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Ajit Ajit
Arlach Arlach
Dace Dace
Damacon Damacon
Gunnar Gunnar
Lorelei Lorelei
Shakti Shakti
Synca Synca
Mutare Mutare Armageddon's BladeMap Editor
Mutare Drake Mutare Drake Armageddon's BladeMap Editor
Alamar Alamar
Darkstorn Darkstorn
Deemer Deemer
Geon Geon
Jaegar Jaegar
Jeddite Jeddite
Malekith Malekith
Sephinroth Sephinroth
Castle Stronghold Inferno
Rampart Fortress Necropolis
Tower Conflux Dungeon
Factory Cove
Deemer the Warlock
Basic information:
Deemer Class: Warlock
Gender: Male
Race: Minotaur
Deemer nearly had to be killed as a young adult, as his magical abilities were so out of control that he was a threat to himself and those around him. He has since learned to control his powers, and is more than a formidable foe in combat.
Specialty: Meteor Shower
Specialty Meteor Shower Casts meteor shower with increased effect, based on hero level compared to the level of the target unit.
Starting primary skills:
Attack 0 Defense 0 Spell Power 3 Knowledge 2
Starting secondary skills:
Advanced Scouting  Advanced Scouting
 (Basic in HotA) Horn of the Abyss
Basic Wisdom  Basic Wisdom
Starting troops:
Troglodyte Troglodyte 30–40 Always
Harpy Harpy 4–6 88%
Beholder Beholder 3–4 25%
Starting troops Horn of the Abyss:
Troglodyte Troglodyte 20-30 Always
Harpy Harpy 6-8 Always
Beholder Beholder 3–4 Always
Starting spell:
Meteor Shower Meteor Shower
Starting movement points:

Deemer the Warlock is a Dungeon hero. Deemer starts with a spell book and the spell Meteor Shower.


Deemer does not appear in the story text of any campaign levels.


In Restoration of Erathia Deemer is one of two heroes who have more than two levels of secondary skills (the other one being Uland). Adrienne, introduced in Armageddon's Blade, starts with Expert Fire Magic and Basic Wisdom.

Horn of the Abyss[edit]

In Horn of the Abyss Deemer's Scouting starting skill was downgraded from advanced to basic.

See also:[edit]