Template:Factory creature table: Difference between revisions

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(factory ai values)
(60 Gold for hallfings pt2)
 
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<noinclude>{{Creature table}}</noinclude>
<noinclude>{{Creature table}}</noinclude>
{{Creature table row|image=Halfling (Factory)|Halfling (Factory)  |Factory      |1            | 4| 2| 1| 3|  4| 5|15|  75|  40|              |[[Ranged attack|Ranged]] (24 shots), Positive [[Luck]]}}
{{Creature table row|image=Halfling (Factory)|Halfling (Factory)  |Factory      |1            | 4| 2| 1| 3|  4| 5|15|  75|  40|              |[[Ranged attack|Ranged]] (24 shots), Positive [[Luck]]}}
{{Creature table row|Halfling Grenadier                          |Factory      |1<sup>+</sup>| 5| 2| 2| 3|  4| 6|15|  95|  65|              |[[Ranged attack|Ranged]] (24 shots), Positive [[Luck]], Ranged attack ignores 20% of enemy's defense skill}}
{{Creature table row|Halfling Grenadier                          |Factory      |1<sup>+</sup>| 5| 2| 2| 3|  4| 6|15|  95|  60|              |[[Ranged attack|Ranged]] (24 shots), Positive [[Luck]], Ranged attack ignores 20% of enemy's defense skill}}
{{Creature table row|Mechanic                                    |Factory      |2            | 6| 5| 2| 4| 14| 6| 8|  186| 140|              |[[Breath attack]], [[Repairing]] (10 HP per Mechanic)}}
{{Creature table row|Mechanic                                    |Factory      |2            | 6| 5| 2| 4| 14| 6| 8|  186| 140|              |[[Breath attack]], [[Repairing]] (10 HP per Mechanic)}}
{{Creature table row|Engineer                                    |Factory      |2<sup>+</sup>| 7| 5| 2| 5| 16| 7| 8|  278| 170|              |[[Breath attack]], [[Repairing]] (20 HP per Engineer)}}
{{Creature table row|Engineer                                    |Factory      |2<sup>+</sup>| 7| 5| 2| 5| 16| 7| 8|  278| 170|              |[[Breath attack]], [[Repairing]] (20 HP per Engineer)}}

Latest revision as of 10:54, 20 January 2024

 Name   Town   Lvl   Att   Def   Dmg-   Dmg+   HP   Spd   Grw   AI Val   Cost   Special 














Halfling (Factory) Halfling (Factory) 1 4 2 1 3 4 5 15 75 40 Gold   Ranged (24 shots), Positive Luck
Halfling Grenadier Halfling Grenadier 1+ 5 2 2 3 4 6 15 95 60 Gold   Ranged (24 shots), Positive Luck, Ranged attack ignores 20% of enemy's defense skill
Mechanic Mechanic 2 6 5 2 4 14 6 8 186 140 Gold   Breath attack, Repairing (10 HP per Mechanic)
Engineer Engineer 2+ 7 5 2 5 16 7 8 278 170 Gold   Breath attack, Repairing (20 HP per Engineer)
Armadillo Armadillo 3 5 10 3 5 25 4 6 198 200 Gold  
Bellwether Armadillo Bellwether Armadillo 3+ 5 11 3 5 25 6 6 256 230 Gold  
Automaton Automaton 4 12 10 7 7 30 8 5 669 350 Gold   Mechanical, Detonation
Sentinel Automaton Sentinel Automaton 4+ 12 10 9 9 30 9 5 947 450 Gold   Mechanical, Detonation, No enemy retaliation
Sandworm Sandworm 5 13 12 12 16 50 8 3 991 575 Gold   Burrowing, Immune to Blind and Stone Gaze
Olgoi-Khorkhoi Olgoi-Khorkhoi 5+ 15 12 12 16 60 10 3 1220 650 Gold   Burrowing, Immune to Blind and Stone Gaze, Devours corpses for additional strikes
Gunslinger Gunslinger 6 17 12 14 24 45 7 2 1351 800 Gold   Ranged (16 shots), Preemptive Shot (once per round)
Bounty Hunter Bounty Hunter 6+ 18 14 14 24 45 8 2 1454 1100 Gold   Ranged (24 shots), Preemptive Shot (unlimited)
Couatl Couatl 7 17 17 25 45 160 11 1 3574 2000 Gold   Flying, Skips a turn to get temporary invulnerability
Crimson Couatl Crimson Couatl 7+ 21 21 25 45 200 15 1 5341 3500 Gold , 1 Crystal   Flying, Gets temporary invulnerability without skipping a turn
Dreadnought Dreadnought 7 18 20 40 50 200 6 1 3879 2500 Gold , 1 Crystal   Mechanical, Heat Stroke
Juggernaut Juggernaut 7+ 23 23 40 50 300 7 1 6433 4000 Gold , 2 Crystal   Mechanical, Heat Stroke

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