Wight and Wraith
• Mana drain
Wights and Wraiths are the level 3 creatures of Necropolis. They are recruited from the Tomb of Souls. They can also be raised with Advanced Necromancy if the hero has equipped the Cloak of the Undead King.
"Wights and wraiths are life destroying spirits damaging their opponents by draining life. The first wight or wraith in each troop regenerates all lost damage at the beginning of each combat round. While wraiths appear on the battlefield, two spell points per turn are drained from an enemy spellcaster's spell points pool." RoE manual
Special Ability: Mana Drain
|-2 sp/rnd of enemy Hero
While a stack of wraiths appears on the battlefield, two spell points per turn are drained from an enemy hero's spell points pool. The effect applies for each Wraith stack.
Heroes with a specialty
- Charna the Death Knight has wights as a specialty, which increases the Attack and Defense skills of any Wights or Wraiths for each level attained after 3rd level and gives them a speed bonus of 1.
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The Wraiths are good to be given to a secondary hero, since their speed is the highest amongst the Necropolis units that will probably not end up in the main army, at least not as a main troop, but just to steal mana, block shooters and get rid of low-level enemy stacks.
Wights are the game's slowest flying unit (speed 5), and Wraiths are the slowest upgraded flying unit (speed 7).