Native terrain: Difference between revisions

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(Dungeon is after Necropolis in the in-game town order.)
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{{withhota}} Cove's [[Grail building]] Lodestar makes every terrain native to friendly Cove creatures, permanently granting them native terrain benefits.
{{withhota}} Cove's [[Grail building]] Lodestar makes every terrain native to friendly Cove creatures, permanently granting them native terrain benefits.


[[Category: Features]]{{keywords}}
[[Category: Features]]

Revision as of 22:45, 7 December 2023

Native terrain is a creature's "home" terrain type. It gives creatures fighting in their native terrain +1 attack, +1 defense and +1 speed. Additionally, a hero moving on a terrain that causes movement penalty with only creatures native to that terrain will not suffer movement penalty. Heroes with any creatures native to another terrain will suffer movement penalty. Nomad's sandwalking is the special ability with its own mechanics, not the regular native terrain feature. Creatures on native terrain are able to detect Quicksand and Land Mines. Neutral creatures do not have a native terrain.

Town Native Terrains
Castle Grass Grass
Rampart Grass Grass
Tower Snow Snow
Inferno Lava Lava
Necropolis Dirt Dirt
Dungeon Subterranean Subterranean
Stronghold Rough Rough
Fortress Swamp Swamp
Conflux Armageddon's Blade Grass GrassArmageddon's Blade Highlands Highlands Horn of the Abyss
Cove Horn of the Abyss Swamp Swamp

Sieges are always fought on town's native terrain (e.g. Inferno town sieges are fought on lava).

Horn of the Abyss Cove's Grail building Lodestar makes every terrain native to friendly Cove creatures, permanently granting them native terrain benefits.