Archer and Marksman: Difference between revisions
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{{ | {{CastleCreaturesNew}}{{CreatureNew | ||
| name = Archer | |||
| faction = Castle | |||
| attack = 6 | |||
| defense = 3 | |||
| shots = 12 | |||
| damage = 2–3 | |||
| health = 10 | |||
| speed = 4 | |||
| move = Ground | |||
| size = 1 | |||
| growth = 9 | |||
| aivalue = 126 | |||
| fightvalue = 115 | |||
| goldcost = 100 | |||
| resource = | |||
| rescost = | |||
| abilities = Shoots. | |||
}}{{CreatureNew | |||
| name = Marksman | |||
| faction = Castle | |||
| attack = 6 | |||
| defense = 3 | |||
| shots = {{gt|24}} | |||
| damage = 2–3 {{gt|(x2)}} | |||
| health = 10 | |||
| speed = {{gt|6}} | |||
| move = Ground | |||
| size = 1 | |||
| growth = 9 | |||
| aivalue = 184 | |||
| fightvalue = 115 | |||
| goldcost = 150 | |||
| resource = | |||
| rescost = | |||
| abilities = {{gl|Shoots twice}}. | |||
}} | }} | ||
'''Archers''' and '''Marksmen''' are the level 2 creatures of [[Castle]]. They can be recruited from the [[Castle creature dwellings|Archers' Tower]]. | |||
'''Archers''' and '''Marksmen''' are level 2 creatures of [[Castle]] recruited from [[Castle creature dwellings|Archers' Tower]] | |||
''"Archers and marksmen are lightly armored troops armed with crossbows for [[ranged attack|ranged combat]] and daggers for light hand-to-hand fighting. Marksmen can get off two shots in each ranged attack."{{-}}<sup>[[Restoration of Erathia Manual Page 85|RoE manual]]''</sup> | ''"Archers and marksmen are lightly armored troops armed with crossbows for [[ranged attack|ranged combat]] and daggers for light hand-to-hand fighting. Marksmen can get off two shots in each ranged attack."{{-}}<sup>[[Restoration of Erathia Manual Page 85|RoE manual]]''</sup> | ||
{{clear|left}} | |||
== Heroes with a specialty == | == Dwellings & Portraits == | ||
{{DwellingPortraitNoExp | |||
| dwelling = Archers' Tower | |||
| creature1 = Archer | |||
| creature2 = Marksman | |||
}} | |||
{{clear|left}} | |||
== Heroes with a [[Specialty#Creature_specialties|specialty]] == | |||
* {{H|Valeska|Knight|image=Valeska (HotA)}} | |||
* {{H|Gelu|Ranger}} {{withmaped}} can upgrade Archers and Marksmen (also [[Wood Elf and Grand Elf|Wood Elves and Grand Elves]]) into [[Sharpshooter]]s. | |||
== Official Renders == | |||
<gallery mode="packed-hover"> | |||
Archers Marksmen render.jpg | |||
</gallery> | |||
{{fanopinion| | {{fanopinion| | ||
They are critical in the early game, together with the [[Griffin and Royal Griffin|Griffins]], due to them being almost the only Castle ranged attackers, having good damage and also the marksmen's twice shot. However, with each ranged attack in a turn, the Marksmen will use up two shots, not one. Still, getting them damaged should be avoided, due to their hp and defense stats being equal and respectively lower than the level 1 [[Pikeman and Halberdier]]. | They are critical in the early game, together with the [[Griffin and Royal Griffin|Griffins]], due to them being almost the only Castle ranged attackers, having good damage and also the marksmen's twice shot. However, with each ranged attack in a turn, the Marksmen will use up two shots, not one. Still, getting them damaged should be avoided, due to their hp and defense stats being equal and respectively lower than the level 1 [[Pikeman and Halberdier]]. In late game they often become targets of [[Arrow tower]]s during town sieges, thus being less valuable. | ||
[[Attack]] of 6 is average, [[Defense]] of 3 is just bad. Combined with 10 [[Health]] they are very vulnerable to just anything that can hit them. [[Speed]] of 4-6 is below average, but Marksmen should still be able to act before at least some early game opponents. | [[Attack]] of 6 is average, [[Defense]] of 3 is just bad. Combined with 10 [[Health]] they are very vulnerable to just anything that can hit them. [[Speed]] of 4-6 is below average, but Marksmen should still be able to act before at least some early game opponents. | ||
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{{creature 'see also'}} | {{creature 'see also'}} | ||
* [[Comparison of Level 2 Creatures]] | |||
* [[Comparison of Ranged Creatures]] | |||
[[Category: Creatures]] | [[Category: Creatures]] | ||
__NOTOC__ | __NOTOC__ | ||
Latest revision as of 00:18, 4 February 2025

Archer

6
3
Shots
12
2–3
10
4
Move
Ground
Size
1
Growth
9
126
115
Cost

100
Shoots.

Marksman

6
3
Shots
24
2–3 (x2)
10
6
Move
Ground
Size
1
Growth
9
184
115
Cost

150
Archers and Marksmen are the level 2 creatures of Castle. They can be recruited from the Archers' Tower.
"Archers and marksmen are lightly armored troops armed with crossbows for ranged combat and daggers for light hand-to-hand fighting. Marksmen can get off two shots in each ranged attack." RoE manual
Dwellings & Portraits[edit | hide | hide all]
Heroes with a specialty[edit | hide]
Valeska the Knight
Gelu the Ranger
can upgrade Archers and Marksmen (also Wood Elves and Grand Elves) into Sharpshooters.
Official Renders[edit | hide]
User Commentary
Show User Commentary