Frost Ring

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School of Water Magic
Symbol for School of Water Magic
Level 1
 Bless
 Cure
 Dispel
 Magic Arrow *
 Protection from Water
 Summon Boat
Level 2
 Ice Bolt
 Remove Obstacle
 Scuttle Boat
 Visions *
 Weakness
Level 3
 Forgetfulness
 Frost Ring
 Mirth
 Teleport
Level 4
 Clone
 Prayer
 Water Walk
Level 5
 Summon Water Elemental
School of Air Magic
School of Earth Magic
School of Fire Magic
Frost Ring
Frost Ring.png
School:  Water Magic
Level:  3rd
Cost:  12/9
Duration:  instant
 Basic effect
Troops in hexes surrounding target hex receive (15 + (power x 10)) in damage. Target hex is unaffected.
 Advanced effect
Troops in hexes surrounding target hex receive (30 + (power x 10)) in damage. Target hex is unaffected.
 Expert effect
Troops in hexes surrounding target hex receive (60 + (power x 10)) in damage. Target hex is unaffected.
 Probability of occurrence (%):
Town portrait Castle small.gif Castle   44
Town portrait Rampart small.gif Rampart   43
Town portrait Tower small.gif Tower   55 (43*)
Town portrait Inferno small.gif Inferno   0
Town portrait Necropolis small.gif Necropolis   35
Town portrait Dungeon small.gif Dungeon   35
Town portrait Stronghold small.gif Stronghold   35
Town portrait Fortress small.gif Fortress   17
Town portrait Conflux small.gif Conflux   35
Town portrait Cove small.gif Cove Horn of the Abyss   82
* Without Library

Frost Ring is a 3rd level spell in the School of Water Magic. It causes creatures in the hexes surrounding target hex receive damage.

Units immune to Frost Ring:

Heroes with Frost Ring as a starting spell and a specialty:

Creatures vulnerable to Frost Ring

Frost ring lands on some unfortunate orcs.