2sm2c(2)

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Revision as of 22:13, 26 January 2024 by Phasma (talk | contribs) (Created page with "M-size template designed to use with 200% difficulty. The starting conditions are poor, and the possibilities are either rush directly to opponent's zone (in case the guards are suitable), or explore the roadless treasure zone. The games are usually quick, and the outcome depends on spells found. [[File:{{PAGENAME}}.png|512px|right]] __NOTOC__ ===Specifications=== *Map size: M-U. *Content types clarification: **42 (player zones): content types (800–800, 9), (1000–210...")
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M-size template designed to use with 200% difficulty. The starting conditions are poor, and the possibilities are either rush directly to opponent's zone (in case the guards are suitable), or explore the roadless treasure zone. The games are usually quick, and the outcome depends on spells found.

Specifications

  • Map size: M-U.
  • Content types clarification:
    • 42 (player zones): content types (800–800, 9), (1000–2100, 4), (3500–4900, 7).
    • 92 (white zones): content types (800–2100, 5), (4000–5000, 6), (6000–8000, 9).
    • 121 (silver zones): content types (350–2000, 9), (8000–9150, 10), (1000–40000, 1).
  • Starting player zones (1–2) have the native terrain of their corresponding town. Neighboring zones (3, 6) are generated with random terrain. Treasure zones (4–5) are always dirt zones.
  • Players cannot select Necropolis or Conflux as their starting alignment.
  • Banned spells:
  • Banned artifact:
  • Banned objects:
  • Special weeks are disabled.
  • Combat round limit is 100.
  • Suggested rules and settings:

See also

List of map templates Random Map Template Editor