Automaton and Sentinel Automaton: Difference between revisions

From Heroes 3 wiki
Jump to navigation Jump to search
Legate (talk | contribs)
mNo edit summary
No edit summary
 
(8 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{inhota}}{{FactoryCreaturesNew}}{{CreatureNew
{{inhota}}{{FactoryCreaturesNew}}
| name          = Automaton
{{Creature/Automaton}}
| faction        = Factory
{{Creature/Sentinel Automaton}}
| attack        = 12
| defense        = 10
| shots          =
| damage        = 7
| health        = 30
| speed          = 8
| move          = Ground
| size          = 2
| growth        = 5
| aivalue        = 669
| fightvalue    = 398
| goldcost      = 350
| resource      =
| rescost        =
| abilities      = {{gl|Mechanical}}. {{gl|Detonation}} at death.
}}{{CreatureNew
| name          = Sentinel Automaton
| faction        = Factory
| attack        = 12
| defense        = 10
| shots          =
| damage        = {{gt|9}}
| health        = 30
| speed          = {{gt|9}}
| move          = Ground
| size          = 2
| growth        = 5
| aivalue        = 947
| fightvalue    = 631
| goldcost      = 450
| resource      =
| rescost        =
| abilities      = {{gl|Mechanical}}. No enemy {{gl|retaliation}}. {{gl|Detonation}} at death.
}}


'''Automatons and Sentinel Automatons''' are the level 4 creatures of [[Factory]]. They are recruited from the [[Manufactory]].
'''Automatons and Sentinel Automatons''' are the level 4 creatures of [[Factory]]. They are recruited from the [[Manufactory]].
Line 54: Line 20:
[[File:Detonation.png]] If Detonation is on when the stack dies, the Automatons explode, dealing 90 + 5N damage to all adjacent creatures (where N is the number of Automatons in the stack at the time of detonation). Detonation removes the corpse from the battlefield, making the Automatons impossible to [[repair]]. Detonation can be turned on without using a turn. Once it is turned on, it cannot be turned off.
[[File:Detonation.png]] If Detonation is on when the stack dies, the Automatons explode, dealing 90 + 5N damage to all adjacent creatures (where N is the number of Automatons in the stack at the time of detonation). Detonation removes the corpse from the battlefield, making the Automatons impossible to [[repair]]. Detonation can be turned on without using a turn. Once it is turned on, it cannot be turned off.


Detonation works on [[Clone]]d Automatons.
Detonation works on [[Clone|Cloned]] Automatons.


Protection from fire doesn't reduce damage.
Protection from fire doesn't reduce damage.
== Sounds ==
{{CreatureSounds|Automaton|ranged=y}}
{{CreatureSounds|Sentinel Automaton|ranged=y}}
{{SoundClickInfo}}


== Gallery ==
== Gallery ==
<gallery mode="packed-hover">
<gallery mode="packed-hover" heights="150px">
Automaton render.png
Automaton early concept.jpeg|Early flying concept<br>(pre-release)<br>(used in the [[Obelisk#Factory|Factory Puzzle Map]])<br>(art by [[Nosferatu (Artist)|nosferatu]])
Sentinel Automaton render.png
Automaton concepts.png|Automaton early concepts<br>(art by [[Don_ko]])
Automaton early concept.jpeg|Early flying concept<br>(pre-release)
Automaton render.png| Model by [[Dmitriy Gravchenko]]
Automaton concepts.png|Automaton early concepts<br>(pre-release)
Sentinel Automaton render.png| Model by [[Dmitriy Gravchenko]]
</gallery>
</gallery>



Latest revision as of 00:26, 4 November 2025

Horn of the Abyss Only available when the unofficial expansion, Horn of the Abyss, is installed.
Automaton
12
10
7
30
8
Move
Ground
Size
2
Growth
5
669
398
Cost

350

Sentinel Automaton
12
10
9
30
9
Move
Ground
Size
2
Growth
5
947
631
Cost

450

Mechanical. No enemy retaliation. Detonation at death.

Automatons and Sentinel Automatons are the level 4 creatures of Factory. They are recruited from the Manufactory.

Dwellings & Portraits[edit | hide | hide all]

Heroes with a specialty[edit | hide]

Special Ability: Detonation[edit | hide]

If Detonation is on when the stack dies, the Automatons explode, dealing 90 + 5N damage to all adjacent creatures (where N is the number of Automatons in the stack at the time of detonation). Detonation removes the corpse from the battlefield, making the Automatons impossible to repair. Detonation can be turned on without using a turn. Once it is turned on, it cannot be turned off.

Detonation works on Cloned Automatons.

Protection from fire doesn't reduce damage.

Sounds[edit | hide]

AutomatonAutomaton Atk Shoot Def Move Hurt Death Summon
Media:Heroes3 - Automaton - AttackSound.webm Media:Heroes3 - Automaton - ShootSound.webm Media:Heroes3 - Automaton - DefendSound.webm Media:Heroes3 - Automaton - MoveSound.webm Media:Heroes3 - Automaton - HurtSound.webm Media:Heroes3 - Automaton - DeathSound.webm style="display: none;"
Sentinel AutomatonSentinel Automaton Atk Shoot Def Move Hurt Death Summon
Media:Heroes3 - Sentinel Automaton - AttackSound.webm Media:Heroes3 - Sentinel Automaton - ShootSound.webm Media:Heroes3 - Sentinel Automaton - DefendSound.webm Media:Heroes3 - Sentinel Automaton - MoveSound.webm Media:Heroes3 - Sentinel Automaton - HurtSound.webm Media:Heroes3 - Sentinel Automaton - DeathSound.webm style="display: none;"

Note: Clicking the icons will play the corresponding sound. Volume control in left side panel.

Gallery[edit | hide]

Trivia[edit | hide]

The first concept for the automaton was a flying creature. This design can still be seen on the top-left corner of the Factory's puzzle map.

User Commentary

Show User Commentary
Hide User Commentary


The Clone spell may be the best way to use the Detonation ability, as a clone stack is guaranteed to be entirely destroyed at the first hit, provoking the best explosion damage the stack can provide. It may even be useful to keep a stack of non-upgraded Automatons so that their clones can attack, provoking retaliation and subsequent detonation. Eovacius, with his Cloning specialty, provides an especially interesting synergy.


See Also:[edit | hide]