Revolt of the Beastmasters

From Heroes 3 wiki
Jump to navigation Jump to search
Only available in Heroes Chronicles.

Campaigns
1 - Restoration of Erathia Restoration of Erathia 1 - Restoration of Erathia
1. Homecoming
2. Guardian Angels
3. Griffin Cliff
1. A Devilish Plan
2. Groundbreaking
3. Steadwick's Fall
1. Borderlands
2. Gold Rush
3. Greed
1. Steadwick's Liberation
2. Deal With the Devil
3. Neutral Affairs
4. Tunnels and Troglodytes
1. A Gryphon's Heart
2. Season of Harvest
3. Corporeal Punishment
4. From Day to Night
1. Safe Passage
2. United Front
3. For King and Country
1. The Grail
2. The Road Home
3. Independence
2 - Armageddon's Blade Armageddon's Blade 2 - Armageddon's Blade
1. Catherine's Charge
2. Shadows of the Forest
3. Seeking Armageddon
4. Maker of Sorrows
5. Return of the King
6. A Blade in the Back
7. To Kill A Hero
8. Oblivion's Edge
1. Culling the Weak
2. Savaging the Scavengers
3. Blood of the Dragon Father
4. Blood Thirsty
1. Crystal Dragons
2. Rust Dragons
3. Faerie Dragons
4. Azure Dragons
1. Razor Claw
2. Taming of the Wild
3. Clan War
4. For the Throne
1. Farming Towns
2. March of the Undead
3. Burning of Tatalia
1. Lost at Sea
2. Their End of the Bargain
3. Here There Be Pirates
4. Hurry Up and Wait
3 - Shadow of Death Shadow of Death 3 - Shadow of Death
1. Clearing the Border
2. After the Amulet
3. Retrieving the Cowl
4. Driving for the Boots
1. Graduation Exercise
2. Cutthroats
3. Valley of the Dragon Lords
4. A Thief in the Night
1. Bashing Skulls
2. Black Sheep
3. A Cage in the Hand
4. Grave Robber
1. On the Run
2. The Meeting
3. A Tough Start
4. Falor and Terwen
5. Returning to Bracada
1. Target
2. Master
3. Finneas Vilmar
4. Duke Alarice
1. Harvest
2. Gathering the Legion
3. Search for a Killer
4. Final Peace
5. Secrets Revealed
6. Agents of Vengeance
7. Wrath of Sandro
8. Invasion
9. To Strive, To Seek
10. Barbarian Brothers
11. Union
12. Fall of Sandro
1. Poison Fit for a King
2. To Build a Tunnel
3. Kreegan Alliance
4. With Blinders On
4 - Horn of the Abyss Horn of the Abyss 4 - Horn of the Abyss
1. Pirates and Palms
2. Master of the Island
3. Devil Sunrise
1. Prisoner of Doom
2. Evenmorn
3. The Shores of Hell
4. The Freedom of the Nix
5. In Search of the Horn
6. Treachery
1. Frontier
2. Heart of Water
3. Horn of the Abyss
4. All Hands on Board!
1. World on Fire
2. Beyond the Horizon
3. Dead or Alive
4. Tomb Raiders
5. Deus Ex Machina
6. Tarred and Feathered
7. New Order
8. Homecoming
5 - Heroes Chronicles Heroes Chronicles 5 - Heroes Chronicles
1. A Barbarian King
2. The Criminal King
3. Ultimatum
4. The War for the Mudlands
5. Siege of the Wallpeaks
6. Trapped!
7. Slash and Burn
8. Steelhorn
1. Cerberus Gate
2. The Boatman
3. Truth Within Nightmares
4. Twisted Tunnels
5. Jorm's Ambush
6. Old Wounds
7. The Queen's Command
8. Never Deal with a Demon
1. The Trouble with Magic
2. Walking on Clouds
3. Don't Drink the Water
4. Hard Place
5. The Secret in the Flames
6. The Magic that Binds
7. Birds of Fire
8. Masters of the Elements
1. The Dragontalker
2. Dragon's Blood
3. The Dragon Mothers
4. Dragons of Rust
5. Distrust
6. Dragons of Gossamer Wings
7. Dragons of Deepest Blue
8. Clash of the Dragons
1. A Distant Cry
2. Senseless Destruction
3. The World Within
4. The Roots of Life
5. Rebirth
1. The Endless Sands
2. The Nameless Land
3. The Sparkling Bridge
4. The Fiery Moon
5. Vorr, the Insane
1. Hopewielder
2. The First Law
3. By Royal Decree
4. The King's Son
5. The Ransom
6. Beyond the Borders
7. Naming a Nation
8. The First Tatalian War
1. Tarnum the Overlord
2. The Land of the Vori
3. A New Enemy
4. A New Ally
5. The Capture
6. Tunnels of Ice
7. The Barbarian's Wife
8. The Protectors of the Sword

Fortress campaign. Revolt of the Beastmasters is the seventh episode in the Heroes Chronicles. It was sold alongside The Sword of Frost in a bundle named The Final Chapters.

Backstory[edit | hide | hide all]

Tarnum was the first to drag the Mudlanders into slavery when he was the Barbarian Tyrant. Now he has the chance to make amends and lead these people to freedom.

