Pumpkin Patch/Town Changes: Difference between revisions

From Heroes 3 wiki
Jump to navigation Jump to search
Csaros (talk | contribs)
Csaros (talk | contribs)
Line 42: Line 42:
* [[Necromancy Amplifier]]: Requirement [[Mage Guild|Mage Guild Level 1]] → [[Mage Guild|Mage Guild Level 2]] ({{rt|Nerf}})
* [[Necromancy Amplifier]]: Requirement [[Mage Guild|Mage Guild Level 1]] → [[Mage Guild|Mage Guild Level 2]] ({{rt|Nerf}})
** Cost 1,000 {{g}} → {{rt|2,000}} {{g}} + {{rt|4}} {{o}}
** Cost 1,000 {{g}} → {{rt|2,000}} {{g}} + {{rt|4}} {{o}}
** ''Slowing down the Vampire Lord strategy. Vampire Lords are extremely powerful, but now take an extra day to build. Although perhaps it is still worth it?''
* [[Skeleton Transformer]]: Requirement [[Cursed Temple]] -> None
* [[Skeleton Transformer]]: Requirement [[Cursed Temple]] -> None
* [[Cover of Darkness]]: Cost 1,000 {{g}} → 1,000 {{g}} + {{rt|5}} {{s}}
* [[Cover of Darkness]]: Cost 1,000 {{g}} → 1,000 {{g}} + {{rt|5}} {{s}}
Line 48: Line 49:
* [[Dragon Vault]]: Requirement [[Hall of Darkness]] → [[Mausoleum]]
* [[Dragon Vault]]: Requirement [[Hall of Darkness]] → [[Mausoleum]]
** Cost 10,000 {{g}} + 5 {{w}} + 5 {{o}} + 5 {{m}} + 5 {{s}} + 5 {{c}} → 10,000 {{g}} + {{rt|10}} {{w}} + {{rt|10}} {{o}} + 5 {{m}} + 5 {{s}} + 5 {{c}}
** Cost 10,000 {{g}} + 5 {{w}} + 5 {{o}} + 5 {{m}} + 5 {{s}} + 5 {{c}} → 10,000 {{g}} + {{rt|10}} {{w}} + {{rt|10}} {{o}} + 5 {{m}} + 5 {{s}} + 5 {{c}}
** ''Bone Dragons and Dread Knights were separated on the building tree to allow for two alternative strategies, either Mausoleum -> Dragon Vault or Tomb of Souls and Estate -> Hall of Darkness. Dread Knights are almost as powerful as Bone Dragons, making both strategies equally relevant. Wights were added to the build tree to encourage players to use a unit which should be a trademark of Necropolis - Ghosts.''


== [[Dungeon]] Buildings ==
== [[Dungeon]] Buildings ==

Revision as of 11:43, 23 January 2026

Common Buildings

Castle Buildings

  • Griffin Tower: Requirement BarracksGuardhouse (Buff)
  • Monastery: Requirement BarracksArchers' Tower (Buff)
  • Training Grounds: Cost 5,000 Gold + 20 Wood → 5,000 Gold + 15 Wood
    • Castle players can now select between three powerstacks for the first few turns (Pikemen from increased roll; Archers as always; Griffins from the more available building, Swordsmen as always, and Monks from the more available building. Focusing on Cavaliers instead of Angels is now a reasonable option on poor maps, where 15 wood is quite expensive already.

Rampart Buildings

  • Mystic Pond: Cost 2,000 Gold + 2 Wood + 2 Ore + 2 Mercury + 2 Sulfur + 2 Crystal + 2 Gem1,500 Gold + 5 Ore
    • Produces 1–4 → 3–6 random rare resources per week
    • This was by far the weakest special building in the game. ROI for this object was around 9 weeks, over twice as long as for any other object of this type.
  • Fountain of Fortune: Cost 1,500 Gold + 10 Crystal1,000 Gold + 4 Crystal
  • Enchanted Spring: Cost 2,000 Gold + 10 Crystal → 2,000 Gold + 5 Ore + 5 Crystal
  • Unicorn Glade: Cost 4,000 Gold + 5 Wood + 5 Ore + 10 Gem → 4,000 Gold + 5 Wood + 5 Ore + 5 Gem
  • Upg. Unicorn Glade: Cost 3,000 Gold + 5 Gem → 3,000 Gold + 5 Wood + 5 Ore + 5 Gem
    • Unupgraded Unicorns are slightly easier to build to allow Rampart players on poor maps to focus on Pegasi and Unicorns more easily and create a meaningful distinction between building for Unicorns vs building for Dragons.

