Curse
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School of Fire Magic |
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Level 1 |
Bloodlust |
Curse |
Magic Arrow * |
Protection from Fire |
Level 2 |
Blind |
Fire Wall |
Visions * |
Level 3 |
Fireball |
Land Mine |
Misfortune |
Level 4 |
Armageddon |
Berserk |
Fire Shield |
Frenzy |
Inferno |
Slayer |
Level 5 |
Sacrifice |
Summon Fire Elemental |
School of Air Magic |
School of Earth Magic |
School of Water Magic |
Curse | |||||||||||||||||||||||
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School: | Fire Magic | ||||||||||||||||||||||
Level: | 1st | ||||||||||||||||||||||
Cost: | 6/5 | ||||||||||||||||||||||
Duration: | 1 rnd/sp | ||||||||||||||||||||||
Basic effect | |||||||||||||||||||||||
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Advanced effect | |||||||||||||||||||||||
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Expert effect | |||||||||||||||||||||||
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Probability of occurrence (%): | |||||||||||||||||||||||
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Curse is a 1st level spell in the School of Fire Magic. It is a counterpart for the spell Bless. The game manual incorrectly states that curse makes a unit deal "80% of minimum damage - 1" (to a minimum of 1 damage). It actually makes the troop deal "minimum damage - 1" (to a minimum of 1).
For units with big damage range, Curse is a complete disaster. Examples include Harpies and Harpy Hags (range 1–4), Hell Hounds and Cerberi (range 2–7), and Air and Storm Elementals (range 2–8).
Heroes starting with Curse:
Creatures immune to Curse:
Efreet and Efreet Sultans
Fire and Energy Elementals
Firebirds *(not in Horn of the Abyss)
and
Phoenixes
Creatures capable of casting Curse (after attacking):
Artifacts that provide immunity to Curse: