Orrin

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Castle
Knights
Christian Christian
Edric Edric
Lord Haart Lord Haart Restoration of Erathia
Orrin Orrin
Sorsha Sorsha
Sylvia Sylvia
Tyris Tyris
Valeska Valeska
Catherine Catherine Map Editor
Roland Roland Armageddon's BladeMap Editor
Sir Mullich Sir Mullich Armageddon's Blade
Beatrice Beatrice Horn of the Abyss
Clerics
Adela Adela
Adelaide Adelaide
Caitlin Caitlin
Cuthbert Cuthbert
Ingham Ingham
Loynis Loynis
Rion Rion
Sanya Sanya
Towns
Castle Stronghold Inferno
Rampart Fortress Necropolis
Tower Conflux Dungeon
Factory Cove
Orrin the Knight
Basic information:
Orrin Class: Knight
Gender: Male
Race: Human
Orrin trained with one of Erathia's best siege tacticians during his early military service. Any archers under his command learn quickly to shoot at targets behind obstacles.
Specialty: Archery
Specialty Archery Receives a 5% per level bonus to archery skill percentage.
Starting primary skills:
Attack 2 Defense 2 Spell Power 1 Knowledge 1
Starting secondary skills:
Basic Leadership  Basic Leadership
Basic Archery  Basic Archery
Starting troops:
Pikeman Pikeman 10–20 Always
Archer Archer 4–7 88% (Always Horn of the Abyss)
Griffin Griffin 2–3 25% (Always Horn of the Abyss)
Starting movement points:
1560

Orrin the Knight is a Castle hero.

Story[edit]

Orrin does not appear in the story text of any campaign levels.

User commentary

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Some may find the information in this section subjective or irrelevant.

Exceptionally good for any town that has a half decent archer unit. First priority as main hero for Tower.

Orrin is also good when using multiple ranged units from different towns. Master gremlins, marksmen, orc chieftains, magi... When using units from multiple towns, morale is not a problem, because Orrin has leadership. However, for mostly ranged army, offense is nearly useless, while armorer can be very handy.


See also:[edit]