Buildings common to all towns: Difference between revisions

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{| cellspacing=0 cellpadding=2 style="float:right; margin: 0 0 0 1em; background-color:#{{Purple 3}}; width: 500px; border: 1px solid black"
{{buildings}}
|- bgcolor={{Purple 1}}
'''Buildings common to all towns''' (or just '''common buildings''') are structures that can be built in all [[town]]s. This also includes ''blacksmiths'' and ''resource silos'', although in the {{roe}} manual they are classified as town specific buildings because their function varies.
! colspan=9 style="color:white" | Halls
|-
|- bgcolor={{Purple 2}}
! width=24% | Structure
! width=10% | Cost
! width=26% | Requirement
! width=40% | Benefits
|-
| Village Hall
| N/A
| N/A
| <small>Automatically part of all towns; provides an income of 500 {{G}} per day.
|-
| Town Hall
| {{Building cost|||||||{{G}}<br>2500}}
| &bull; Village Hall<br>&bull; Tavern
| <small>Provides 1000 {{G}} per day.
|-
| City Hall
| {{Building cost|||||||{{G}}<br>5000}}
| &bull; Town Hall<br>&bull; [[Blacksmith]]<br>&bull; Mage Guild Level 1<br>&bull; Marketplace
| <small>Provides 2000 {{G}} per day.
|-
| Capitol
| {{Building cost|||||||{{G}}<br>10000}}
| &bull; City Hall<br>&bull; Castle
| <small>Provides 4000 {{G}} per day.


* [[Halls]]
* [[Fortifications]]
* [[Mage Guild]]
* [[Marketplace]]
* [[Tavern]]
* [[Thieves' Guild]]
* [[Blacksmith]]
* [[Resource Silo]]


|- bgcolor={{Purple 1}}
[[Category:Buildings common to all towns]]
! colspan=9 style="color:white" | Castles
|-
|- bgcolor={{Purple 2}}
! Structure
! Cost
! Requirement
! Benefits
|-
| Fort
| {{Building cost|{{W}}<br>20||{{O}}<br>20||||{{G}}<br>5000}}
| &bull; Village Hall
| <small>Adds walls to a town
|-
| Citadel
| {{Building cost|||{{O}}<br>5||||{{G}}<br>2500}}
| &bull; Fort
| <small>Adds [[moat]] and primary [[arrow tower]] to a town. Increases production of creature dwellings by 50%.
|-
| Castle
| {{Building cost|{{W}}<br>10||{{O}}<br>10||||{{G}}<br>5000}}
| &bull; Citadel
| <small>Adds two secondary arrow towers, standard walls are strengthened to fortified walls. Increases production of creature dwellings by 100%.
 
 
 
|- bgcolor={{Purple 1}}
! colspan=9 style="color:white" | Mage Guilds
|- bgcolor={{Purple 2}}
! Structure
! Cost
! Requirement
! Benefits
|-
| Mage Guild Level 1
| {{Building cost|{{W}}<br>5||{{O}}<br>5||||{{G}}<br>2000}}
| &bull; Village Hall
| <small>Five level 1 spells become available for heroes to learn. Heroes are able to purchase a [[spell book]] from the guild for 500 {{G}}.
|-
| Mage Guild Level 2
| {{Building cost|{{W}}<br>5|{{M}}<br>4|{{O}}<br>5|{{S}}<br>4|{{C}}<br>4|{{Gem}}<br>4|{{G}}<br>1000}}
| &bull; Mage Guild Level 1
| <small>Four level 2 spells become available for heroes to learn.
|-
| Mage Guild Level 3
| {{Building cost|{{W}}<br>5|{{M}}<br>6|{{O}}<br>5|{{S}}<br>6|{{C}}<br>6|{{Gem}}<br>6|{{G}}<br>1000}}
| &bull; Mage Guild Level 2
| <small>Three level 3 spells become available for heroes to learn.
|-
| Mage Guild Level 4
| {{Building cost|{{W}}<br>5|{{M}}<br>8|{{O}}<br>5|{{S}}<br>8|{{C}}<br>8|{{Gem}}<br>8|{{G}}<br>1000}}
| &bull; Mage Guild Level 3
| <small>Two level 4 spells become available for heroes to learn.
|-
| Mage Guild Level 5
| {{Building cost|{{W}}<br>5|{{M}}<br>10|{{O}}<br>5|{{S}}<br>10|{{C}}<br>10|{{Gem}}<br>10|{{G}}<br>1000}}
| &bull; Mage Guild Level 4
| <small>One level 5 spell becomes available for heroes to learn.
|} '''Buildings common to all towns''' (or just '''common buildings''') contains structures that can be build to all [[town]]s. This includes also ''blacksmiths'' and ''resource silos'', although in original {{roe}} manual they are classified as town specific buildings because their functions vary in different towns. Other common buildings are halls, castles, mage guilds, marketplace and tavern.
 
== Halls ==
As described in the manual, the hall is the center of leadership, that provide the kingdom with income in the form of [[gold]] ({{G}}). There are four types of halls available for every faction.
 
The smallest one is called Village Hall, which is always present in every town providing 500 {{G}} per day. The upgraded version of Village Hall is Town Hall, which provides the kingdom 1000 {{G}} per day. The largest hall every city can have is City Hall with an income of 2000 {{G}} per day. Additionally, the kingdom may upgrade one City Hall into Capitol, which will provide 4000 {{G}} per day.
 
If the enemy captures the Capitol, and they already own a Capitol, it is automatically downgraded into City Hall.  Otherwise it is retained.
 
== Castles ==
As stated in the manual, castles provide increased security for towns. Fort adds [[wall]] to town's defenses. The wall is impassable by enemy creatures (without flying), but has a a drawbridge for defending creatures to pass through, back and forth if needed. Fort is also prerequisite for all [[creature dwelling]]s. Additionally, building a Fort to a town changes the town's appearance on the [[Adventure Map]].
 
The upgrade to Fort is Citadel, which adds primary [[arrow tower]] to town's defenses, and also adds a [[moat]] in front of the wall. An exception to this are [[Tower]] towns, which do not have a moat but instead building a Citadel adds several [[Land Mine]]s in front of the wall. One of the greatest advantages of the moat is, that ground units end their movement to it, and cannot move further until their next round (see additional features [[Moat]] page). Note that this also works for defending creatures trying to get across the moat. Additionally, Citadel increases the creature dwellings' growth by 50%.
 
The final defense structure is Castle, which adds two more (secondary) arrow towers and strengthens the wall. The two arrow towers have half the strength of the primary tower added by Citadel. Further, production of creature dwellings is increased by 100%.
 
== Mage guilds ==
Mage guilds are structures that teaches heroes new [[spell]]s and only place where heroes can acquire a [[spell book]] for a price of 500 {{G}}. Mage guilds may be upgraded level-by-level up to fifth level in most of the towns. The exceptions are [[Stronghold]] and [[Fortress]] which may only upgrade mage guild up to level three, and [[Castle]] which may upgrade mage guild up to level four. Each level a selectively random set of spells becomes available at the guild. Selectively random means that different towns have different probabilities for specific spells. For example, [[Inferno]] towns have higher odds of having [[School of Fire Magic|fire school]] spells. A mage guild upgraded up to level five will teach:
* Five 1st level spells
* Four 2nd level spells
* Three 3rd level spells (highest mage guild in Stronghold and Fortress)
* Two 4th level spells (highest mage guild in Castle )
* One 5th level spell
 
Additionally, [[Tower]] with [[Library]] will teach one extra spell of each level, and [[Conflux]] with [[Aurora Borealis]] will teach every non-banned spell. It should be noted that the map maker can disable almost all spells - for some reason at least one spell has to be left available in map editor. This means that some or none of the slots may be left empty even if a mage guild is built or upgraded. In addition to variances in spell probabilities within each town, there are several spells that can not appear in each town's mage guild. They are as follows:
{| id=town_spell_restrictions border=1 cellspacing=0 cellpadding=3 style="background:#{{Teal 3}}; border: 1px solid black;"
|+ '''Table 1. Spells that cannot appear in mage guilds of different towns'''
|- bgcolor={{Teal 1}}
!
! [[School of Air Magic]]
! [[School of Earth Magic]]
! [[School of Fire Magic]]
! [[School of Water Magic]]
|- valign=top
| valign=middle bgcolor={{Teal 2}} | '''[[Castle]]'''
|
| [[Animate Dead]]<br>[[Death Ripple]]
| [[Armageddon]]<br>[[Bloodlust]]<br>[[Curse]]<br>
|
|- valign=top
| valign=middle bgcolor={{Teal 2}} | '''[[Rampart]]'''
| [[Summon Air Elemental]]
| [[Animate Dead]]<br>[[Death Ripple]]
| [[Armageddon]]<br>[[Bloodlust]]<br>[[Curse]]<br>[[Sacrifice]]<br>[[Summon Fire Elemental]]
|
|- valign=top
| valign=middle bgcolor={{Teal 2}} | '''[[Tower]]'''
|
| [[Animate Dead]]<br>[[Death Ripple]]
| [[Armageddon]]<br>[[Bloodlust]]<br>[[Sacrifice]]<br>[[Summon Fire Elemental]]
|
|- valign=top
| valign=middle bgcolor={{Teal 2}} | '''[[Inferno]]'''
| [[Magic Mirror]]<br>[[Summon Air Elemental]]
| [[Animate Dead]]<br>[[Death Ripple]]
|
| [[Bless]]<br>[[Frost Ring]]<br>[[Ice Bolt]]<br>[[Prayer]]<br>[[Summon Water Elemental]]
|- valign=top
| valign=middle bgcolor={{Teal 2}} | '''[[Necropolis]]'''
| [[Destroy Undead]]<br>[[Hypnotize]]<br>[[Magic Mirror]]
|
| [[Summon Fire Elemental]]
| [[Bless]]<br>[[Cure]]<br>[[Prayer]]<br>[[Summon Water Elemental]]
|- valign=top
| valign=middle bgcolor={{Teal 2}} | '''[[Dungeon]]'''
| [[Summon Air Elemental]]
| [[Animate Dead]]<br>[[Death Ripple]]
|
| [[Prayer]]
|- valign=top
| valign=middle bgcolor={{Teal 2}} | '''[[Stronghold]]'''
|
| [[Animate Dead]]<br>[[Death Ripple]]
| [[Curse]]
|
|- valign=top
| valign=middle bgcolor={{Teal 2}} | '''[[Fortress]]'''
| [[Disguise]]<br>
| [[Animate Dead]]<br>[[Death Ripple]]<br>[[Protection from Earth]]
| [[Curse]]
|
|- valign=top
| valign=middle bgcolor={{Teal 2}} | '''[[Conflux]]'''
|
| [[Animate Dead]]<br>[[Death Ripple]]
| [[Armageddon]]<br>[[Curse]]<br>[[Sacrifice]]
|
|}
 
Exceptionally, [[Resurrection]] can appear in Necropolis' mage guild although [[Animate Dead]] can not appear in any of the other towns.
 
If a hero runs low on spell points he can refill at a Magic Well or he may stay overnight in a town with a Mage Guild.
 
See also: [//goo.gl/GbZPOa Spell probabilities by town]
 
== Marketplace ==
{{Marketplace}}
 
Marketplace is structure where a player can trade [[resources]] to other resources, or give resources to other players. The number of owned marketplaces also denotes how much information is shown in [[Buildings common to all towns#Thieves' Guild|Thieves' Guild]] – with five marketplaces a player receives all possible information. The number of marketplaces also denotes trading rates in [[Artifact Merchants]], which can only be build in [[Tower]], [[Dungeon]], and [[Conflux]] towns, as well as trading rate in [[Freelancer's Guild]], which can be build in [[Stronghold]] towns. Like in resource trading, the cheapest trading rate in these special buildings is reached with nine or more marketplaces.
 
<!--(n+1)²!-->
 
== Tavern ==
{|cellspacing=3 style="border:1px solid grey; font-size:90%; width:150px; margin: 0 1em 0 0; float:left"
| align=center | [[File: Tavern.gif]]
|-
| Tavern as seen on [[Adventure Map]].
|}
=== General purpose ===
Tavern is a building where a player may hire [[heroes]], visit Thieves' Guild and hear [[rumor]]s. It also increases [[morale]] of the defending hero's army by +1. Additionally, Taverns can also be found on [[Adventure Map]], where they have the same functions except the morale increase. In original {{roe}}, the heroes available for hiring in a Tavern on Adventure Map were different than the ones in towns' taverns. However, this was changed somewhere along the updates.
 
=== Hiring heroes ===
Heroes can be hired to the service of kingdom at the price of 2500 {{G}}. There are always two new heroes available for hire, and if one is hired, a new one will appear. However, at the beginning of each week (including the beginning of the map), the two heroes have a random number of creatures with them associated with the town type they represent. After either one is hired, the new hero appearing will only have one non-upgraded first level creature in his army. Additionally, at the beginning of each week, at least one of the heroes (left one) will be from the town the player represents. In original {{roe}}, heroes always had a new set of creatures with them, which lead to tactics where players hired several heroes in order to speed up the beginning.
 
=== Hearing rumors ===
In the tavern screen above the heroes is a small rectangle where bar keeper whispers [[rumor]]s. The game has a bunch of built-in rumors, but the map maker can enter own rumors as many of as he sees fit. This in mind, rumors can be extremely helpful or completely nonsense. Default rumors can for example reveal the [[terrain]] of which the [[grail]] is buried or which player has the most artifacts.
 
=== Thieves' Guild ===
[[Image:Thieves_Guild.png‎|thumb|right|300px|In game footage of the thieves' guild. Player has acquired four towns and thereby unlocked eight different statistics. (Note: five towns are required to see income statistics.)]]
Thieves' Guild is in-build part of the tavern. It provides information on the relative strength of all the players and heroes. Each player is portrayed by a flag of their color which is placed further to the left depending on their rank regarding listed information. The information available in Thieves' Guilds are dependent on the number of towns a player controls.
 
{| style="margin-right: 5px; border: 1px solid #000000; text-align: center; color: white; background:#A0A0A0; float;" cellspacing=0 cellpadding=2 align=left
|- bgcolor=707070 
| rowspan=2  | '''Statistics'''
| colspan=5 | '''Number of towns'''
|- bgcolor=707070 style="border-width: 5px;"
| width=20 | '''1'''
| width=20 | '''2'''
| width=20 | '''3'''
| width=20 | '''4'''
| width=20 | '''5'''
|-
| align=left bgcolor=707070 | '''Number of towns'''
| X
| X
| X
| X
| X
|-
| align=left bgcolor=707070 | '''Number of heroes'''
| X
| X
| X
| X
| X
|-
| align=left bgcolor=707070 | '''Gold'''
|
| X
| X
| X
| X
|-
| align=left bgcolor=707070 | '''Wood & ore'''
|
| X
| X
| X
| X
|-
| align=left bgcolor=707070 | '''Mercury, sulfur, crystal & gems'''
|
|
| X
| X
| X
|-
| align=left bgcolor=707070 | '''Obelisks Found'''
|
|
| X
| X
| X
|-
| align=left bgcolor=707070 | '''Artifacts Found'''
|
|
|
| X
| X
|-
| align=left bgcolor=707070 | '''Kingdom army strength'''
|
|
|
| X
| X
|-
| align=left bgcolor=707070 | '''Income'''
|
|
|
|
| X
|-
| align=left bgcolor=707070 | '''Best hero'''
| X*
| X**
| X
| X
| X
|-
| align=left bgcolor=707070 | '''Personality'''
|
|
| X
| X
| X
|-
| align=left bgcolor=707070 | '''Best monster'''
|
|
|
| X
| X
|- align=left style="font-size: 80%; background: white; color: black;"
| colspan=6 font-size=80%| ''* Only portrait and name'' <br>''** Primary skills''
|}
 
Heroes stationed inside towns, are not included in the best hero category. However, this is not true in the strongest monster category.
 
The number of taverns you own modifies what you can see when right-clicking an opponent's town on the adventure map.  If you have no taverns, an opponent's town will appear to have no garrisoned creatures.  With one tavern, the creature stacks are shown but not their numbers.  With two taverns, the creature stacks and their approximate numbers are shown.
 
== Blacksmiths & Resource Silos ==
'''Resource silo''' is one of the [[standard buildings]]. It produces additional [[resource]]s, depending on the town it is built in.  Resource silos all produce either the resource required for that town's level 7 unit, or 1 Wood and 1 Ore.  Wood and Ore resource silos might be better for building up your town (especially on maps with few resources), but a resource silo that produces magical resources, combined with a Capitol, can make Rampart and Dungeon towns self-sufficient - the town produces enough gold and resources to buy all of it's units every week (provided that there isn't a [[Growth#Special weeks and months|special week or month]]).  Inferno towns are almost self-sufficient, running at a loss of only 90 {{G}} per week.
 
* Castle: +1 {{Wood}} and +1 {{Ore}}
* Rampart: +1 {{C}}
* Tower: +1 {{Gem}}
* Inferno: +1 {{M}}
* Necropolis: +1 {{Wood}} and +1 {{Ore}}
* Dungeon: +1 {{S}}
* Stronghold: +1 {{Wood}} and +1 {{Ore}}
* Fortress: +1 {{Wood}} and +1 {{Ore}}
* Conflux: +1 {{M}}
 
Requires: [[Marketplace]]<br>
Cost: 5000 {{Gold}} + 5 {{Ore}}
 
[[Category: Buildings]]

Latest revision as of 18:30, 11 December 2023

Buildings
Halls
Village Hall
Town Hall
City Hall
Capitol
Fortifications
Fort
Citadel
Castle
Common
Blacksmith
Mage Guild
Marketplace
Resource Silo
Tavern
Specific
Artifact Merchants
Shipyard
Horde buildings
Grail buildings
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory

Buildings common to all towns (or just common buildings) are structures that can be built in all towns. This also includes blacksmiths and resource silos, although in the Restoration of Erathia manual they are classified as town specific buildings because their function varies.