Walking Dead and Zombie

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Necropolis creatures
Level 1
Skeleton Skeleton
Skeleton Warrior Skeleton Warrior
Level 2
Walking Dead Walking Dead
Zombie Zombie
Level 3
Wight Wight
Wraith Wraith
Level 4
Vampire Vampire
Vampire Lord Vampire Lord
Level 5
Lich Lich
Power Lich Power Lich
Level 6
Black Knight Black Knight
Dread Knight Dread Knight
Level 7
Bone Dragon Bone Dragon
Ghost Dragon Ghost Dragon
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Neutral
Walking Dead
Creature Walking Dead.gif
 Cost per troop 
Resource Gold 20x18.gif

Attack 5
Defense 5
Damage 2–3
Health 15
Speed 3
Movement Ground
Size 1
Growth 8
AI Value 98
 Special abilities:
Creature Zombie.gif
 Cost per troop 
Resource Gold 20x18.gif

Attack 5
Defense 5
Damage 2–3
Health 20
Speed 4
Movement Ground
Size 1
Growth 8
AI Value 128
 Special abilities:
Graveyard  Walking Dead (adventure map).gifZombie (adventure map).gif

Walking Dead and Zombies are level 2 creatures of Necropolis town. They are recruited from the Graveyard.

"Walking Dead and Zombies are magically animated corpses. Zombies have a 20% chance to cause disease in creatures they attack. Diseased creatures have their attack and defense ratings reduced by two for a period of three rounds." RoE manual


Walking dead can also be raised with Basic Necromancy if the hero has equipped the Cloak of the Undead King.

Special ability disease[edit]

Zombies have disease special ability, which may occur before the target stack has a chance to retaliate. The attack has 20% chance of causing the target to become ill, which causes the target stack to have their attack and defense values reduced by two for a period of three rounds. Disease can only be removed with Cure spell.

Heroes with a specialty[edit]

  • Straker Straker the Death Knight has walking dead as a specialty, which increases the Attack and Defense skills of any Walking Dead or Zombies for each level attained after 2nd level and gives them a speed bonus of 1.

Tactics and info[edit]

The information found in this section is subjective. Remember that each and every situation in H3 is different and may call for different strategies and tactics.

Zombies are bad. Tragically bad, mostly because they have the lowest speed in the game, next to the peasant. They're so bad, the AI computers usually won't buy them up or upgrade their graveyard (and you possibly shouldn't either). In the early game, they can usually go toe-to-toe with another second-level melee creature, but that's about the best you can hope for from these extremely weak level 2 creatures. Even when defending a castle, there usually are better deals than them. Save your gold. Necropolis Town is not the cheapest, and you'll want to be able to buy up those Dread Knights and Ghost Dragons when they become available.


As a "gift" from the Necromancers, the Forge was able to create its own zombie troops, the level 2 Cyber-deads and Cyber-zombies. The base unit had only a single regular chainsaw instead of a hand, while the upgrade was going to have 2 circular saws instead of both arms.

See also: