Restoration of Erathia Manual Page 89: Difference between revisions

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[[Restoration of Erathia Manual Page 88|Previous Page]]
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[[File:RoE1_89.png|768px]]
[[File:RoE1_89.png|768px]]
Structure
Cost
Requirements
Benefits
Academy of
Battle Scholars
1000 Gold + 5 Wood
+ 5 Ore
Village Hall
Visiting heroes gain 1000 experience points
from the academy. This effect is applied only
once per hero for each Academy of Battle
Scholars visited
Artifact Merchants
10,000 Gold
Marketplace
You may visit the Artifact Merchants building to
trade resources for artifacts.
Blacksmith
1000 Gold + 5 Wood
Village Hall
The Ballista war machine (see War Machines
and Siege Features, pg. 126) may be
purchased from the Dungeon blacksmith.
Mana Vortex
1000 Gold
Mage Guild Level I Presence of a mana vortex doubles the spell
points available for visiting heroes.
Portal of Summoning
2500 Gold + 5 Ore
Village Hall
On Day 1 of each week, a random creature
type from a creature dwelling flagged on the
Adventure Map, becomes available for
recruitment at the Portal of Summoning.
Resource Silo
5000 Gold + 5 Ore
Marketplace
This marketplace upgrade provides 1 Sulfur per
day.




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Troglodytes are immune to blinding
Troglodytes are immune to blinding


effects since they don’t have eyes and
effects since they don't have eyes and


‘see’ their surroundings through
'see' their surroundings through


infrared senses.
infrared senses.
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Harpies & Harpy Hags
Harpies & Harpy Hags


Harpies—half-women/half-vulture in
Harpies — half-women/half-vulture in


appearance—have a swooping attack
appearance — have a swooping attack


that returns them to the hex they
that returns them to the hex they
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Warren
Warren


+7 Warren Production
+ 7 Warren Production




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Upgraded Harpy Loft
Upgraded Harpy Loft


1000 Gold + 2 Crystal +2 Sulfur
1000 Gold + 2 Crystal + 2 Sulfur


Harpy Loft
Harpy Loft
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Pillar of Eyes
Pillar of Eyes


1000 Gold +1 Wood +1 Ore +1
1000 Gold + 1 Wood + 1 Ore + 1


Crystal +1 Gem +1 Mercury
Crystal + 1 Gem + 1 Mercury


+1 Sulfur
+ 1 Sulfur


Requirements Warren
Requirements Warren
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Upgraded Pillar of Eyes
Upgraded Pillar of Eyes


1000 Gold +1 Wood +1 Ore +1
1000 Gold + 1 Wood + 1 Ore + 1


Crystal +1 Gem +1 Mercury
Crystal + 1 Gem + 1 Mercury


+1 Sulfur
+ 1 Sulfur


Pillar of Eyes
Pillar of Eyes

Latest revision as of 20:49, 7 December 2023

Previous page Next page Manuals
Restoration of Erathia Tutorial manual: 1 2 3 4 5 6 7 8 9 10 11 12 Restoration of Erathia RoE manual: 1 Table of contents 3 4 5 6 7
8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38
39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69
70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100
101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131
132 133 134 135 136 137 138 139 140 141 142 143 144 Armageddon's Blade AB manual: Table of contents 2 3 4 5 6 7 8 9 10
11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 Shadow of Death SoD manual: 1 2 Table of contents 4 5
6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36


Dungeon Creature Generators and Hordes

Troglodytes & Infernal Troglodytes

Troglodytes are immune to blinding

effects since they don't have eyes and

'see' their surroundings through

infrared senses.


Structure

Requirements


Structure

Cost

Requirements

Creatures/Week


Name

Cost

Attack

Defense

Health

Damage

Shots

Movement

Speed


Warren

400 Gold + 10 Wood

Fort

14 Troglodytes


Harpies & Harpy Hags

Harpies — half-women/half-vulture in

appearance — have a swooping attack

that returns them to the hex they

started from. Harpy hags attack with

such violence their attacks cannot be

countered.


Structure Requirements


Beholders & Evil Eyes

Beholders and evil eyes can attack at

range with rays projected from their

eyes. At close range they attack with

equal damage using their multiple

tentacles.


Upgraded Warren

1000 Gold + 5 Wood

Warren

14 Infernal Troglodytes


Infernal Troglodyte

65 Gold

5

4

6

1-3

None

Ground

Slow (5 hexes/turn)

Mushroom Rings

1000 Gold

Warren

+ 7 Warren Production


Name

Cost

Attack

Defense

Health

Damage

Shots

Movement

Speed


Harpy

130 Gold

6

5

14

1-4

None

Flying

Swift (6 hexes/turn)


Harpy Hag

170 Gold

6

6

14

1-4

None

Flying

Ultra Swift (9 hexes/turn)


Structure

Cost

Requirements

Creatures/Week


Harpy Loft

1000 Gold

Warren

8 Harpies


Upgraded Harpy Loft

1000 Gold + 2 Crystal + 2 Sulfur

Harpy Loft

8 Harpy Hags


Name

Cost

Attack

Defense

Health

Damage

Shots

Movement

Speed


Beholder

250 Gold

9

7

22

3-5

12

Ground

Slow (5 hexes/turn)


Evil Eye

280 Gold

10

8

22

3-5

24

Ground

Extra Swift (7 hexes/turn)


Structure

Cost


Structure Requirements


Troglodyte

50 Gold

4

3

5

1-3

None

Ground

Extra Slow (4 hexes/turn)


Pillar of Eyes

1000 Gold + 1 Wood + 1 Ore + 1

Crystal + 1 Gem + 1 Mercury

+ 1 Sulfur

Requirements Warren

Creatures/Week 7 Beholders


Upgraded Pillar of Eyes

1000 Gold + 1 Wood + 1 Ore + 1

Crystal + 1 Gem + 1 Mercury

+ 1 Sulfur

Pillar of Eyes

7 Evil Eyes