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==General/Ongoing==
==General/Ongoing==
# Help clear the [[Special:SpecialPages|Maintenance Reports]] for unused/broken/wanted items!
# Help clear the [[Special:SpecialPages|Maintenance Reports]] for unused/broken/wanted items!
# Check out and verify [[Did you know?#Unverified claims]]
# Check out and verify [[Trivia#Unverified Claims]]
# Look for pages that need help and report them here (e.g. unreadable color scheme, missing info)
# Look for pages that need help and report them here (e.g. unreadable color scheme, missing info)
 
# Use {{tl|unk}} to mark text we need to fill in. That way all the unknown text will link to that template!
==Factory==
#* Also, help clear the pages linking to the template by filling in the missing info.
# Go through the 1.7 changelog and commit all changes to the wiki
# Record any in-game bugs found here: [[List of bugs (HotA)]]
#* Clear out [[Special:WantedFiles]]
#* Go through all campaign scenario heroes (see [[Template:Campaign hero table]])
#* Create [[Template:Factory unique buildings‏‎]]
#* Find and add skill probabilities for [[Mercenary]] and [[Artificer]]
#* Add the [[Airship]]
#* Add the [[Ancient Altar]]
#* Add the [[Sleepkeeper]]
#* Add the [[Hero's Camp]]
#* Update the [[Horn of the Abyss (Documentation)#Original Game Bug Fixing| creature "parade" map]] below due to the new and updated creatures.
#* <s>Create [[Mechanical]]</s>
#* Update [[Movement]] with movement give/take/set/replenish/nullify event information
#* <s>Add maps [[Air Supremacy]], [[Fiery Riches]], [[Carnival of the Abyss]], [[Ville'de'Porte]], [[Around the Bay]], [[Claws]], and [[Long Road]]</s>
#* Add campaign maps to [[Forged in Fire]]
#* Draw [[Factory]] build tree temporary
#* Redraw [[Conflux]] build tree for hota (Conflux: Upg. Magic Lantern now requires the Garden of Life, but does not require the University of Magic)
#* Look into these (from changelog):
#** Fixed the order of cutscenes in the Horn of the Abyss campaign
#** When spell research is enabled, the Town Portal and Dimension Door do not drop in the normal guild slots without research, but are guaranteed to drop if 3 research attempts have been made before
#** Hit-n-run ban built into HotA: in two-hero combat, the attacker is forbidden to retreat in the first round of combat after casting a spell (The Diplomat's Mantle allows ignoring the hit-n-run ban (only for surrender).)
#** Changed the Tomb reward from 500-5000 to 1500-4000 Gold
#** <s>Creatures now cast spells on elemental magical terrains at Expert level if the magical terrain matches the school of magic</s>
#** <s>Mana Vortex is now activated manually and can only be used by a guest hero. Additionally, AI hero allies cannot use Mana Vortex in the player's castle</s>
#** Added ability to view and dismiss war machines (except the catapult) in the hero window and kingdom overview
#** <s>Placement of the Pub and the Grotto have been swapped in the Cove Town Hall screen</s> Nothing needed for this. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 22:25, 2 January 2024 (UTC)
#** <s>Sacrifice now works on Gold Dragons!</s>
# Add all extra graphics & fixes that are necessary
#* <s>Add fixed portraits for [[Ingham]], [[Kyrre]], [[Solmyr]], [[Jeddite]], [[Yog]], and [[Vey]]</s>
#* Add improved Archery specialization icons (I may have uploaded this already? still should check)
# Update [[Town Comparison]] and creature comparisons (See [[List of creatures (HotA)]]).
# Update [[AI Value]] with Factory units


