Warlords of the Wasteland

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Campaigns
1 - Restoration of Erathia Restoration of Erathia 1 - Restoration of Erathia
1. Homecoming
2. Guardian Angels
3. Griffin Cliff
1. A Devilish Plan
2. Groundbreaking
3. Steadwick's Fall
1. Borderlands
2. Gold Rush
3. Greed
1. Steadwick's Liberation
2. Deal with the Devil
3. Neutral Affairs
4. Tunnels and Troglodytes
1. A Gryphon's Heart
2. Season of Harvest
3. Corporeal Punishment
4. From Day to Night
1. Safe Passage
2. United Front
3. For King and Country
1. The Grail
2. The Road Home
3. Independence
2 - Armageddon's Blade Armageddon's Blade 2 - Armageddon's Blade
1. Catherine's Charge
2. Shadows of the Forest
3. Seeking Armageddon
4. Maker of Sorrows
5. Return of the King
6. A Blade in the Back
7. To Kill A Hero
8. Oblivion's Edge
1. Culling the Weak
2. Savaging the Scavengers
3. Blood of the Dragon Father
4. Blood Thirsty
1. Crystal Dragons
2. Rust Dragons
3. Faerie Dragons
4. Azure Dragons
1. Razor Claw
2. Taming of the Wild
3. Clan War
4. For the Throne
1. Farming Towns
2. March of the Undead
3. Burning of Tatalia
1. Lost at Sea
2. Their End of the Bargain
3. Here There Be Pirates
4. Hurry Up and Wait
3 - Shadow of Death Shadow of Death 3 - Shadow of Death
1. Clearing the Border
2. After the Amulet
3. Retrieving the Cowl
4. Driving for the Boots
1. Graduation Exercise
2. Cutthroats
3. Valley of the Dragon Lords
4. A Thief in the Night
1. Bashing Skulls
2. Black Sheep
3. A Cage in the Hand
4. Grave Robber
1. On the Run
2. The Meeting
3. A Tough Start
4. Falor and Terwen
5. Returning to Bracada
1. Target
2. Master
3. Finneas Vilmar
4. Duke Alarice
1. Harvest
2. Gathering the Legion
3. Search for a Killer
4. Final Peace
5. Secrets Revealed
6. Agents of Vengeance
7. Wrath of Sandro
8. Invasion
9. To Strive, To Seek
10. Barbarian Brothers
11. Union
12. Fall of Sandro
1. Poison Fit for a King
2. To Build a Tunnel
3. Kreegan Alliance
4. With Blinders On
5 - Heroes Chronicles Heroes Chronicles 5 - Heroes Chronicles
1. A Barbarian King
2. The Criminal King
3. Ultimatum
4. The War for the Mudlands
5. Siege of the Wallpeaks
6. Trapped!
7. Slash and Burn
8. Steelhorn
1. Cerberus Gate
2. The Boatman
3. Truth Within Nightmares
4. Twisted Tunnels
5. Jorm's Ambush
6. Old Wounds
7. The Queen's Command
8. Never Deal with a Demon
1. The Trouble with Magic
2. Walking on Clouds
3. Don't Drink the Water
4. Hard Place
5. The Secret in the Flames
6. The Magic that Binds
7. Birds of Fire
8. Master of the Elements
1. The Dragontalker
2. Dragon's Blood
3. The Dragon Mothers
4. Dragons of Rust
5. Distrust
6. Dragons of Gossamer Wings
7. Dragons of Deepest Blue
8. Clash of the Dragons
1. A Distant Cry
2. Senseless Destruction
3. The World Within
4. The Roots of Life
5. Rebirth
1. The Endless Sands
2. The Nameless Land
3. The Sparkling Bridge
4. The Fiery Moon
5. Vorr, the Insane
1. Hopewielder
2. The First Law
3. By Royal Decree
4. The King's Son
5. The Ransom
6. Beyond the Borders
7. Naming a Nation
8. The First Tatalian War
1. Tarnum the Overlord
2. The Land of the Vori
3. A New Enemy
4. A New Ally
5. The Capture
6. Tunnels of Ice
7. The Barbarian's Wife
8. The Protectors of the Sword
4 - Horn of the Abyss Horn of the Abyss 4 - Horn of the Abyss
1. Pirates and Palms
2. Master of the Island
3. Devil Sunrise
1. Prisoner of Doom
2. Evenmorn
3. The Shores of Hell
4. The Freedom of the Nix
5. In Search of the Horn
6. Treachery
1. Frontier
2. Heart of Water
3. Horn of the Abyss
4. All Hands on Board!

Warlords of the Wasteland is the first episode in the Heroes Chronicles. It was sold as a stand-alone game using the Shadow of Death version of the engine, but missing multiplayer and random or custom maps.

Backstory[edit]

Before Tarnum became the Immortal Hero, he was a Barbarian who threw off the shackles of his Wizard masters and returned his people to their former greatness. This is his tale, and his downfall.

Quest/Objective[edit]

Maps[edit]

Name Size Bonus Sides Victory Condition Loss Condition
A Barbarian King S Either 15 Hobgoblins or Basic Leadership. Purple (player), Blue (enemy) Defeat All Enemies Lose Hero
Tarnum must defeat the present Lord of the Clans, Rabak, so he can name himself King of the Barbarians. Everyone is limited to level 6, and Tarnum's strongest Captain will follow him to the next map.
The Criminal King S Either 10 Wolf Raiders or Basic Armorer Purple (player), Blue (enemy) Defeat All Enemies Lose Hero
The Wizard-Kings have declared Tarnum a criminal and three Towers are raising forces to capture him. Tarnum must defeat all enemy towns. All Heroes are limited to 11th level, and Tarnum's strongest Captain will accompany him to the next level.
Ultimatum S Either +1 Attack Skill or +1 Defense Skill Purple (player), Blue (enemy) Capture Town Time Expires
The evil Wizard, Kurl, has captured the last four bards and threatens to execute them in three months unless King Tarnum disbands all his forces and surrenders. Tarnum and all other Heroes are limited to level 15, and Tarnum's two strongest Heroes will carry over to the next map.
The War for the Mudlands M Either Boots of Speed or 15 Orcs Purple (player), Red, Blue and Orange (enemies) Defeat All Enemies Lose Hero
To strengthen his armies, Tarnum must conquer his neighbors in the Mudlands, taking advantage of a civil war between the Lizardmen and Gnolls to name himself their new king. Conquer all towns without losing Tarnum. All Heroes are limited to level 18. Two Heroes will follow Tarnum to the next map.
Siege of the Wallpeaks L Either 15 Orc Chieftains or +1 Spell Power Purple (player), Blue (enemy) Defeat All Enemies Lose Hero
Tarnum must somehow battle his way through this heavily-fortified region, defeating all the Castles before he can continue onward. Don't lose Tarnum. All Heroes are limited to level 21, and the two strongest Heroes will follow Tarnum to the next map.
Trapped! M Either 10 Ogre Magi or Haste Purple (player), Blue and Green (enemies) Capture Town Lose Hero
Tarnum battled his way through the Wallpeaks, but soon realizes he's entered a trap. His only chance is to capture the northern border town and escape. All Heroes are limited to level 25 and the two strongest will follow Tarnum to the next level.
Slash and Burn S Either +1 Attack Skill or +1 Defense Skill Purple (player), Blue (enemy) Defeat All Enemies Lose Hero
After losing most of his horde to a Wizard's trap, Tarnum searches for allies in a valley where Jarg's descendant settled long ago. Don't let Tarnum fall into enemy hands. All Heroes are limited to level 28. Tarnum and all of his skills, spells, and experience will transfer to the next scenario.
Steelhorn M+ Either 3 Thunderbirds or 1 Ancient Behemoth Purple (player), Blue (enemy) Capture Town Lose Hero
Tarnum has pushed the Wizard-Kings all the way back to the ocean. Now he must conquer the last of their defenses, including the impenetrable Castle Steelhorn.

Heroes[edit]

Strategy[edit]