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  • * [[List of creatures]] * [[Comparison of Level 1 Creatures]] ...
    976 bytes (115 words) - 18:03, 10 January 2024
  • * [[List of creatures (HotA)]] * [[Comparison of Level 1 Creatures]] ...
    1 KB (125 words) - 18:12, 29 January 2024
  • {{Neutral creatures}}{{Creature | Damage = 6–10 ...
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  • {{Neutral creatures}}{{Creature .... 3 times per battle can cast Advanced Fortune on allied unit. Spell lasts 6 turns. ...
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  • {{Rampart creatures}}{{Creature | Speed = 6 ...
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  • {{Cove creatures}}{{Creature | Speed = 6 ...
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  • {{Cove creatures}}{{Creature | Speed = 6 ...
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  • {{Necropolis creatures}}{{Creature | Growth = 12 [[Unearthed Graves|(+6)]] ...
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  • {{Rampart creatures}}{{Creature | Attack = 6 ...
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  • {{Dungeon creatures}}{{Creature | Speed = 6 ...
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  • {{Necropolis creatures}}{{Creature | Speed = 6 ...
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  • {{Neutral creatures}}{{Creature | Speed = 6 ...
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  • {{Conflux creatures}}{{Creature | Growth = 6 ...
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  • {{Inferno creatures}}{{Creature | Attack = 6 ...
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  • {{Cove creatures}}{{Creature | Speed = 6 ...
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  • {{Castle creatures}}{{Creature | U_attack = '''6''' ...
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  • {{Cove creatures}}{{Creature | U_defense = '''6''' ...
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  • {{Fortress creatures}}{{Creature | Defense = 6 ...
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  • {{Conflux creatures}}{{Creature | Growth = 6 ...
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  • | B_effect = increases the damage done by range attacking creatures by 10%. | A_effect = increases the damage done by range attacking creatures by 25%. ...
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  • {{Neutral creatures}}{{Creature '''Enchanters''' are level 6 [[neutral creature]]s recruited from the [[Enchanter's Hollow]]. ...
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  • {{Conflux creatures}}{{Creature | Damage = 4–6 ...
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  • ...level 1 creatures. Averages use {{hota}}{{-wh}} values and ignore neutral creatures. === Level 1 unit comparison === ...
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  • {{Inferno creatures}}{{Creature | Special = • [[Spell immunity|Immune]] to [[School of Fire Magic|fire]] ([[Magic Arrow]] included)<br>• [[Hate]]s [[Genie and M ...
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  • ...secondary skill does not reduce damage from spells cast by enemy heroes or creatures. ...condary skill, but actually increased the corresponding amount (fixed in {{hota}}{{-wh}}). ...
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  • ...level 2 creatures. Averages use {{hota}}{{-wh}} values and ignore neutral creatures. === Level 2 unit comparison === ...
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  • ...level 6 creatures. Averages use {{hota}}{{-wh}} values and ignore neutral creatures. === Level 6 unit comparison === ...
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  • Here a tabular overview of all level 4 creatures. Neutral creatures are not accounted for in the averages. === Level 4 unit comparison === ...
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  • {{Rampart creatures}}{{Creature '''Dendroid Guards and Dendroid Soldiers''' are the level 5 creatures of [[Rampart]]. They are recruited from the [[Rampart creature dwellings|Dendr ...
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  • {{Cove creatures}}{{Creature | Defense = 6 ...
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  • {{Conflux creatures}}{{Creature | U_damage = '''6–10''' ...
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  • {{Conflux creatures}}{{Creature {{Cram|Altar of Thought|Psychic Elemental|Magic Elemental|no_dwelling=|pad=7px 10px 3px 3px ...
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  • {{Conflux creatures}}{{Creature '''Firebirds and Phoenixes''' are the level 7 [[creature]]s of [[Conflux]]. They are recruited from the [[Pyre_(creature_dwelling)|Pyre]]. ...
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  • ...level 5 creatures. Averages use {{hota}}{{-wh}} values and ignore neutral creatures. === Level 5 unit comparison === ...