==Specific==
==Specific==
Line 43: Line 13:
#* I've noticed there are a bunch of strategy/tips on https://mightandmagic.fandom.com/wiki/Tunnels_of_Ice. Should/Can we cite/copy that info here or leave a link to them?
#* I've noticed there are a bunch of strategy/tips on https://mightandmagic.fandom.com/wiki/Tunnels_of_Ice. Should/Can we cite/copy that info here or leave a link to them?
#** The <i>CC BY-SA</i> seems like a very open license. I would just add attribution using the appropriate link (to the edit summary)
#** The <i>CC BY-SA</i> seems like a very open license. I would just add attribution using the appropriate link (to the edit summary)
# A page (perhaps [[Maps/extra]]) with links to resources with extra maps and overall other external resources (such as h3 assist, etc) could be useful, especially for beginners. Is that allowed with the wiki, though? Can we link f.e. Xenofex's h3assist or maps4heroes and write how they're popular among players? - [[User:Csaros|Csaros]]
#* Yes. Anything related to Heroes 3 should be fine here. We already have a list for [[tools]]. Individual pages for each tool would also be fine. –[[user_talk:imahero|imahero]] 19:16, 17 January 2024 (UTC)
#* In progress - See [[Guides]]
# Add banned spells/artifacts/heroes/secondary skills (except banned for default) to campaign/single scenario pages.
# Suggestions for wiki coverage:
#* Concept art, pre-release screenshots, and other such promotional material.
#** Here are some websites/galleries we can use to add material from: [[File:Hero Cosmos small.gif|link=user:phasma|→ Phasma]] 17:59, 25 April 2024 (UTC)
#*** https://tcrf.net/Prerelease:Heroes_of_Might_and_Magic_III:_The_Restoration_of_Erathia
#*** https://h3.heroes.net.pl/galeria/modele-3d
#*** https://www.h3.acidcave.net/galeria_i_filmy_oryginalne_hd.html
#*** George Almond's portfolio: [https://www.artstation.com/universalexport/albums/838900 Heroes sketchbook] & [https://www.artstation.com/universalexport/albums/841166 Hero portraits]
#*** Phelan Sykes' portfolio is dead, some content may be salvageable through the Internet Archive: [https://web.archive.org/web/20050507155014/http://phelansykes.com/Heroes3.htm Heroes 3] and [https://web.archive.org/web/20050507155046/http://phelansykes.com/Heroes3x.htm Heroes 3 expansions]
#* Developer interviews and other articles with important information about the game and its universe.
#* An article about the board game. Especially since it has effectively canonized Horn of the Abyss!
#**The first two because a lot of this material is now lost or hard to find, and this will only get worse as time passes. Some other wikis for other franchises have been pretty good at safekeeping such documents (I'm thinking for example of the UESP for Elder Scrolls games). --[[User:Turnam|Turnam]] ([[User talk:Turnam|talk]]) 16:51, 25 April 2024 (UTC)


===Research/Explain game concepts===
=== Research/Explain game concepts (HIGH priority) ===
# [[Breath Attack]] could use a diagram of how it works (specifically when attacking straight up or down)
# [[Breath Attack]] could use a diagram of how it works (specifically when attacking straight up or down)
#* I found this, but I have no idea the accuracy or completeness. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 03:43, 8 December 2023 (UTC)
#* I found this, but I have no idea the accuracy or completeness. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 03:43, 8 December 2023 (UTC)
#** [[File:Breath Attack.gif|200px]]
#** [[File:Breath Attack.gif|200px]]
# [[Obstacle Penalty]] could use a diagram or explanation of how it works. Is it everything inside the ring wall? Does obstacle penalty disappear when the wall goes down?
#** This may be affected by [[Mechanic]]s and [[Engineer]]s as these are the first 1-tile creatures with a breath attack.
# [[Juggernaut#Special Ability: Heat Stroke]] could use a diagram/explanation of what it hits.
#*** ANECDOTE: I did notice a...bug? nuance?...with attacker's Engineers attacking in the down-left direction vs. a 2-tile enemy not hitting the expected second tile. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 16:11, 4 January 2024 (UTC)
#**** Actually, this is related to the pic just above. In the pic, top row, second from the left, I expected there to be a 2nd red arrow going in the down-left direction. The diagram does not have one, which matched the in-game behavior I saw. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 15:32, 5 January 2024 (UTC)
#**** There is a bug (perhaps intended) that if a Mechanic attacks a two hex creature (usually I found it when attacking from the hex right above or right below the 2-hex monster) with the sword-arrow pointing to the direction from which she came to attack, the fire attack follows the direction of her movement and not the direction of the sword-arrow. - [[User:Csaros|Csaros]]
#**** This behavior matches the picture above, which was made a while ago...implying that this bug exists for dragons as well.  Testing needed. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 18:13, 25 March 2024 (UTC)
# I think it would be worth adding a page or two about AI behaviour in detail, such as how it affects kiting, etc. -- [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])
# Does petrification / stone gaze affect damage taken from a [[moat]]? - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]]) 13:52, 25 February 2024 (UTC)


===Content: Page Creation/Updating===
===Content: Page Creation/Updating===
# Design a new main page. Save it on <nowiki>[[your user page/main page]]</nowiki> so we can see it. Candidates:
====Tools====
#* [[User:Phasma/Main Page|Phasma]] / [[User:Makiki/Main_Page_experiment|Makiki]]
# Create a [[Campaign Editor]] page.
#* I won't have time to make a mockup before the new year, but what if we used one of the blank main menu screens from [[:Category:Loading Screens, Box Art, Menus]] (e.g. [[:File:AB Mutare.png]]) and added our own icons (e.g. Creatures, Spells, etc.) over on the right? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 14:15, 22 December 2023 (UTC)
#* Include the no-campaign map watercolor paintings (e.g. [[:File:Cmap hota 4.png]]).
#** If anyone like this idea, feel free to take it and run with it.
 
#** Nice mock-ups on discord, Phasma.
====Missing Info====
# [[Map Editor]] could use a bunch more info or link to a map editor tutorial.
# <span style="color:orange">(IMPEDIMENT: NEEDS HC)</span> Finish updating campaign scenario pages:
# Can scenarios have multiple loss conditions? Many campaign scenario descriptions are worded this way (e.g. [[Fall of Sandro]]). Is there a way to look this up in-game or in the map editor?
## Add remaining right-click text to: HC, <s>HotA</s> campaigns
#* Yes they do have multiple loss conditions, but using both the SoD and HotA map editor on [[Fall of Sandro]], I can't find anything that causes this. Guess we'll have to look into it as to how it's done, but yes, some of the maps definitely have a couple of loss conditions. [[File:Hero Cosmos small.gif|link=special:contributions/phasma|→ Phasma]] 01:39, 22 December 2023 (UTC)
##* This text can either be found in-game or under "regionText" in the json export from FreeHeroes tool.
# Single scenarios: Add all the timed/object events like seen on the campaign scenarios.
## Upload/add remaining campaign maps: HC
# Go though "Campaign Heroes with a reused portrait" and add all missing info with updated hero template
#* See list in [[Template:Campaign hero table (reskins)]].
#* Status: <s>roe, ab,</s> sod (done through Duke Alarice), hc, hota
 
====Standardization====
# Reformat some campaign scenario tables
#* Rumor and Timed Event tables (See: [[Template:Rrow]], [[Template:TErow]]). Status: <s>roe, ab, sod,</s> hc (done through [[The Dragon Mothers]]), <s>hota</s>
#* <s>Seer and Quest Guard/Gate tables (See: [[Template:SorQrow]]).</s>
 
==== Fix (HIGH priority) ====
# Check if [[List of bugs (HotA)]] are fixed in [[Horn of the Abyss (Changelog)‎#Version 1.7.1]]
# <span style="color:orange">(IMPEDIMENT: NEEDS HC)</span> [[A Distant Cry]], [[Senseless Destruction]]: Loss condition doesn't match description. Is this correct? Either fix the hint or the loss condition.
#* Not deleting these for now; the above scenarios have been edited or left alone as they are correct in the map editor, but we would have to playtest to properly check them. [[File:Hero Cosmos small.gif|link=user:phasma|→ Phasma]] 16:02, 1 May 2024 (UTC)
# [[The Shores of Hell]] map was changed in HotA 1.7.0.--[[User:Archer|Archer]] ([[User talk:Archer|talk]]) 10:02, 5 May 2024 (UTC)
#* Maybe re-export and/or check the diffs to what we currently have? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 20:44, 7 May 2024 (UTC)
# [[Finneas (Fall of Sandro)]]
 
====Story====
# Add a page with a map of [[Enroth]], showing the continents and countries found there.
#* There are at least maps of [[Antagarich]] found in the [[Campaign Editor]].
#* Could even add clickable regions to navigate to the pages for the countries.
# Add story info to hero pages.
#* Standard heroes. Complete with exceptions:
#** Factory: {{Hn|Henrietta|0=}}, <s>{{Hn|Sam|0=}},</s> {{Hn|Wynona|0=}}<s>, Any updates from [[Homecoming (HotA)]]</s>
#* Campaign heroes with profiles: See [[Template:Campaign hero (profile) table]]
#** Status: roe, ab, <s>sod, hc,</s> hota
#* Campaign heroes with portraits: See [[Template:Campaign hero (pic) table]]. Complete with exceptions:
#** <s>{{Hn|Boyd|0=}},</s> {{Hn|Pactal|0=}}
#* <s>Reskins: See list in [[Template:Campaign hero table (reskins)]].</s>
# Go through the campaign scenario stories and add pages/links for every named person/location that does not already have a page.
#* Status: <s>roe,</s> ab (done through [[For the Throne]]), sod, hc, hota
#* When done, create all the [[Special:WantedPages]].
 
