Dendroid Guard and Dendroid Soldier: Difference between revisions

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{{Rampart creatures}}{{Creature
{{RampartCreaturesNew}}{{CreatureNew
| AI_Value  = 517
| name          = Dendroid Guard
| Name      = Dendroid Guard
| faction        = Rampart
| Attack    = 9
| attack        = 9
| Defense  = 12
| defense        = 12
| Speed    = 3
| shots          =
| Growth    = 3
| damage        = 10–14
| Damage    = 10–14
| health        = 55
| Health    = 55
| speed          = 3
| Cost      = 350
| move          = Ground
| Special  = • [[Binding]]
| size          = 1
| U_AI_Value= 803
| growth        = 3 {{gl|Dendroid Saplings|(+2)}}
| U_name    = Dendroid Soldier
| aivalue        = 517
| U_speed  = '''4'''
| fightvalue    = 690
| U_health  = '''65'''
| goldcost      = 350
| U_cost    = 425
| resource      =
| No_shots  =  
| rescost        =  
| No_ushots =  
| abilities      = {{gl|Binding|Binds}} enemies in place.
}}  
}}{{CreatureNew
| name          = Dendroid Soldier
| faction        = Rampart
| attack        = 9
| defense        = 12
| shots          =
| damage        = 10–14
| health        = {{gt|65}}
| speed          = {{gt|4}}
| move          = Ground
| size          = 1
| growth        = 3 {{gl|Dendroid Saplings|(+2)}}
| aivalue        = 803
| fightvalue    = 765
| goldcost      = 425
| resource      =
| rescost        =  
| abilities      = {{gl|Binding|Binds}} enemies in place.
}}


{{Cram|Dendroid Arches|Dendroid Guard|Dendroid Soldier|no_dwelling=}}
'''Dendroid Guards and Dendroid Soldiers''' are the level 5 creatures of [[Rampart]]. They are recruited from the [[Rampart creature dwellings|Dendroid Arches]]. Building the [[Dendroid Saplings]] increases Dendroids' growth by 2 per week.
'''Dendroid Gurads and Dendroid Soldiers''' are level 5 creatures of [[Rampart]], that are recruited from the [[Rampart creature dwellings|Dendroid Arches]]. Slow and powerful dendroids bash their opponents with their wooden limbs. Those attacked by dendroids are snared in tangling roots and bound in place until the dendroids move or are killed.  


===== Special ability =====
''"Slow and powerful dendroids bash their opponents with their wooden limbs. Those attacked by dendroids are snared in tangling roots and bound in place until the dendroids move or are killed."{{-}}<sup>[[Restoration of Erathia Manual Page 106|RoE manual]]''</sup>
Dendroids' attack causes enemy to bind to ground, unable to move until the stack of dendroids that entangled them moves or perishes. The visual effect of binding is a bunch of roots appearing from the ground. [[Harpy and Harpy Hag|Harpies]] are the exception because of their [[Harpy and Harpy Hag#Special ability strike and return|strike and return]] ability. They are bounded to the original hex they attacked from, and are not unbinded if the dendroid stack moves or dies.
{{clear|left}}
== Dwellings & Portraits ==
{{DwellingPortrait
| dwelling      = Dendroid Arches
| creature1      = Dendroid Guard
| creature2      = Dendroid Soldier
}}
{{clear|left}}
== Heroes with a [[Specialty#Creature_specialties|specialty]] ==
* {{H|Ryland|Ranger}}


===== Heroes with a specialty =====
== Special Ability: Binding ==
Dendroids' attacks cause an enemy to be bound to the ground, unable to move until the stack of Dendroids that entangled them moves or perishes, though the effect can also be removed with [[Dispel]] or [[Teleport]] spells.


*{{H|Ryland|Ranger}} has dendroids as a [[Specialty#Creature_specialties|specialty]], which increases  the Attack and Defense skills of any Dendroid Guards or Soldiers for each level attained after 5th level, and gives them a [[speed]] bonus of 1.
[[Anti-Magic]] does not protect units from being bound by this ability.
 