Tower Buildings

  • Mage Tower: Requirement Golem Factory removed (Buff)
    • Cost 2,000 Gold + 5 Wood + 5 Ore + 5 Mercury + 5 Sulfur + 5 Crystal + 5 Gem → 2,000 Gold + 5 Wood + 5 Ore + 3 Mercury + 3 Sulfur + 3 Crystal + 3 Gem
  • Altar of Wishes: Cost 2,500 Gold + 5 Wood + 5 Ore + 6 Crystal + 6 Gem → 2,500 Gold + 5 Wood + 5 Ore + 3 Crystal + 3 Gem
  • Upg. Altar of Wishes: Cost 2,000 Gold + 5 Wood → Cost 2,000 Gold + 5 Wood + 3 Crystal + 3 Gem
    • Cost 5,000 Gold + 10 Wood + 10 Ore + 10 Gem → 5,000 Gold + 15 Wood + 15 Ore + 10 Gem
  • Temple of Clouds: Requirement Golden Pavillon removed Buff
    • Mages are now a reasonable powerstack early on, since their dwelling can be built on day 2. Altar of wishes' price was reduced, since it is the upgrade which can be made into a strong stack using the Ancient Lamps, and it is the upgrade which can cast beneficial spells. Meanwhile Nagi and Giants are separated in the build tree to allow players to focus on one of the powerful units at a time, although Nagas are still likely to be picked over Giants.

Inferno Buildings

Inferno is known to be the weakest faction. I decided to buff it primarily by improving demon farming through increasing the amount of demons an Inferno player can obtain for the same amount of money, per week. Moreover, the price of Upg. Hell Hole was reduced to facilitate demon farming on Queen Difficulty, provided no other upgrades have been built.

Necropolis Buildings

  • Necromancy Amplifier: Requirement Mage Guild Level 1Mage Guild Level 2 (Nerf)
    • Cost 1,000 Gold2,000 Gold + 4 Ore
    • Slowing down the Vampire Lord strategy. Vampire Lords are extremely powerful, but now take an extra day to build. Although perhaps it is still worth it?
  • Skeleton Transformer: Requirement Cursed Temple -> None
  • Cover of Darkness: Cost 1,000 Gold → 1,000 Gold + 5 Sulfur
  • Upg. Estate: Cost 2,000 Gold + 10 Wood + 10 Crystal + 10 Gem → 2,000 Gold + 10 Wood + 5 Ore + 10 Crystal + 10 Gem
  • Hall of Darkness: Requirement GraveyardTomb of Souls (Nerf)
  • Dragon Vault: Requirement Hall of DarknessMausoleum
    • Cost 10,000 Gold + 5 Wood + 5 Ore + 5 Mercury + 5 Sulfur + 5 Crystal → 10,000 Gold + 10 Wood + 10 Ore + 5 Mercury + 5 Sulfur + 5 Crystal
    • Bone Dragons and Dread Knights were separated on the building tree to allow for two alternative strategies, either Mausoleum -> Dragon Vault or Tomb of Souls and Estate -> Hall of Darkness. Dread Knights are almost as powerful as Bone Dragons, making both strategies equally relevant. Wights were added to the build tree to encourage players to use a unit which should be a trademark of Necropolis - Ghosts.

Dungeon Buildings

Stronghold Buildings

Fortress Buildings

Conflux Buildings

Factory Buildings

  • Upg. Gantry: Cost 15,000 Gold + 10 Ore + 20 Crystal20,000 Gold + 20 Ore + 20 Crystal

Bulwark Buildings

  • [[Hall of the Bold]|Upg. Hall of the Bold]: Cost 1000 Gold + 5 Wood + 5 Ore -> 1000 Gold + 10 Wood + 10 Ore
  • Upg. Mammoth Stalls: Cost 3000 Gold + 10 Wood -> 3000 Gold + 15 Wood