===File upload/editing===
{{-}}{{-}}'''NOTES'''<br>
{{-}}{{-}}{{-}}{{-}}• In a command terminal run: "oxipng -o 6 -s -r ." to losslessly compress all png images: [https://github.com/shssoichiro/oxipng github.com/shssoichiro/oxipng]<br>
{{-}}{{-}}{{-}}{{-}}• Animated png files will play on pages if they are full size. Animated gif files will play regardless.<br>
# Add pics of the toolstrip buttons for the [[Map Editor]] and [[Campaign Editor]].
# <span style="color:orange">(IMPEDIMENT: NEEDS H4)</span> I think we should add the intro video of Heroes 4 to [[The Reckoning]] with a note. Although this isn't part of Heroes 3, that video is really the final event in the Heroes 3 timeline/story. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 14:55, 6 March 2024 (UTC)
# The adventure map sprites for factory creatures (see [[Creatures on adventure map table (HotA)]]) could use some more downtime between animation loops to better match all the other creatures.
# <span style="color:orange">(IMPEDIMENT: Talk to HotA team?)</span> (HIGH priority) Add missing pics for Factory puzzle map to [[Obelisk#Factory]]
# (HIGH priority) Add factory heroes to [[Adventure map hero sprites]] (may just need to rename files/convert to gifs).
# (HIGH priority) [[File:Crimson Couatl (adventure map).gif]]
# (HIGH priority) Some visiting schemes from [[List of adventure map objects (HotA)]] (See [[Special:WantedFiles]])
 
===Template (advanced)===
# [[Template:SmCost]] does not work when placed in the "effect=" parameter of [[Template:TErow]].
#* NOTE: Also happens in the "rew=" param or [[Template:SorQrow]].
#* Doesn't seem to work properly when it is the first thing in a parameter. WORKAROUND: add <nowiki>"{{-}}"</nowiki> before using the template --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 19:47, 15 April 2024 (UTC)
 
=== Wiki settings (advanced) ===
# Looking at the campaign videos again, I don't think we fully solved the problem. Some videos look good, but at least [[Warlords of the Wasteland]] still looks bad.
#* Maybe was an issue of the cc or something? I deleted it to check. Maybe undelete if it doesn't actually fix the problem. –[[user_talk:imahero|imahero]] 23:10, 20 March 2024 (UTC)
#* [[Dead or Alive]] epilogue video is currently the one voiced in Russian.
#** Are there actual english versions? Link to youtube video of them maybe? –[[user_talk:imahero|imahero]] 23:10, 20 March 2024 (UTC)
#** I don't think there are, but maybe use the version with no narration? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:09, 21 March 2024 (UTC)
# The idea of "clickable regions" of pictures has gotten mentioned a few times. Research if/how this is possible. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 20:01, 13 May 2024 (UTC)
#* Vision: Certain regions of an image could be configured to light up & link to another page like the main menu.
#* Pages to modify if implemented:
#** [[Timeline]]: Link to all the referenced pages.
#** [[Antagarich]]: Add clickable maps to move between the location pages.
 
<span class="mw-customtoggle-LowPri" style="color:blue">'''<big>Low Priority/Backburner</big>'''</span>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-LowPri">
 
==Specific==
===Content: Page Creation/Updating===
====Missing Info====
# Single scenarios: Add all the timed/object events like seen on the campaign scenarios. (See [[All for One]])
#* I know this is a huge task. Figured I would just put it here for if we run out of other stuff to do in the future :) --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 15:42, 22 December 2023 (UTC)
#* I know this is a huge task. Figured I would just put it here for if we run out of other stuff to do in the future :) --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 15:42, 22 December 2023 (UTC)
# Separate out the tutorial / preview images to be named more appropriately and create pages to display them on.
#* Probably want to figure out a way to automatically export/convert text into the form we want.
#*[[:File:Tutorial map auto.png]]
 
#*[[:File:Tutorial underground map auto.png]]
====Standardization====
#*[[:File:Preview map auto.png]]
# Update [[Factory]]'s build tree to match other towns
#*[[:File:Preview underground map auto.png]]
# Find all the random colors (e.g. "color:#d8d8eb", rgb(253, 253, 253)) then do one of the following 1) switch them to our template colors ([[Template:Color templates]]) (if they match an existing category), 2) switch them to [[https://en.wikipedia.org/wiki/File:SVG_Recognized_color_keyword_names.svg | standard wiki colors]] (if they are one-off colors (e.g. when highlighting the best/worst values)), or 3) add colors to [[Template:Color templates]] and switch to using the standard template (e.g. {{tl|Blue 1}}) (if they are for a new category of pages)
#*[[:File:Tutorial minimap.png]]
#* This is proving much harder than I thought...can anyone come up with a good string to search to find these? something like "color:#" should be fine, but search doesn't seem to like that. I can't get regex search to work either... --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 14:03, 29 March 2024 (UTC)
#*[[:File:Tutorial underground minimap.png]]
# Consider standardizing buildings to use templates seen on [[Skeleton Transformer]].
#*[[:File:Preview minimap.png]]
# Go through the campaign videos and copy them into an "Appearance" section of the pages of the heroes/creatures/etc. that they depict. (See [[Behemoth]]).
#*[[:File:Preview underground minimap.png]]
# Figure out a way to add the [[:category:minimap pictures|minimap images]] to the campaign/scenario pages.


===File upload/editing===
===File upload/editing===
# It would be really helpful to have a page with a list of all duplicate pages/images for referencing when attempting to edit pages and upload images that include them. (e.g. [[Gold Rush]] et. al.)
# Replace Town Build Trees with interactable build trees (similar coding to the main page with visuals linking to appropriate objects) to easily navigate objects from the Build Tree itself. - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])
#* After creating this, go through all uploaded map/minimap images and rename accordingly.
#* I think that is a pretty cool idea. Sounds like a job for [[User:Phasma|Phasma]]! --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 18:12, 1 February 2024 (UTC)
#* I made [[disambiguation list]]. Does anyone know of anything else that should be included here? –[[user_talk:imahero|imahero]] 02:23, 3 January 2024 (UTC)
#** I can certainly give that a go, but I have no idea how the arrows would work in that case. This is definitely a fun idea but a long-term one that might have to wait until a solution for that is found. [[File:Hero Cosmos small.gif|link=special:contributions/phasma|→ Phasma]] 00:03, 6 February 2024 (UTC)
# Upload all original (and HotA) images, preserving the names (as they are in the game data). For now we kind of have it started with the [[:category:misc pictures]]. But it could probably be organized better (maybe call it the game data category instead). Once this is done, anyone who wants can browse these files and turn them into redirects for more appropriate names once a use for them is found in the wiki.
#** Did you ever get your image map thing figured out? Maybe this would work well with that (so only the building pics are clickable and the background/lines are not)? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 21:31, 6 February 2024 (UTC)
#* Is this complete? Can you make a list of what still needs to be done? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 15:25, 30 December 2023 (UTC)
#* Maybe use the pictures/names found in the town hall build screen? Could change the background on the text to match our current scheme (i.e. green=dwellings, teal=unique, red=fortifications, etc.) --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 22:24, 2 February 2024 (UTC)
#* I'm thinking maybe do this once mapron (Vlad) finishes updating his tool to 1.7. –[[user_talk:imahero|imahero]] 02:29, 3 January 2024 (UTC)
# The pics for [[Template:Cove unique buildings]] are a different size from all the other towns' unique buildings. Edit them to match.
# Add the remaining map files.
#* Notes
#** What is the best way to get map files? Open up the editor and screenshot/crop? Find them somewhere online? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 20:54, 9 December 2023 (UTC)
#** I don't know how [[User:Phasma|Phasma]] was doing it but I just make screenshots in the map editor and then realign them all after. When I did that last big one I had to use {{extLink|link=https://github.com/cheat-engine/cheat-engine|title=cheat engine}} to change the zoom so that I could do it with fewer screenshots. And yes it's entirely possible there's an easier way. Possibly make use of {{extLink|link=https://www.heroesmaps.org|title=heroesmaps.org}}/{{extLink|link=https://github.com/TheDude-gh/heroes3mapscan|title=heroes3mapscan}}. –[[user_talk:imahero|imahero]] 21:22, 9 December 2023 (UTC)
#** I do just that: turn off all animations in map editor, take multiple screenshots, delete the unnecessary areas, align them in GIMP, save an original copy, and finally create a small copy for uploading here. I'm doing them over time since they take a while, and I've done all the small and medium maps so far. I'll do some more before the year ends too :) [[File:Hero Cosmos small.gif|link=special:contributions/phasma|→ Phasma]] 12:47, 13 December 2023 (UTC)
#* Status
#** <s>RoE: [[map check/roe]]</s>
#** <s>AB: [[map check/ab]]</s>
#** <s>SoD: [[map check/sod]]</s>
#** <s>HotA: [[map check/hota]]</s>
#** Campaigns: [[map check/campaigns]]
# Add the campaign map pictures for each campaign scenario (on the screen where you select the level bonus before the cinematic plays). (Page: e.g. [[Groundbreaking]])
#* Looking for [[File:Campaign map - colored province.png|100px]] (with the current level colored in and previous levels covered in slashes), not [[File:N1 BG.H3bitmap.png|170px]] (base pic with nothing colored in)
#** HotA now has an official campaign editor, so you can make screenshots there.--[[User:Archer|Archer]] ([[User talk:Archer|talk]]) 17:04, 3 January 2024 (UTC)
#* These will need to be taken as screenshots. Since in the game data they are puzzle piece images. Until then we could use the [[template:campaignbg]] <pre>{{campaignbg|N1_BG.H3bitmap.png}}</pre> –[[user_talk:imahero|imahero]] 04:03, 21 December 2023 (UTC)
#* Status: <s>roe</s>, ab, sod, hc, <s>hota</s>
 
===Template work (advanced)===
# Most of the the victory conditions should include 'or defeat all enemies'. Investigate and fix [[Template:Scenario]], [[Template:ScenarioVars table]] and [[Template:CLevelsRow]]