In [[Shadow of Death]] (and until version 1.3.3 of [[Horn of the Abyss]]), the ability is bugged when used on [[Harpy and Harpy Hag|Harpies]] attacking with their [[Harpy and Harpy Hag#Special ability strike and return|strike and return]] ability. After the Dendroids retaliate, the Harpies are be bound to the original hex that they attacked from and will remain bound even if the Dendroid stack moves or dies.
 
== Official Renders ==
<gallery mode="packed-hover">
Dendroid render.gif
</gallery>
 
{{Fanopinion|
With even lower speed than the [[Dwarf and Battle Dwarf|dwarves]], the dendroid guard and soldier are almost exclusively considered to be garrison units, because they will slow down any hero on the adventure map. However, it should be noted that they bear health almost equal to a level 6 [[Wyvern and Wyvern Monarch|wyvern]], damage is not entirely bad, and also have good defense and ability. Most of all, they are the cheapest level 5 monster and the only one with a horde building, making them as affordable and numerous as level 4 monsters but stronger and tougher. In terms of weekly hit points, Dendroid Soldiers are second only to certain upgraded level 7 monsters ([[Giant and Titan|Titan]], [[Red Dragon and Black Dragon|Black Dragon]], [[Behemoth and Ancient Behemoth|Ancient Behemoth]], [[Firebird and Phoenix|Phoenix]], [[Sea Serpent and Haspid|Haspid]]).
 
During a defensive siege in which a section of the wall has been destroyed, the Dendroids' binding ability can be utilized by binding an opponent's creature to the moat. The creature will therefore not only take 70-90 dmg per turn, but also block the entrance into the castle, rendering other non-flying units stuck outside the walls.
 
[[Berserk]] works very well on Dendroids, since they will not only attack their fellow units, but bind them.
}}<!-- end of fan opinion -->
 
{{creature 'see also'}}
* [[Comparison of Level 5 Creatures]]


== See also ==
* [[List of creatures]]
* [[List of creatures (HotA)]]
[[Category: Creatures]]
[[Category: Creatures]]
__NOTOC__
__NOTOC__

Revision as of 00:33, 4 February 2025

Dendroid Guard
9
12
10–14
55
3
Move
Ground
Size
1
Growth
517
690
Cost

350

Binds enemies in place.
Dendroid Soldier
9
12
10–14
65
4
Move
Ground
Size
1
Growth
803
765
Cost

425

Binds enemies in place.

Dendroid Guards and Dendroid Soldiers are the level 5 creatures of Rampart. They are recruited from the Dendroid Arches. Building the Dendroid Saplings increases Dendroids' growth by 2 per week.

"Slow and powerful dendroids bash their opponents with their wooden limbs. Those attacked by dendroids are snared in tangling roots and bound in place until the dendroids move or are killed." RoE manual

Dwellings & Portraits

Heroes with a specialty

Special Ability: Binding

Dendroids' attacks cause an enemy to be bound to the ground, unable to move until the stack of Dendroids that entangled them moves or perishes, though the effect can also be removed with Dispel or Teleport spells.

Anti-Magic does not protect units from being bound by this ability.

In Shadow of Death (and until version 1.3.3 of Horn of the Abyss), the ability is bugged when used on Harpies attacking with their strike and return ability. After the Dendroids retaliate, the Harpies are be bound to the original hex that they attacked from and will remain bound even if the Dendroid stack moves or dies.

Official Renders

User Commentary

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With even lower speed than the dwarves, the dendroid guard and soldier are almost exclusively considered to be garrison units, because they will slow down any hero on the adventure map. However, it should be noted that they bear health almost equal to a level 6 wyvern, damage is not entirely bad, and also have good defense and ability. Most of all, they are the cheapest level 5 monster and the only one with a horde building, making them as affordable and numerous as level 4 monsters but stronger and tougher. In terms of weekly hit points, Dendroid Soldiers are second only to certain upgraded level 7 monsters (Titan, Black Dragon, Ancient Behemoth, Phoenix, Haspid).

During a defensive siege in which a section of the wall has been destroyed, the Dendroids' binding ability can be utilized by binding an opponent's creature to the moat. The creature will therefore not only take 70-90 dmg per turn, but also block the entrance into the castle, rendering other non-flying units stuck outside the walls.

Berserk works very well on Dendroids, since they will not only attack their fellow units, but bind them.


See Also: