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School of Water Magic
Symbol for School of Water Magic
Level 1
 Magic Arrow *
 Protection from Water
 Summon Boat
Level 2
 Ice Bolt
 Remove Obstacle
 Scuttle Boat
 Visions *
Level 3
 Frost Ring
Level 4
 Water Walk
Level 5
 Summon Water Elemental
School of Air Magic
School of Earth Magic
School of Fire Magic
School:  Water Magic
Level:  1st
Cost:  5/4
Duration:  instant
 Basic effect
Removes all spell effects from the selected friendly unit.
 Advanced effect
Removes all spell effects from the selected friendly or enemy unit.
 Expert effect
Removes all spell effects from all units on the battlefield.
 Probability of occurrence (%):
Town portrait Castle small.gif Castle   54
Town portrait Rampart small.gif Rampart   54
Town portrait Tower small.gif Tower   63 (53*)
Town portrait Inferno small.gif Inferno   53
Town portrait Necropolis small.gif Necropolis   54
Town portrait Dungeon small.gif Dungeon   52
Town portrait Stronghold small.gif Stronghold   53
Town portrait Fortress small.gif Fortress   53
Town portrait Conflux small.gif Conflux   53
Town portrait Cove small.gif Cove Horn of the Abyss   53
* Without Library

Dispel is a 1st level spell in the School of Water Magic. Although the description states that Dispel removes all spells from creatures, it is not true as it does not remove effects of the Disrupting Ray spell. However, it can remove all other spells including Anti-Magic. Additionally, Dispel removes effects of Zombie's Disease, Scorpicore's Paralyze, Ghost Dragon's Aging, Basilisk's and Medusa's Petrification.

Expert Dispel also removes Fire Walls, Force Fields, Land Mines and Quicksands from the battlefield (with the exception of Quicksands at Dunes Horn of the Abyss magical terrain).

Heroes starting with Dispel:

Creatures capable of casting Dispel:

Artifacts that provide immunity to Dispel:

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Some may find the information in this section subjective or irrelevant.

Having Expert Water Magic, use Dispel carefully as it may remove positive spells from your troops or negative spells from the enemies. For example, if you have cast Blind on the only remaining enemy stack so as to resurrect or animate your killed units, and some of your troops have negative spells on it, try not to use mass Dispel, otherwise the enemy may deliberately kill that remaining stack, disallowing you to raise your slain warriors (instead, mass Cure will be useful). If your enemy has cast positive spells, but, for example, you have Bless on a unit with big damage range (Harpy Hags, Dragon Flies, Storm Elementals), think carefully whether to cast Dispel or not.