===Template (advanced)===
# I wonder if it would be possible to change the hover-over text for {{tl|An}}/{{tl|Cn}}/{{tl|Hn}} to be what the effect/stats/specialty is? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:55, 30 January 2024 (UTC)
#* Off the top of my head, I thought of a massive switch statement in the template, but that would be a pain to build/maintain and may slow down the page loads.
#* I suppose it would probably be easier to build/maintain as a [[module:an|lua script]]. –[[user_talk:imahero|imahero]] 22:23, 30 January 2024 (UTC)
#* [[File:Armor of the Damned_am-artif.gif|{{#invoke:an|hover|Armor of the Damned}}]] [[File:Horn of the Abyss_am-artif.gif|{{#invoke:an|hover|Horn of the Abyss}}]] [[File:Armageddon's Blade_am-artif.gif|{{#invoke:an|hover|Armageddon's Blade}}]] –[[user_talk:imahero|imahero]] 22:23, 30 January 2024 (UTC)
# Ok, here with another pie-in-the sky/probably a ton of work idea. For campaign scenarios, the coordinates located on the pages are generally helpful only if you have the scenario editor open (and have the campaign broken into scenarios). I think it would be possible to make a map that has things like the seer's huts labelled with numerical overlays. ([[https://en.wikipedia.org/wiki/Template:Overlay]] - Brisbane example). We may even be able to do this somewhat programmatically - make a template that takes in the map file and coordinates for what we want to label. Since the size of the map is known (e.g. Medium is 72x72), then a hut at (50, 15, 0) would be 50/72 of the way across the image in the x-direction and 15/72 of the way down in the y-direction, in the upper-world. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 02:46, 17 March 2024 (UTC)
#* So as not to clutter things up or increase loading time, we could only show this map on some kind of button press.
#* We should already have the tools for this. We already have the map files and coordinates, and we already used overlays in [[Template:BonusCr]].
# Consider making extra templates to clean up the scenario pages (e.g. Town template (Template:Trow), some kind of location/message template) (See [[Template:TErow]] for example)
#* Also switch templates to the correct color palette (See [[Template:Color templates]])
</div>
==Notes==
==Notes==
* Use "#*" to add a comment to an item without breaking the numbering.
* Use "#*" to add a comment to an item without breaking the numbering.

Revision as of 13:30, 16 May 2024

General/Ongoing

  1. Help clear the Maintenance Reports for unused/broken/wanted items!
  2. Check out and verify Trivia#Unverified Claims
  3. Look for pages that need help and report them here (e.g. unreadable color scheme, missing info)
  4. Use {{unk}} to mark text we need to fill in. That way all the unknown text will link to that template!
    • Also, help clear the pages linking to the template by filling in the missing info.
  5. Record any in-game bugs found here: List of bugs (HotA)

Specific

Community Requests

  1. Write tips on campaign scenario pages (212.112.111.20)
    • Sometimes there are tips on the main campaign pages under User Commentary. (e.g. Dragon's Blood)
    • I've noticed there are a bunch of strategy/tips on https://mightandmagic.fandom.com/wiki/Tunnels_of_Ice. Should/Can we cite/copy that info here or leave a link to them?
      • The CC BY-SA seems like a very open license. I would just add attribution using the appropriate link (to the edit summary)
  2. A page (perhaps Maps/extra) with links to resources with extra maps and overall other external resources (such as h3 assist, etc) could be useful, especially for beginners. Is that allowed with the wiki, though? Can we link f.e. Xenofex's h3assist or maps4heroes and write how they're popular among players? - Csaros
    • Yes. Anything related to Heroes 3 should be fine here. We already have a list for tools. Individual pages for each tool would also be fine. –imahero 19:16, 17 January 2024 (UTC)
    • In progress - See Guides
  3. Add banned spells/artifacts/heroes/secondary skills (except banned for default) to campaign/single scenario pages.
  4. Suggestions for wiki coverage:

Research/Explain game concepts (HIGH priority)

  1. Breath Attack could use a diagram of how it works (specifically when attacking straight up or down)
    • I found this, but I have no idea the accuracy or completeness. --Legate (talk) 03:43, 8 December 2023 (UTC)
      • This may be affected by Mechanics and Engineers as these are the first 1-tile creatures with a breath attack.
        • ANECDOTE: I did notice a...bug? nuance?...with attacker's Engineers attacking in the down-left direction vs. a 2-tile enemy not hitting the expected second tile. --Legate (talk) 16:11, 4 January 2024 (UTC)
          • Actually, this is related to the pic just above. In the pic, top row, second from the left, I expected there to be a 2nd red arrow going in the down-left direction. The diagram does not have one, which matched the in-game behavior I saw. --Legate (talk) 15:32, 5 January 2024 (UTC)
          • There is a bug (perhaps intended) that if a Mechanic attacks a two hex creature (usually I found it when attacking from the hex right above or right below the 2-hex monster) with the sword-arrow pointing to the direction from which she came to attack, the fire attack follows the direction of her movement and not the direction of the sword-arrow. - Csaros
          • This behavior matches the picture above, which was made a while ago...implying that this bug exists for dragons as well. Testing needed. --Legate (talk) 18:13, 25 March 2024 (UTC)
  2. I think it would be worth adding a page or two about AI behaviour in detail, such as how it affects kiting, etc. -- Csaros (talk)
  3. Does petrification / stone gaze affect damage taken from a moat? - Csaros (talk) 13:52, 25 February 2024 (UTC)

Content: Page Creation/Updating

Tools

  1. Create a Campaign Editor page.

Missing Info

  1. (IMPEDIMENT: NEEDS HC) Finish updating campaign scenario pages:
    1. Add remaining right-click text to: HC, HotA campaigns
      • This text can either be found in-game or under "regionText" in the json export from FreeHeroes tool.
    2. Upload/add remaining campaign maps: HC
  2. Go though "Campaign Heroes with a reused portrait" and add all missing info with updated hero template

Standardization

  1. Reformat some campaign scenario tables

Fix (HIGH priority)

  1. Check if List of bugs (HotA) are fixed in Horn of the Abyss (Changelog)‎#Version 1.7.1
  2. (IMPEDIMENT: NEEDS HC) A Distant Cry, Senseless Destruction: Loss condition doesn't match description. Is this correct? Either fix the hint or the loss condition.
    • Not deleting these for now; the above scenarios have been edited or left alone as they are correct in the map editor, but we would have to playtest to properly check them. → Phasma 16:02, 1 May 2024 (UTC)
  3. The Shores of Hell map was changed in HotA 1.7.0.--Archer (talk) 10:02, 5 May 2024 (UTC)
    • Maybe re-export and/or check the diffs to what we currently have? --Legate (talk) 20:44, 7 May 2024 (UTC)
  4. Finneas (Fall of Sandro)

Story

  1. Add a page with a map of Enroth, showing the continents and countries found there.
    • There are at least maps of Antagarich found in the Campaign Editor.
    • Could even add clickable regions to navigate to the pages for the countries.
  2. Add story info to hero pages.
  3. Go through the campaign scenario stories and add pages/links for every named person/location that does not already have a page.

File upload/editing

  NOTES
    • In a command terminal run: "oxipng -o 6 -s -r ." to losslessly compress all png images: github.com/shssoichiro/oxipng
    • Animated png files will play on pages if they are full size. Animated gif files will play regardless.

  1. Add pics of the toolstrip buttons for the Map Editor and Campaign Editor.
  2. (IMPEDIMENT: NEEDS H4) I think we should add the intro video of Heroes 4 to The Reckoning with a note. Although this isn't part of Heroes 3, that video is really the final event in the Heroes 3 timeline/story. --Legate (talk) 14:55, 6 March 2024 (UTC)
  3. The adventure map sprites for factory creatures (see Creatures on adventure map table (HotA)) could use some more downtime between animation loops to better match all the other creatures.
  4. (IMPEDIMENT: Talk to HotA team?) (HIGH priority) Add missing pics for Factory puzzle map to Obelisk#Factory
  5. (HIGH priority) Add factory heroes to Adventure map hero sprites (may just need to rename files/convert to gifs).
  6. (HIGH priority) File:Crimson Couatl (adventure map).gif
  7. (HIGH priority) Some visiting schemes from List of adventure map objects (HotA) (See Special:WantedFiles)

Template (advanced)

  1. Template:SmCost does not work when placed in the "effect=" parameter of Template:TErow.
    • NOTE: Also happens in the "rew=" param or Template:SorQrow.
    • Doesn't seem to work properly when it is the first thing in a parameter. WORKAROUND: add "{{-}}" before using the template --Legate (talk) 19:47, 15 April 2024 (UTC)

Wiki settings (advanced)

  1. Looking at the campaign videos again, I don't think we fully solved the problem. Some videos look good, but at least Warlords of the Wasteland still looks bad.
    • Maybe was an issue of the cc or something? I deleted it to check. Maybe undelete if it doesn't actually fix the problem. –imahero 23:10, 20 March 2024 (UTC)
    • Dead or Alive epilogue video is currently the one voiced in Russian.
      • Are there actual english versions? Link to youtube video of them maybe? –imahero 23:10, 20 March 2024 (UTC)
      • I don't think there are, but maybe use the version with no narration? --Legate (talk) 13:09, 21 March 2024 (UTC)
  2. The idea of "clickable regions" of pictures has gotten mentioned a few times. Research if/how this is possible. --Legate (talk) 20:01, 13 May 2024 (UTC)
    • Vision: Certain regions of an image could be configured to light up & link to another page like the main menu.
    • Pages to modify if implemented:
      • Timeline: Link to all the referenced pages.
      • Antagarich: Add clickable maps to move between the location pages.

Low Priority/Backburner

Specific

Content: Page Creation/Updating

Missing Info

  1. Single scenarios: Add all the timed/object events like seen on the campaign scenarios. (See All for One)
    • I know this is a huge task. Figured I would just put it here for if we run out of other stuff to do in the future :) --Legate (talk) 15:42, 22 December 2023 (UTC)
    • Probably want to figure out a way to automatically export/convert text into the form we want.

Standardization

  1. Update Factory's build tree to match other towns
  2. Find all the random colors (e.g. "color:#d8d8eb", rgb(253, 253, 253)) then do one of the following 1) switch them to our template colors (Template:Color templates) (if they match an existing category), 2) switch them to [| standard wiki colors] (if they are one-off colors (e.g. when highlighting the best/worst values)), or 3) add colors to Template:Color templates and switch to using the standard template (e.g. {{Blue 1}}) (if they are for a new category of pages)
    • This is proving much harder than I thought...can anyone come up with a good string to search to find these? something like "color:#" should be fine, but search doesn't seem to like that. I can't get regex search to work either... --Legate (talk) 14:03, 29 March 2024 (UTC)
  3. Consider standardizing buildings to use templates seen on Skeleton Transformer.
  4. Go through the campaign videos and copy them into an "Appearance" section of the pages of the heroes/creatures/etc. that they depict. (See Behemoth).

File upload/editing

  1. Replace Town Build Trees with interactable build trees (similar coding to the main page with visuals linking to appropriate objects) to easily navigate objects from the Build Tree itself. - Csaros (talk)
    • I think that is a pretty cool idea. Sounds like a job for Phasma! --Legate (talk) 18:12, 1 February 2024 (UTC)
      • I can certainly give that a go, but I have no idea how the arrows would work in that case. This is definitely a fun idea but a long-term one that might have to wait until a solution for that is found. → Phasma 00:03, 6 February 2024 (UTC)
      • Did you ever get your image map thing figured out? Maybe this would work well with that (so only the building pics are clickable and the background/lines are not)? --Legate (talk) 21:31, 6 February 2024 (UTC)
    • Maybe use the pictures/names found in the town hall build screen? Could change the background on the text to match our current scheme (i.e. green=dwellings, teal=unique, red=fortifications, etc.) --Legate (talk) 22:24, 2 February 2024 (UTC)

Template (advanced)

  1. I wonder if it would be possible to change the hover-over text for {{An}}/{{Cn}}/{{Hn}} to be what the effect/stats/specialty is? --Legate (talk) 13:55, 30 January 2024 (UTC)
    • Off the top of my head, I thought of a massive switch statement in the template, but that would be a pain to build/maintain and may slow down the page loads.
    • I suppose it would probably be easier to build/maintain as a lua script. –imahero 22:23, 30 January 2024 (UTC)
    • All opponents have these spells effective on them for fifty turns: Slow, Curse, Weakness, and Misfortune. Component effects: +3 to Attack and Defense, +2 to Spell Power and Knowledge. After a stack of living creatures is slain, a stack of Fangarms will rise in their stead and will stay loyal to the hero after the battle concludes. Armageddon's Bladeimahero 22:23, 30 January 2024 (UTC)
  2. Ok, here with another pie-in-the sky/probably a ton of work idea. For campaign scenarios, the coordinates located on the pages are generally helpful only if you have the scenario editor open (and have the campaign broken into scenarios). I think it would be possible to make a map that has things like the seer's huts labelled with numerical overlays. ([[1]] - Brisbane example). We may even be able to do this somewhat programmatically - make a template that takes in the map file and coordinates for what we want to label. Since the size of the map is known (e.g. Medium is 72x72), then a hut at (50, 15, 0) would be 50/72 of the way across the image in the x-direction and 15/72 of the way down in the y-direction, in the upper-world. --Legate (talk) 02:46, 17 March 2024 (UTC)
    • So as not to clutter things up or increase loading time, we could only show this map on some kind of button press.
    • We should already have the tools for this. We already have the map files and coordinates, and we already used overlays in Template:BonusCr.
  3. Consider making extra templates to clean up the scenario pages (e.g. Town template (Template:Trow), some kind of location/message template) (See Template:TErow for example)

Notes

  • Use "#*" to add a comment to an item without breaking the numbering.
  • Use <li value="your_number_here"></li> to restart a numeric list if there are breaks in between the numbers (e.g. comments).
  • For discussion surrounding current changes, use Changelog Chat.