Elemental Planes

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Enroth
Antagarich
Erathia
AvLee
Bracada
Eeofol
Deyja
Nighon
Krewlod
Tatalia
Contested Lands
Vori
Jadame
Regna
Burton
Enroth
Enroth
Fiery Moon
Axeoth
(Historical Locations)
(Other Locations)
Elemental Planes
Erathia
Avauntnell
Clovergreen
Fair Feather
Gaia's Crest
Griffin Cliff
Hartferd
Steadwick
Stonecastle
AvLee
Dagrond
Shantanna
Pierpont
Bracada
Celeste
Eeofol
Kreelah
Deyja
The Pit
Nighon
Death Kiss
Deep Caverns
Krewlod
Ulgak
Tatalia
Tidewater
Contested Lands
Welnin
Vori
Volee
Regna
Regna Island
(Historical Locations)
Barbarian Steppes
Bracaduun
Castle Steelhorn
Phynaxia
Wallpeaks
(Other Locations)
Elemental Planes
Paradise
Underworld
World Tree

The Elemental Planes are locations featured in Masters of the Elements and mentioned many times through the game.

Represented By[edit]

Capital[edit]

History[edit]

The Elemental Plane of Air[edit]

A land covered in clouds (though oddly, vegetation grows there as if there was actual land underneath the clouds). The inhabitants are mostly Air Elementals and Genies.

In Heroes Chronicles, the Wizard Tarnum is required to capture the Conflux to master Air Magic.

The Elemental Plane of Water[edit]

A swamp where a hero usually needs a boat to travel. The inhabitants there are mostly Water Elementals, along with creatures from Tatalia.

In Heroes Chronicles, the Wizard Tarnum is required to capture all towns from the Elemental Plane of Water to gain mastery over Water Magic.

The Elemental Plane of Earth[edit]

A land covered by rocks and mud. It seems to have a stronger gravity than the other Elemental Planes. The inhabitants there are mostly Earth Elementals, along with creatures similar from Nighon's land. It is mentioned that a band of Nagas also lived there.

In Heroes Chronicles, the Wizard Tarnum is required to defeat the Nighon-creatures, so he can master the Earth Magic.

The Elemental Plane of Fire[edit]

A land covered in magic flames which do not burn living beings. Sometimes, a hero can encounter a Pandora's Box. The inhabitants there are mostly Fire Elementals, along with Demons.

In Heroes Chronicles, the Wizard Tarnum is required to gain control over all the Fire Elemental generators to master Fire Magic, and then, he returns to this Plane to capture the Conflux and thus free the enslaved Phoenixes.

The Elemental Plane of Magic[edit]

The Elemental Plane of Magic is populated by Psychic Elementals, led by Magic Elementals. There is little that is fixed in the Plane of Magic – rocks can turn into birds as one walks past them.

Rulers[edit]