Curse

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School of Fire Magic
School of Earth Magic
Level 1
 Bloodlust
 Curse
 Magic Arrow *
 Protection from Fire
Level 2
 Blind
 Fire Wall
 Visions *
Level 3
 Fireball
 Land Mine
 Misfortune
Level 4
 Armageddon
 Berserk
 Fire Shield
 Frenzy
 Inferno
 Slayer
Level 5
 Sacrifice
 Summon Fire Elemental
School of Air Magic
School of Earth Magic
School of Water Magic
Curse
Curse.png
School:  Fire Magic
Level:  1st
Cost:  6/5
Duration:  1 rnd/sp
 Basic effect
The targeted enemy unit delivers minimum damage when attacking.
 Advanced effect
The targeted enemy unit delivers (minimum damage - 1) when attacking. Base damage for each creature cannot be reduced to below 1.
 Expert effect
All enemy units deliver (minimum damage - 1) when attacking. Base damage for each creature cannot be reduced to below 1.
 Probability of occurrence (%):
Town portrait Castle small.gif Castle   0
Town portrait Rampart small.gif Rampart   0
Town portrait Tower small.gif Tower   25 (20*)
Town portrait Inferno small.gif Inferno   31
Town portrait Necropolis small.gif Necropolis   54
Town portrait Dungeon small.gif Dungeon   30
Town portrait Stronghold small.gif Stronghold   0
Town portrait Fortress small.gif Fortress   0
Town portrait Conflux small.gif Conflux   0
Town portrait Cove small.gif Cove Horn of the Abyss   0
* Without Library

Curse is a 1st level spell in the School of Fire Magic. It is a counterpart for the spell Bless. The game manual incorrectly states that curse makes a unit deal "80% of minimum damage - 1" (to a minimum of 1 damage). It actually makes the troop deal "minimum damage - 1" (to a minimum of 1)

Heroes with Curse as a starting spell:

Units immune to its effects:

Artifacts rendering your units immune to Curse:

Units capable of casting Curse (after attack):