Binding, which is not a true spell.

UnicornUnicorn War UnicornWar Unicorn Unicorns and War Unicorns can cast blind when they strike opponents.

ScorpicoreScorpicore Scorpicores can cause paralyze when they strike opponents.

Azure DragonAzure Dragon Azure Dragons' Fear causes the enemy to lose a round, similar to  Sorrow.

Dendroid Guard
9
12
10–14
55
3
Move
Ground
Size
1
Growth
517
690
Cost

350

Binds enemies in place.
Dendroid Soldier
9
12
10–14
65
4
Move
Ground
Size
1
Growth
803
765
Cost

425

Binds enemies in place.
Manticore
15
13
14–20
80
7
Move
Flying
Size
2
Growth
2
1547
1215
Cost

850

Flies.
Scorpicore
16
14
14–20
80
11
Move
Flying
Size
2
Growth
2
1685 Horn of the Abyss1589 Shadow of Death
1248
Cost

1050