Automaton and Sentinel Automaton: Difference between revisions
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{{ | {{Creature/Automaton}} | ||
{{Creature/Sentinel Automaton}} | |||
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'''Automatons and Sentinel Automatons''' are the level 4 creatures of [[Factory]]. They are recruited from the [[Manufactory]]. | '''Automatons and Sentinel Automatons''' are the level 4 creatures of [[Factory]]. They are recruited from the [[Manufactory]]. | ||
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[[File:Detonation.png]] If Detonation is on when the stack dies, the Automatons explode, dealing 90 + 5N damage to all adjacent creatures (where N is the number of Automatons in the stack at the time of detonation). Detonation removes the corpse from the battlefield, making the Automatons impossible to [[repair]]. Detonation can be turned on without using a turn. Once it is turned on, it cannot be turned off. | [[File:Detonation.png]] If Detonation is on when the stack dies, the Automatons explode, dealing 90 + 5N damage to all adjacent creatures (where N is the number of Automatons in the stack at the time of detonation). Detonation removes the corpse from the battlefield, making the Automatons impossible to [[repair]]. Detonation can be turned on without using a turn. Once it is turned on, it cannot be turned off. | ||
Detonation works on [[Clone]] | Detonation works on [[Clone|Cloned]] Automatons. | ||
Protection from fire doesn't reduce damage. | Protection from fire doesn't reduce damage. | ||
== | == Sounds == | ||
<gallery mode="packed-hover"> | {{CreatureSounds|Automaton|ranged=y}} | ||
Automaton render.png | {{CreatureSounds|Sentinel Automaton|ranged=y}} | ||
Sentinel Automaton render.png | {{SoundClickInfo}} | ||
== Gallery == | |||
<gallery mode="packed-hover" heights="150px"> | |||
Automaton early concept.jpeg|Early flying concept<br>(pre-release)<br>(used in the [[Obelisk#Factory|Factory Puzzle Map]])<br>(art by [[Nosferatu (Artist)|nosferatu]]) | |||
Automaton concepts.png|Automaton early concepts<br>(art by [[Don_ko]]) | |||
Automaton render.png| Model by [[Dmitriy Gravchenko]] | |||
Sentinel Automaton render.png| Model by [[Dmitriy Gravchenko]] | |||
</gallery> | </gallery> | ||
Latest revision as of 00:26, 4 November 2025

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Automatons and Sentinel Automatons are the level 4 creatures of Factory. They are recruited from the Manufactory.
Dwellings & Portraits[edit | hide | hide all]
Heroes with a specialty[edit | hide]
Special Ability: Detonation[edit | hide]
If Detonation is on when the stack dies, the Automatons explode, dealing 90 + 5N damage to all adjacent creatures (where N is the number of Automatons in the stack at the time of detonation). Detonation removes the corpse from the battlefield, making the Automatons impossible to repair. Detonation can be turned on without using a turn. Once it is turned on, it cannot be turned off.
Detonation works on Cloned Automatons.
Protection from fire doesn't reduce damage.
Sounds[edit | hide]
Note: Clicking the icons will play the corresponding sound. Volume control in left side panel.
Gallery[edit | hide]
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Automaton early concepts
(art by Don_ko) -
Model by Dmitriy Gravchenko
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Model by Dmitriy Gravchenko
Trivia[edit | hide]
The first concept for the automaton was a flying creature. This design can still be seen on the top-left corner of the Factory's puzzle map.
User Commentary
The Clone spell may be the best way to use the Detonation ability, as a clone stack is guaranteed to be entirely destroyed at the first hit, provoking the best explosion damage the stack can provide. It may even be useful to keep a stack of non-upgraded Automatons so that their clones can attack, provoking retaliation and subsequent detonation. Eovacius, with his Cloning specialty, provides an especially interesting synergy.









