Restoration of Erathia Manual Page 110: Difference between revisions

From Heroes 3 wiki
Jump to navigation Jump to search
(Created page with "Previous Page Next Page 768px Ogres & Ogre Magi Wielding grea...")
 
m (→‎top: clean up)
 
(3 intermediate revisions by 2 users not shown)
Line 1: Line 1:
[[Restoration of Erathia Manual Page 109|Previous Page]]
{{manual navigational box|roe|prev=109|next=111}}
 
[[Restoration of Erathia Manual Page 111|Next Page]]
 


[[File:RoE1_110.png|768px]]
[[File:RoE1_110.png|768px]]
Line 65: Line 62:


Structure Requirements
Structure Requirements
Name
Cost
Attack
Defense
Health
Damage
Shots
Movement
Speed
Ogre
300 Gold
13
7
40
6-12
None
Ground
Extra Slow (4 hexes/turn)
Ogre Mage
400 Gold
13
7
60
6-12
None
Ground
Slow (5 hexes/turn)
Structure
Cost
Requirements
Creatures/Week
Ogre Fort
2000 Gold + 20 Wood
Orc Tower
4 Ogres
Upgraded Ogre Fort
2000 Gold + 5 Wood + 5 Ore + 5 Gem
Mage Guild Level I, Ogre Fort
4 Ogre Magi
Name
Cost
Attack
Defense
Health
Damage
Shots
Movement
Speed
Roc
600 Gold
13
11
60
11-15
None
Flying
Extra Swift (7 hexes/turn)
Thunderbird
700 Gold
13
11
60
11-15
None
Flying
Quick (11 hexes/turn)
Structure
Cost
Requirements
Creatures/Week
Cliff Nest
2500 Gold + 10 Ore
Wolf Pen
3 Rocs
Upgraded Cliff Nest
2000 Gold + 5 Wood + 5 Ore
Cliff Nest
3 Thunderbirds
Name
Cost
Attack
Defense
Health
Damage
Shots
Movement
Speed
Structure
Cost
Cyclops
750 Gold
15
12
70
16-20
16
Ground
Swift (6 hexes/turn)
Cyclops Cave
3500 Gold + 20 Ore
+ 20 Crystal
Requirements Ogre Fort
Creatures/Week 2 Cyclopses
Cyclops King
1100 Gold
17
13
70
16-20
24
Ground
Very Swift (8 hexes/turn)
Upgraded Cyclops Cave
3000 Gold + 5 Wood + 5 Ore
Cyclops Cave
2 Cyclops Lords




[[Category:Restoration of Erathia Manual|Restoration of Erathia Manual 110]]
[[Category:Restoration of Erathia Manual|Restoration of Erathia Manual 110]]

Latest revision as of 20:50, 7 December 2023

Previous page Next page Manuals
Restoration of Erathia Tutorial manual: 1 2 3 4 5 6 7 8 9 10 11 12 Restoration of Erathia RoE manual: 1 Table of contents 3 4 5 6 7
8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38
39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69
70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100
101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131
132 133 134 135 136 137 138 139 140 141 142 143 144 Armageddon's Blade AB manual: Table of contents 2 3 4 5 6 7 8 9 10
11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 Shadow of Death SoD manual: 1 2 Table of contents 4 5
6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36


Ogres & Ogre Magi

Wielding great wooden clubs, ogres and

ogre mages deal good damage and are

very durable. Ogre magi can cast the

Bloodlust spell on any allied troop,

once per round.


Structure Requirements


Rocs & Thunderbirds

Rocs and thunderbirds are the only

flying units available at Stronghold

towns. When thunderbirds attack,

there is a 20% chance thunderbolts

will strike their target, delivering 10x

the number of attacking thunderbirds

in additional damage.


Structure Requirements


Cyclops & Cyclops Kings

Cyclopses and cyclops kings attack at

range by throwing boulders to devastating effect. Both can target siege

walls and damage them like a Catapult

(see War Machines and Siege

Features). Cyclops catapult attacks

are applied with Basic Ballistics skill.

Cyclops kings do the same at the

Advanced Ballistics skill level (see

Secondary Skills).


Structure Requirements


Name

Cost

Attack

Defense

Health

Damage

Shots

Movement

Speed


Ogre

300 Gold

13

7

40

6-12

None

Ground

Extra Slow (4 hexes/turn)


Ogre Mage

400 Gold

13

7

60

6-12

None

Ground

Slow (5 hexes/turn)


Structure

Cost

Requirements

Creatures/Week


Ogre Fort

2000 Gold + 20 Wood

Orc Tower

4 Ogres


Upgraded Ogre Fort

2000 Gold + 5 Wood + 5 Ore + 5 Gem

Mage Guild Level I, Ogre Fort

4 Ogre Magi


Name

Cost

Attack

Defense

Health

Damage

Shots

Movement

Speed


Roc

600 Gold

13

11

60

11-15

None

Flying

Extra Swift (7 hexes/turn)


Thunderbird

700 Gold

13

11

60

11-15

None

Flying

Quick (11 hexes/turn)


Structure

Cost

Requirements

Creatures/Week


Cliff Nest

2500 Gold + 10 Ore

Wolf Pen

3 Rocs


Upgraded Cliff Nest

2000 Gold + 5 Wood + 5 Ore

Cliff Nest

3 Thunderbirds


Name

Cost

Attack

Defense

Health

Damage

Shots

Movement

Speed


Structure

Cost


Cyclops

750 Gold

15

12

70

16-20

16

Ground

Swift (6 hexes/turn)


Cyclops Cave

3500 Gold + 20 Ore

+ 20 Crystal

Requirements Ogre Fort

Creatures/Week 2 Cyclopses


Cyclops King

1100 Gold

17

13

70

16-20

24

Ground

Very Swift (8 hexes/turn)


Upgraded Cyclops Cave

3000 Gold + 5 Wood + 5 Ore

Cyclops Cave

2 Cyclops Lords