Archer and Marksman: Difference between revisions

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{{Castle creatures}}{{Creature
{{CastleCreaturesNew}}{{CreatureNew
| AI_Value  = 126
| name          = Archer
| Name      = Archer
| faction        = Castle
| Attack    = 6
| attack        = 6
| Defense  = 3
| defense        = 3
| Speed    = 4
| shots          = 12
| Growth    = 9
| damage        = 2–3
| Damage    = 2–3
| health        = 10
| Health    = 10
| speed          = 4
| Shots     = 12
| move          = Ground
| Cost      = 100
| size          = 1
| Special  = • [[Ranged attack]]
| growth        = 9
| U_AI_Value= 184
| aivalue        = 126
| U_name    = Marksman
| fightvalue     = 115
| U_speed  = '''6'''
| goldcost      = 100
| U_damage  = 2–3 '''(x2)'''
| resource      =
| U_shots  = '''24'''
| rescost        =  
| U_cost    = 150
| abilities      = Shoots.
| U_special = • [[Ranged attack]]<br>• '''[[Double attack]]'''
}}{{CreatureNew
| name          = Marksman
| faction        = Castle
| attack        = 6
| defense        = 3
| shots          = {{gt|24}}
| damage        = 2–3 {{gt|(x2)}}
| health        = 10
| speed          = {{gt|6}}
| move          = Ground
| size          = 1
| growth        = 9
| aivalue        = 184
| fightvalue    = 115
| goldcost      = 150
| resource      =
| rescost        =  
| abilities      = {{gl|Shoots twice}}.
}}
}}


{{Cram|Archers' Tower|Archer|Marksman|no_dwelling=|pad=5px 10px 3px 3px}}
'''Archers''' and '''Marksmen''' are the level 2 creatures of [[Castle]]. They can be recruited from the [[Castle creature dwellings|Archers' Tower]].
'''Archers''' and '''Marksmen''' are level 2 creatures of [[Castle]] recruited from [[Castle creature dwellings|Archers' Tower]]s.


''"Archers and marksmen are lightly armored troops armed with crossbows for [[ranged attack|ranged combat]] and daggers for light hand-to-hand fighting. Marksmen can get off two shots in each ranged attack."{{-}}<sup>[[Restoration of Erathia Manual Page 85|RoE manual]]''</sup>
''"Archers and marksmen are lightly armored troops armed with crossbows for [[ranged attack|ranged combat]] and daggers for light hand-to-hand fighting. Marksmen can get off two shots in each ranged attack."{{-}}<sup>[[Restoration of Erathia Manual Page 85|RoE manual]]''</sup>
<div style="clear:left;"></div>
{{clear|left}}
== Heroes with a specialty ==
== Dwellings & Portraits ==
{{DwellingPortraitNoExp
| dwelling      = Archers' Tower
| creature1      = Archer
| creature2      = Marksman
}}
{{clear|left}}
== Heroes with a [[Specialty#Creature_specialties|specialty]] ==
* {{H|Valeska|Knight|image=Valeska (HotA)}}
* {{H|Gelu|Ranger}} {{withmaped}} can upgrade Archers and Marksmen (also [[Wood Elf and Grand Elf|Wood Elves and Grand Elves]]) into [[Sharpshooter]]s.


*{{H|Valeska|Knight}} has archers as a [[Specialty#Creature_specialties|specialty]], which increases the attack and defense skills of any archer or marksman each level she attains after the 2nd level, and gives them a [[speed]] bonus of 1.
== Official Renders ==
* {{H|Gelu|Ranger}} can upgrade Elves and Wood Elves (also [[Archer and Marksman|Archers and Marksmen]]) into [[Sharpshooter]]s.
<gallery mode="packed-hover">
Archers Marksmen render.jpg
</gallery>


{{fanopinion|
{{fanopinion|
They are critical in the early game, together with the [[Griffin and Royal Griffin|Griffins]], due to them being almost the only Castle ranged attackers, having good damage and also the marksmen's twice shot. However, with each ranged attack in a turn, the Marksmen will use up two shots, not one. Still, getting them damaged should be avoided, due to their hp and defense stats being equal and respectively lower than the level 1 [[Pikeman and Halberdier]].
They are critical in the early game, together with the [[Griffin and Royal Griffin|Griffins]], due to them being almost the only Castle ranged attackers, having good damage and also the marksmen's twice shot. However, with each ranged attack in a turn, the Marksmen will use up two shots, not one. Still, getting them damaged should be avoided, due to their hp and defense stats being equal and respectively lower than the level 1 [[Pikeman and Halberdier]]. In late game they often become targets of [[Arrow tower]]s during town sieges, thus being less valuable.


[[Attack]] of 6 is average, [[Defense]] of 3 is just bad. Combined with 10 [[Health]] they are very vulnerable to just anything that can hit them. [[Speed]] of 4-6 is below average, but Marksmen should still be able to act before at least some early game opponents.
[[Attack]] of 6 is average, [[Defense]] of 3 is just bad. Combined with 10 [[Health]] they are very vulnerable to just anything that can hit them. [[Speed]] of 4-6 is below average, but Marksmen should still be able to act before at least some early game opponents.
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{{creature 'see also'}}
{{creature 'see also'}}
* [[Comparison of Level 2 Creatures]]
* [[Comparison of Ranged Creatures]]


[[Category: Creatures]]
[[Category: Creatures]]
__NOTOC__{{keywords}}
__NOTOC__
 
===Strategy ===
OK, archers are good to boost the frontline griffins and pikemen in the early game to destroy most low-tier melee neutrals, upgrade them fast; marksmen deal twice the damage literally and are even more effective against those melees, possibly letting you take on tier 4-5 melees with minimal casualties, slow would help with this tactic a lot.

Latest revision as of 00:18, 4 February 2025

Castle Creatures
Level

1

Level

2

Level

3

Level

4

Level

5

Level

6

Level

7

Castle Creatures
Rampart Creatures
Tower Creatures
Inferno Creatures
Necropolis Creatures
Dungeon Creatures
Stronghold Creatures
Fortress Creatures
Conflux Creatures
Cove Creatures
Factory Creatures
Bulwark Creatures
Palace Creatures
Grotto Creatures
Forge Creatures
Neutral Creatures
Archer
6
3
Shots
12
2–3
10
4
Move
Ground
Size
1
Growth
9
126
115
Cost

100

Shoots.
Marksman
6
3
Shots
24
2–3 (x2)
10
6
Move
Ground
Size
1
Growth
9
184
115
Cost

150

Archers and Marksmen are the level 2 creatures of Castle. They can be recruited from the Archers' Tower.

"Archers and marksmen are lightly armored troops armed with crossbows for ranged combat and daggers for light hand-to-hand fighting. Marksmen can get off two shots in each ranged attack." RoE manual

Dwellings & Portraits[edit | hide | hide all]

Archers' Tower

Heroes with a specialty[edit | hide]

Official Renders[edit | hide]

User Commentary

Show User Commentary

See Also:[edit | hide]