Hindering spells: Difference between revisions

From Heroes 3 wiki
Jump to navigation Jump to search
(Created page with "'''Hindering spells''' are spells that serve to slow, incapacitate, or debilitate the movement or attacks of creatures during combat. The game's hindering spells are: *...")
 
m (→‎top: clean up)
Tag: Manual revert
 
(5 intermediate revisions by 4 users not shown)
Line 3: Line 3:
The game's hindering spells are:
The game's hindering spells are:


* [[Blind]]
* [[Slow]]
* [[Slow]]
* [[Quicksand]]
* [[Quicksand]]
* [[Force Field]]
* [[Sorrow]]
* [[Blind]]
* [[Berserk]]
* [[Hypnotize]]
* [[Forgetfulness]]
* [[Forgetfulness]]
* [[Berserk]]
* [[Frenzy]]
* [[Force Field]]


Additionally, [[Dendroids]] have the ability to hinder enemy movement in combat with an ability known as [[Binding]], which is not a true spell.
Additionally, [[Dendroid]]s have the ability to hinder enemy movement in combat with an ability known as [[Binding]], which is not a true spell.
 
'''Note''' [[Unicorn]]s can also cast blind when they strike opponents.
 
'''Note''' [[Azure Dragon]]s' Fear causes the enemy to lose a round, similar to [[Sorrow]].  


'''Note''' [[Unicorns]] can also cast blind when they strike opponents.
[[Category: Terms]]
__NOTOC__

Latest revision as of 23:45, 7 December 2023

Hindering spells are spells that serve to slow, incapacitate, or debilitate the movement or attacks of creatures during combat.

The game's hindering spells are:

Additionally, Dendroids have the ability to hinder enemy movement in combat with an ability known as Binding, which is not a true spell.

Note Unicorns can also cast blind when they strike opponents.

Note Azure Dragons' Fear causes the enemy to lose a round, similar to Sorrow.