Crew Mate and Seaman
Crew Mates and Seamen are the level 2 creatures of Cove. They can be recruited from the Shack. Building the Pub increases crew mate and seaman growth by +4 per week.
"No captain sails without a crew, especially if they're a Regnan captain. Such a captain sees great value in having desperate daredevils in their crew, with whom they will heartily drink with after plundering and looting unfortunate ships who happen to pass by. The most experienced Crew Mates become seasoned Seamen who indulge in only the most dangerous high-seas smuggling and swashbuckling." Adapted from HotA Facebook post
"So what happens to most outsiders on Regna?
Escaped serfs, former prisoners of war who decided to stay among their captors, and the aborigines of many small islands belonging to Regna — they all become sailors. These are the trusty workhorses, suitable for a variety of purposes. They do most of the menial work on ships, fight shoulder to shoulder with the pirates, and do hard labor on land. Those sailors who manage to save up some money and decide to step away from maritime affairs settle on the islands. They work as blacksmiths, innkeepers, and shipwrights...
It is very hard for a run-of-the-mill sailor to become a full-fledged pirate, but those who have distinguished themselves in combat are highly respected. They're called cutthroats—they make up the backbone of boarding parties." -- Dargem
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User Commentary
Very underwhelming tier 2 walkers. They outclass Walking Dead in almost every category, but it's not enough to save them from mediocrity. Your money is better spent on Ayssids and Sea Dogs. Though they can be a quite good backup for you shooters or finish wounded enemies.