Dispel
Dispel | ||
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School: | Water Magic | |
Level: | 1st | |
Cost: | 5/4 | |
Duration: | instant | |
Basic effect | ||
Removes all spell effects from the selected friendly unit. | ||
Advanced effect | ||
Removes all spell effects from the selected friendly or enemy unit. | ||
Expert effect | ||
Removes all spell effects from all units on the battlefield. | ||
Probability of occurrence (%): | ||
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54 | |
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54 | |
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63 (53*) | |
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53 | |
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54 | |
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52 | |
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53 | |
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53 | |
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53 | |
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53 | |
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53 | |
* Without Library |
Although the description states that Dispel removes all spells from creatures, it is not true as it does not remove effects of the Disrupting Ray spell. However, it can remove all other spells including Anti-Magic (only with advanced or expert water magic). Additionally, Dispel removes effects of Zombie's Disease, Scorpicore's Paralyze, Ghost Dragon's Aging, Basilisk's and Medusa's Petrification.
Expert Dispel also removes Fire Walls, Force Fields, Land Mines and Quicksands from the battlefield (with the exception of Quicksands at Dunes magical terrain).
Heroes starting with Dispel:
Creatures capable of casting Dispel:
Artifacts that provide immunity to Dispel:
User Commentary
Having Expert Water Magic, use Dispel carefully as it may remove positive spells from your troops or negative spells from the enemies. For example, if you have cast Blind on the only remaining enemy stack so as to resurrect or animate your killed units, and some of your troops have negative spells on it, try not to use mass Dispel, otherwise the enemy may deliberately kill that remaining stack, disallowing you to raise your slain warriors (instead, mass Cure will be useful). If your enemy has cast positive spells, but, for example, you have Bless on a unit with big damage range (Harpy Hags, Dragon Flies, Storm Elementals), think carefully whether to cast Dispel or not.