George Almond: Difference between revisions

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=== {{hc}} ===
=== {{hc}} ===
<gallery mode="packed-hover" heights="250px">
<gallery mode="packed-hover" heights="250px">
HC2 menu no logo.png|[[Conquest of the Underworld]] Menu
George-almond-familiar-color.jpg| [[Familiar]]<br>[[Conquest of the Underworld]] "Campaign Map" image<br>(See [[Cerberus Gate]])
George-almond-familiar-color.jpg| [[Familiar]]<br>[[Conquest of the Underworld]] "Campaign Map" image<br>(See [[Cerberus Gate]])
George-almond-battling-giant-scan02.jpg| [[The World Tree]] Loading Screen<br>(See [[Heroes Chronicles]])
George-almond-battling-giant-scan02.jpg| [[The World Tree]] Loading Screen<br>(See [[Heroes Chronicles]])
HC5 loading screen no logo.png|[[The World Tree]] Loading Screen
HC7 menu no logo.png|[[Revolt of the Beastmasters]] Menu
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Revision as of 21:35, 7 July 2025

One of the Heroes of Might and Magic III artists.

With David Mullich's assistance, [ Phelan Sykes ], Scott White, Adam McCarthy, and George Almond, carried the NWC art staff to a level of quality they simply hadn't reached before. With HoMM3, the NWC art staff overachieved.
- Gregory Fulton
One of the nicest compliments I ever received during my years in the game industry came from my brilliant art director, the beautiful Phelan Sykes. She told me the modelers were fighting over which one of them would get to model my concept for, "The Pillar of Woe," the observer generator.
- George Almond

Possible Inspiration

These are artists from whom George likely pulled inspiration for the art of Heroes of Might and Magic III.

Gallery

Sources:

Mouse over the images for the artist's comments and links to relevant pages.

Restoration of Erathia

Armageddon's Blade

Forge

NOTE: The Forge was cancelled while it was still in development.

Heroes Chronicles

See also: