Resource Silo
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| Resource Silo |
|---|
| Prerequisite: |
| Marketplace |
| Cost: |
| 5 |
| Effect: |
| Produces additional resources each day, depending on the town it is built in. |
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+1 +1 | |
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+1 | |
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+1 | |
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+1 +1 | |
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+1 | |
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+1 +1 | |
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+1 +1 | |
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+1 | |
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Resource silo is one of the standard buildings. Resource silos all produce either the resource required for that town's level 7 unit, or 1 Wood and 1 Ore. Wood and Ore resource silos might be better for building up your town (especially on maps with few resources), but a resource silo that produces magical resources, combined with a Capitol, can make Rampart and Dungeon towns self-sufficient - the town produces enough gold and resources to buy all of its units every week (provided that there is not a special week or month). Inferno towns are almost self-sufficient, running at a loss of only 90
per week (which they can easily recoup selling excess Mercury at the market).