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  • ...level 3 creatures. Averages use {{hota}}{{-wh}} values and ignore neutral creatures. === Level 3 unit comparison === ...
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  • | picture = Marius (HotA) ...h her 'master plan' to rid the world of those disgusting, do-good woodland creatures. ...
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  • {{Castle creatures}}{{Creature | Damage = 6–9 ...
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  • ...level 7 creatures. Averages use {{hota}}{{-wh}} values and ignore neutral creatures. === Level 7 unit comparison === ...
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  • {{towns|noswitch=[[file:Adventure Map Factory capitol (HotA).gif]]<br>Fully built Factory, as seen on<br>the [[adventure map]]}} ...Factories, wherein tamed, exotic monsters fight side by side with products of advanced technology, such as mechanical constructs and humans equipped with ...
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  • {{Tower creatures}}{{Creature {{Cram|Altar of Wishes|Genie|Master Genie|no_dwelling=|-={{---}}|pad=5px 10px 3px 5px}} ...
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  • {{Tower creatures}}{{Creature | Growth = 6 ...
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  • ...many special abilities to offset this deficiency."{{-}}<sup>[[Restoration of Erathia Manual Page 92|RoE manual]]''</sup> ...|tag2=hota|switch1=[Switch to Horn of the Abyss]|switch2=[Switch to Shadow of Death]|style1=color:blue;|style2=color:blue;}} ...
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  • {{Neutral creatures}}{{Creature '''Faerie Dragons''' are level 7 [[neutral creature]]s recruited from the [[Magic Forest]]. ...
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  • ...uipped to quickly engage and defeat their enemies."{{-}}<sup>[[Restoration of Erathia Manual Page 84|RoE manual]]''</sup> |troop = 29580 {{G}}, 6 {{Gem}} ...
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  • ...o greatly disrupt the strategies of their enemies."{{-}}<sup>[[Restoration of Erathia Manual Page 88|RoE manual]]''</sup> ...|tag2=hota|switch1=[Switch to Horn of the Abyss]|switch2=[Switch to Shadow of Death]|style1=color:blue;|style2=color:blue;}} ...
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  • ...well-equipped to deal with attacks on other towns."{{-}}<sup>[[Restoration of Erathia Manual Page 108|RoE manual]]''</sup> ...|tag2=hota|switch1=[Switch to Horn of the Abyss]|switch2=[Switch to Shadow of Death]|style1=color:blue;|style2=color:blue;}} ...
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  • {{Tower creatures}}{{Creature '''Giants and Titans''' are the level 7 creatures of [[Tower]]. They are recruited from the [[Cloud Temple]]. ...
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  • {{About|This article refers to the town. For the 4th level fire spell, see [[Inferno (spell)]].}} ...vil and arch devil units can be brought into play."{{-}}<sup>[[Restoration of Erathia Manual Page 96|RoE manual]]''</sup> ...
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  • '''Hero specialty''' is a characteristic of every hero that typically improves their performance in [[combat]]. Special Common secondary skill specialties increase the secondary skill by 5% per level. The formula for the calculation is as follows: ...
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  • ...and some of the best range attack units available."{{-}}<sup>[[Restoration of Erathia Manual Page 112|RoE manual]]''</sup> ...|tag2=hota|switch1=[Switch to Horn of the Abyss]|switch2=[Switch to Shadow of Death]|style1=color:blue;|style2=color:blue;}} ...
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  • ...s start with either two secondary skills at basic level or one at advanced level. Each hero can have up to eight secondary skills. ...[[hero class|class]]. If a hero already has all secondary skills at expert level, both offers are random. If a hero already has eight secondary skills, both ...
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  • ...see [[List of adventure map objects]] and [[List of adventure map objects (HotA)]].'' ...g pressing a key from Q to A {{withmapedhota}}, depending on the placement of the Object Terrain type on the Mode bar: ...
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  • {{inhota}}{{campaign navigational box|hota=expanded|forgedinfire=expanded}} ...etta and Frederick will bring components of the Wizard’s Well and the Ring of the Magi to the next scenario. ...
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