Fire Elemental and Energy Elemental
Conflux creatures | |||||||||||||||
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Level 1 | |||||||||||||||
Pixie | |||||||||||||||
Sprite | |||||||||||||||
Level 2 | |||||||||||||||
Air Elemental | |||||||||||||||
Storm Elemental | |||||||||||||||
Level 3 | |||||||||||||||
Water Elemental | |||||||||||||||
Ice Elemental | |||||||||||||||
Level 4 | |||||||||||||||
Fire Elemental | |||||||||||||||
Energy Elemental | |||||||||||||||
Level 5 | |||||||||||||||
Earth Elemental | |||||||||||||||
Magma Elemental | |||||||||||||||
Level 6 | |||||||||||||||
Psychic Elemental | |||||||||||||||
Magic Elemental | |||||||||||||||
Level 7 | |||||||||||||||
Firebird | |||||||||||||||
Phoenix | |||||||||||||||
Towns | |||||||||||||||
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Statistics | ||||||||||||||||||
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Fire Elemental | ||||||||||||||||||
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Special abilities: | ||||||||||||||||||
• Non-living • Immune to fire (Magic Arrow included) • Vulnerable to: • Ice Bolt • Frost Ring | ||||||||||||||||||
Energy Elemental | ||||||||||||||||||
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Special abilities: | ||||||||||||||||||
• Non-living • Immune to fire (Magic Arrow included) • Vulnerable to: • Ice Bolt • Frost Ring • Spellcaster (Protection from Fire) | ||||||||||||||||||
Portraits
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Fire Elementals and Energy Elementals are the level 4 creatures of Conflux. They are recruited from the Altar of Fire, or the Fire Elemental Conflux and Elemental Conflux on the adventure map. Fire Elementals can also be summoned with the Summon Fire Elemental spell. They are creatures summoned from the Elemental Plane of Fire.
"Fire Elementals are burning spirits of Fire Magic. They are immune to all Mind and Fire School spells, but take double damage from Ice Ray and Frost Ring attacks. Energy Elementals gain the ability to fly and can also cast the spell Protection from Fire." AB manual
Special Abilities[edit | hide | hide all]
Although Fire and Energy Elementals are immune to fire magic, they are not unaffected by fire-based creature attacks. For example Magogs' fireball attack or Dragons' breath attacks are not considered to be magical and therefore they do harm elementals. (In Horn of the Abyss, Fire and Energy Elementals are vulnerable only to the central hex of Magog's attack) .
- +100% to basic damage to Water and Ice Elementals.
- Energy Elementals: Can cast Protection from Fire three times per battle. The spell is cast on a single target at an Advanced Fire Magic level.
Bugs[edit | hide]
Though Energy Elementals are level 4 units, the game considers them as level 5 in creature level-based calculations (fixed in Horn of the Abyss ).
Heroes with a specialty[edit | hide]
- Ignissa the Planeswalker and
- Fiur the Planeswalker have fire elementals as a specialty. All Fire/Energy Elementals under their command gain +1 Attack, +2 Defense and +2 Damage.
Restoration of Erathia[edit | hide]
In Restoration of Erathia , Fire Elementals are level 4 Neutral creatures. They are recruited from Elemental Conflux or Fire Elemental Conflux.
Horn of the Abyss[edit | hide]
- Energy Elementals' level bug is fixed.
- The in-game descriptions for both Fire and Energy Elementals are updated.
- The Elemental Conflux now increases the growth of all four basic elementals by 1.
- Fire Elementals' battle animations were updated:
Official Renders[edit | hide]
User commentary
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In their animations, Fire Elementals definitely look like they fly like Superman, but actually they don't. Additionally, both Fire and Energy Elementals have the lowest damage average among level 4 creatures (which can be fixed by having Ignissa the Planeswalker or Fiur the Planeswalker command them as they add +2 to their base damage) while still being as expensive as other same level creatures. Good growth and flight make Energy Elementals usable although far from exceptional. HotA increased the power of Protection from Fire (this only affects the spellcasting of the upgraded Energy Elementals, however). |
See also: