Automaton and Sentinel Automaton: Difference between revisions

From Heroes 3 wiki
Jump to navigation Jump to search
Legate (talk | contribs)
m Formatting
No edit summary
(13 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{inhota}}
{{inhota}}{{FactoryCreaturesNew}}{{CreatureNew
{{Factory creatures}}{{Creature
| name          = Automaton
| AI_Value  = 669
| faction        = Factory
| Name      = Automaton
| attack        = 12
| Attack    = 12
| defense        = 10
| Defense  = 10
| shots          =
| Speed    = 8
| damage        = 7
| Growth    = 5
| health        = 30
| Damage    = 7
| speed          = 8
| Health    = 30
| move          = Ground
| Size      = 2
| size          = 2
| Cost      = 350
| growth        = 5
| Special  = • [[Mechanical]]<br>• [[Detonation]] at death
| aivalue        = 669
| U_AI_Value= 947
| fightvalue    = 398
| U_name    = Sentinel Automaton
| goldcost      = 350
| U_speed  = '''9'''
| resource      =  
| U_damage  = '''9'''
| rescost        =  
| U_cost    = 450
| abilities      = {{gl|Mechanical}}. {{gl|Detonation}} at death.
| U_special = • [[Mechanical]]<br>• [[Detonation]] at death<br>• '''No enemy retaliation'''
}}{{CreatureNew
| No_shots  =  
| name          = Sentinel Automaton
| No_ushots =  
| faction        = Factory
| attack        = 12
| defense        = 10
| shots          =  
| damage        = {{gt|9}}
| health        = 30
| speed          = {{gt|9}}
| move          = Ground
| size          = 2
| growth        = 5
| aivalue        = 947
| fightvalue    = 631
| goldcost      = 450
| resource      =  
| rescost        =  
| abilities      = {{gl|Mechanical}}. No enemy {{gl|retaliation}}. {{gl|Detonation}} at death.
}}
}}


{{Cram|Manufactory|Automaton|Sentinel Automaton|no_dwelling=}}
'''Automatons and Sentinel Automatons''' are the level 4 creatures of [[Factory]]. They are recruited from the [[Manufactory]].


'''Automatons and Sentinel Automatons''' are level 4 creatures of [[Factory]]. They are recruited from the [[Manufactory]].
{{clear|left}}
== Dwellings & Portraits ==
{{DwellingPortraitNoExp
| dwelling      = Manufactory
| creature1      = Automaton
| creature2      = Sentinel Automaton
}}


{{clear|left}}
== Heroes with a [[Specialty#Creature_specialties|specialty]] ==
== Heroes with a specialty ==
* {{H|Todd|Artificer}}
*{{H|Todd|Artificer}} has Automatons as a [[Specialty#Creature_specialties|specialty]], which increases the attack and defense skills of any Automatons or Sentinel Automatons for each level attained after 4th level, and gives them a [[speed]] bonus of 1.
* {{H|Frederick|Artificer}} {{withmapedhota}} (Detonation specialty)
*{{H|Frederick|Artificer}} {{withmapedhota}} has Automatons as a [[Specialty#Creature_specialties|specialty]], which increases the damage dealt by the explosion of Automatons and Sentinel Automatons by 5% for every level (rounded up).


==Special Ability: Detonation==
==Special Ability: Detonation==
[[File:Detonation.png]] If Detonation is on when the stack dies, the automatons explode, dealing damage to all adjacent creatures. Detonation removes the corpse from the battlefield, making the Automatons impossible to [[repair]]. Detonation can be turned on without using a turn. Once it is turned on, it can not be turned off. Detonation deals damage equal to 70 + 5x. X is the number of Automatons that remained in the stack before they were destroyed in one attack.
[[File:Detonation.png]] If Detonation is on when the stack dies, the Automatons explode, dealing 90 + 5N damage to all adjacent creatures (where N is the number of Automatons in the stack at the time of detonation). Detonation removes the corpse from the battlefield, making the Automatons impossible to [[repair]]. Detonation can be turned on without using a turn. Once it is turned on, it cannot be turned off.


Detonation works on [[Clone]]d Automatons.
Detonation works on [[Clone]]d Automatons.


Protection from fire doesn't reduce damage.
Protection from fire doesn't reduce damage.
== Official Renders ==
<gallery mode="packed-hover">
Automaton render.png
Sentinel Automaton render.png
</gallery>
== Trivia ==
The first concept for the automaton was a flying creature. This design can still be seen on the top-left corner of the Factory's [[obelisk#Factory|puzzle map]].


{{user commentary|
{{user commentary|

Revision as of 18:29, 28 February 2025

Horn of the Abyss Only available when the unofficial expansion, Horn of the Abyss, is installed.
Automaton
12
10
7
30
8
Move
Ground
Size
2
Growth
5
669
398
Cost

350

Sentinel Automaton
12
10
9
30
9
Move
Ground
Size
2
Growth
5
947
631
Cost

450

Mechanical. No enemy retaliation. Detonation at death.

Automatons and Sentinel Automatons are the level 4 creatures of Factory. They are recruited from the Manufactory.

Dwellings & Portraits

Heroes with a specialty

Special Ability: Detonation

If Detonation is on when the stack dies, the Automatons explode, dealing 90 + 5N damage to all adjacent creatures (where N is the number of Automatons in the stack at the time of detonation). Detonation removes the corpse from the battlefield, making the Automatons impossible to repair. Detonation can be turned on without using a turn. Once it is turned on, it cannot be turned off.

Detonation works on Cloned Automatons.

Protection from fire doesn't reduce damage.

Official Renders

Trivia

The first concept for the automaton was a flying creature. This design can still be seen on the top-left corner of the Factory's puzzle map.

User Commentary

Show User Commentary
Hide User Commentary


The Clone spell may be the best way to use the Detonation ability, as a clone stack is guaranteed to be entirely destroyed at the first hit, provoking the best explosion damage the stack can provide. It may even be useful to keep a stack of non-upgraded Automatons so that their clones can attack, provoking retaliation and subsequent detonation. Eovacius, with his Cloning specialty, provides an especially interesting synergy.


See Also: