Frost Ring

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School of Water Magic
Symbol for School of Water Magic
Level 1
 Bless
 Cure
 Dispel
 Magic Arrow *
 Protection from Water
 Summon Boat
Level 2
 Ice Bolt
 Remove Obstacle
 Scuttle Boat
 Visions *
 Weakness
Level 3
 Forgetfulness
 Frost Ring
 Mirth
 Teleport
Level 4
 Clone
 Prayer
 Water Walk
Level 5
 Summon Water Elemental
School of Air Magic
School of Earth Magic
School of Fire Magic
Frost Ring
Frost Ring.png
School:  Water Magic
Level:  3rd
Cost:  12/9
Duration:  instant
 Basic effect
Troops in hexes surrounding target hex receive (15 + (power x 10)) in damage. Target hex is unaffected.
 Advanced effect
Troops in hexes surrounding target hex receive (30 + (power x 10)) in damage. Target hex is unaffected.
 Expert effect
Troops in hexes surrounding target hex receive (60 + (power x 10)) in damage. Target hex is unaffected.
 Probability of occurrence (%):
Town portrait Castle small.gif Castle   44
Town portrait Rampart small.gif Rampart   43
Town portrait Tower small.gif Tower   55 (43*)
Town portrait Inferno small.gif Inferno   0
Town portrait Necropolis small.gif Necropolis   35
Town portrait Dungeon small.gif Dungeon   35
Town portrait Stronghold small.gif Stronghold   35
Town portrait Fortress small.gif Fortress   17
Town portrait Conflux small.gif Conflux   35
Town portrait Cove small.gif Cove Horn of the Abyss   82
* Without Library

Frost Ring is a 3rd level spell in the School of Water Magic. It causes creatures in the hexes surrounding the target hex to receive damage.

This spell is most useful either as typical AoE if stronger options are unavailable or to give your surrounded single-hex stack some breathing room. Psychic and Magic Elementals and Devils are some of the units that do well with such tactics.

As it is frost-based, many fire-immune creatures will take damage from this spell. Fire and Energy Elementals are vulnerable to it, taking double damage.

Protection from Water greatly reduces damage of Frost Ring, especially when cast with Expert Water Magic.

Keep in mind this spell will damage stacks occupying all 6 hexes apart from the central one, unless they are immune to magic, immune to this spell, or resistant to magic damage. Take care not to hit your own troops if they are not protected in some way. Army boasting such troops can use Frost Ring more aggressively.

Units immune to Frost Ring:


Heroes with Frost Ring as a starting spell and a specialty:

Creatures vulnerable to Frost Ring

Frost ring lands on some unfortunate orcs.