Prologue[edit | hide]

Unnamed male historian: Tarnum awoke chained to the dank wall of an Erathian dungeon. A slave. The ancestors had sent him here to free the mudlanders and lead them back to their homeland. His were the first bonds to be broken. But they would certainly not be the last.

Maps[edit | hide]

Name Size Underground Bonus options Sides Victory Condition Loss Condition Difficulty Max Lvl Carry Over
Hopewielder Size 1 (36×36) - S Underground disabled  Start with Basic Logistics  Start with Basic Leadership  Allies: Orange
Enemies: Red
Defeat All Enemies Lose Hero Difficulty 2: Normal - The player starts with a moderate advantage in resources, and the computer plays reasonably well. 8 Tarnum (Beastmaster)Tarnum (Beastmaster)
 2 strongest heroes
Tarnum must defeat Lord Onsten and all of his troops. All Heroes will be limited to level eight, but Tarnum and his two best Captains will transfer to the next scenario.
The First Law Size 1 (36×36) - S Underground disabled
Start with +1 Power on Tarnum
1
Start with +1 Knowledge on Tarnum
1
Allies: Orange
Enemies: Red
Defeat All Enemies Lose Hero Difficulty 2: Normal - The player starts with a moderate advantage in resources, and the computer plays reasonably well. 14 Tarnum (Beastmaster)Tarnum (Beastmaster)
 2 strongest heroes
Tarnum must defeat Baron Paglon and all of his troops. All Heroes will be limited to level 14, but Tarnum and his two best Captains will transfer to the next scenario.
By Royal Decree Size 1 (36×36) - S Underground disabled
Start with +1 Attack on Tarnum
1
Start with +1 Defense on Tarnum
1
Allies: Orange
Enemies: Red
Defeat All Enemies Lose Hero Difficulty 2: Normal - The player starts with a moderate advantage in resources, and the computer plays reasonably well. 18 Tarnum (Beastmaster)Tarnum (Beastmaster)
 2 strongest heroes
Eliminate Baron Paglon by conquering all the towns. All Heroes will be limited to level 18, but Tarnum and his two best Captains will transfer to the next scenario.
The King's Son Size 2 (72×72) - M Underground disabled
Start with 15 Gnoll Marauder(s) at Tarnum
15
Start with 10 Lizard Warrior(s) at Tarnum
10
Allies: Orange
Enemies: Red
Defeat All Enemies Lose Hero Difficulty 2: Normal - The player starts with a moderate advantage in resources, and the computer plays reasonably well. 22 Tarnum (Beastmaster)Tarnum (Beastmaster)
 2 strongest heroes
Tarnum must defeat all of Earl Rambert's troops while showing the King's son the evils of slavery. Tarnum and his two best Captains will transfer to the next scenario, but will be limited to level 22.
The Ransom Size 1 (36×36) - S Underground enabled  Start with Armor of the Damned on Tarnum  Start with Endless Sack of Gold on Tarnum  Allies: Orange
Enemies: Red
Defeat All Enemies Lose Hero Difficulty 2: Normal - The player starts with a moderate advantage in resources, and the computer plays reasonably well. 26 Tarnum (Beastmaster)Tarnum (Beastmaster)
 2 strongest heroes
Tarnum must defeat Earl Rambert to save Adamina and the other wisewomen from execution. Tarnum and two of his best Captains will transfer to the next scenario, but will be limited to level 26.
Beyond the Borders Size 1 (36×36) - S Underground disabled
Start with +4000 Gold
4000
Start with +10 Mercury, Sulfur, Crystal & Gems
10
Allies: Orange
Enemies: Red
Defeat All Enemies Lose Hero Difficulty 2: Normal - The player starts with a moderate advantage in resources, and the computer plays reasonably well. 30 Tarnum (Beastmaster)Tarnum (Beastmaster)
 2 strongest heroes
Tarnum must defeat Mad King Gryphonheart's vanguard forces quickly before they receive reinforcements. All Heroes will be limited to level 30, but Tarnum and his two best Captains will transfer to the next scenario.
Naming a Nation Size 2 (72×72) - M Underground disabled
Start with 25 Hobgoblin(s) at Tarnum
25
Start with 15 Wolf Raider(s) at Tarnum
15
Allies: Orange
Enemies: Red
Defeat All Enemies Lose Hero Difficulty 2: Normal - The player starts with a moderate advantage in resources, and the computer plays reasonably well. 35 Tarnum (Beastmaster)Tarnum (Beastmaster)
 2 strongest heroes
Joining with the Barbarians, Tarnum must strike against Mad King Gryphonheart's forces before they get too strong. Tarnum and his two best Captains will transfer to the next scenario, but will be limited to level 35.
The First Tatalian War Size 2 (72×72) - M Underground disabled
Start with 20 Archer(s) at Tarnum
20
Start with 25 Lizard Warrior(s) at most powerful campaign hero
25
Allies: Orange
Enemies: Red
Defeat Hero or Defeat All Enemies Lose Hero Difficulty 2: Normal - The player starts with a moderate advantage in resources, and the computer plays reasonably well. (none)
Prince Niven joins Tarnum to free both the Mudlanders and Erathia from Mad King Gryphonheart's brutal reign.

Heroes[edit | hide]

Strategy[edit | hide]

See also: