Gold Golem

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Neutral creatures
Level 1
Peasant Peasant Armageddon's Blade
Halfling Halfling Armageddon's Blade
Level 2
Rogue Rogue Armageddon's Blade
Boar Boar Armageddon's Blade
Leprechaun Leprechaun Horn of the Abyss
Level 3
Nomad Nomad Armageddon's Blade
Mummy Mummy Armageddon's Blade
Level 4
Sharpshooter Sharpshooter Armageddon's Blade
Satyr Satyr Horn of the Abyss
Steel Golem Steel Golem Horn of the Abyss
Level 5
Troll Troll Armageddon's Blade
Gold Golem Gold Golem
Fangarm Fangarm Horn of the Abyss
Level 6
Diamond Golem Diamond Golem
Enchanter Enchanter Armageddon's Blade
Level 7
Faerie Dragon Faerie Dragon Armageddon's Blade
Rust Dragon Rust Dragon Armageddon's Blade
Crystal Dragon Crystal Dragon Armageddon's Blade
Azure Dragon Azure Dragon Armageddon's Blade
Castle Stronghold Inferno
Rampart Fortress Necropolis
Tower Conflux Dungeon
Factory Cove
Gold Golem
 Cost per troop 


Attack 11
Defense 12
Damage 8–10
Health 50
Speed 5
Movement Ground
Size 1
Growth 3
AI Value 600
 Special abilities:
Spell damage reduction 85%
Golem Factory  

Gold Golems are level 5 neutral creatures recruited from the Golem Factory but only when found on the adventure map.

"Like the Stone and Iron Golems found in Tower towns, diamond and gold golems are highly crafted statues animated through magic..." RoE manual

User commentary

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Some may find the information in this section subjective or irrelevant.

Spells only do 15% of their normal damage to them. They are quite slow, but their substantial health points and spell damage reduction makes them very durable. Their overall stats are under-average for a level 5 unit, but it's understandable since they are neutral creatures. As you get them as an extra from the Golem Factory along with their cousins the Diamond Golems, their price is offset due to not having to construct a dwelling. If you have a stable access to their dwelling and enough resources, you might consider placing them into a town's garrison (but beware of morale).

As non-living creatures with damage reduction, they are particularly dangerous against spell-casting heroes (and certain creatures), because they are immune to certain spells, including all Mind spells.

See also: