Restoration of Erathia Manual Page 13: Difference between revisions

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[[Restoration of Erathia Manual Page 12|Previous Page]]
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among those you encounter will be mines, which can provide you with steady streams of resources;
among those you encounter will be mines, which can provide you with steady streams of resources;


abandoned ruins to explore; and creature dwellings where you may recruit troops for your heroes’ armies.
abandoned ruins to explore; and creature dwellings where you may recruit troops for your heroes' armies.




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On each Erathian day, players can move their forces and manage their territories in turns. This does not
On each Erathian day, players can move their forces and manage their territories in turns. This does not


happen simultaneously—rather, each player, starting with you (the human player) takes a turn, and then
happen simultaneously — rather, each player, starting with you (the human player) takes a turn, and then


passes on play to the next player. Once all players have had their turn, the current day ends and a new
passes on play to the next player. Once all players have had their turn, the current day ends and a new
Line 69: Line 66:


date appears at the lower right corner of the Adventure Map screen.
date appears at the lower right corner of the Adventure Map screen.
[[Category:Restoration of Erathia Manual|Restoration of Erathia Manual 013]]

Latest revision as of 20:44, 7 December 2023

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Restoration of Erathia Tutorial manual: 1 2 3 4 5 6 7 8 9 10 11 12 Restoration of Erathia RoE manual: 1 Table of contents 3 4 5 6 7
8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38
39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69
70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100
101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131
132 133 134 135 136 137 138 139 140 141 142 143 144 Armageddon's Blade AB manual: Table of contents 2 3 4 5 6 7 8 9 10
11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 Shadow of Death SoD manual: 1 2 Table of contents 4 5
6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36


Adventure Map


Each Heroes III game scenario takes place in a part of Erathia. The relevant portion of the land is

represented on the Adventure Map. At the beginning of each scenario, you can only see the areas of the

land within view of your towns and heroes; the rest is shrouded from you. As you send your heroes

exploring, the map is revealed along their path of travel. Subterranean gates act as passages to the

subterranean level. This underground territory is displayed on its own map, which is also revealed as your

heroes travel.


As you explore the map, you will discover treasures, wandering creatures, valuable resources, and a wide

variety of permanent locations. While there are a multitude of different types of permanent locations,

among those you encounter will be mines, which can provide you with steady streams of resources;

abandoned ruins to explore; and creature dwellings where you may recruit troops for your heroes' armies.


You will also encounter heroes and towns belonging to opponents - either human or computer. More

often than not, your scenario mission objectives will require you to make war with other heroes. Combat

between your heroes and other heroes, wandering monsters, and town garrisons takes place on the

Combat Screen (see Combat, pg. 40). When you conquer enemy towns, they become part of your

territorial holdings, adding their many benefits to your cause (see Towns, pg. 49).


This section describes the Adventure Map screen interface for campaign and single-player games. For

explanations of the particular interface differences encountered in multiplayer games see Multiplayer

(pg. 59).


Game Play


On each Erathian day, players can move their forces and manage their territories in turns. This does not

happen simultaneously — rather, each player, starting with you (the human player) takes a turn, and then

passes on play to the next player. Once all players have had their turn, the current day ends and a new

day begins.


At the beginning of each day, mines and cities you control add to your resources. Resources represent

gold and raw materials you may spend to improve your towns, recruit troops, and perform other actions.

Town buildings producing creatures do so on the first day of the week (see Towns, pg. 49). The current

date appears at the lower right corner of the Adventure Map screen.