Archer and Marksman: Difference between revisions

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Revision as of 15:21, 3 January 2025

Castle creatures
Level 1
Pikeman Pikeman Pikeman
Halberdier Halberdier Halberdier
Level 2
Archer Archer
Marksman Marksman
Level 3
Griffin Griffin
Royal Griffin Royal Griffin
Level 4
Swordsman Swordsman
Crusader Crusader
Level 5
Monk Monk
Zealot Zealot
Level 6
Cavalier Cavalier
Champion Champion
Level 7
Angel Angel
Archangel Archangel
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory Bulwark
Palace Grotto Forge
Neutral
Marksman
6
3
Shots
24
2–3 (x2)
10
6
Move
Ground
Size
1
Growth
9
184
115
Cost

150

Shoots twice.
Archer
6
3
Shots
12
2–3
10
4
Move
Ground
Size
1
Growth
9
126
115
Cost

100

Shoots.

Archers and Marksmen are the level 2 creatures of Castle. They can be recruited from the Archers' Tower.

"Archers and marksmen are lightly armored troops armed with crossbows for ranged combat and daggers for light hand-to-hand fighting. Marksmen can get off two shots in each ranged attack." RoE manual

Archers' Tower

Heroes with a specialty

Official Renders

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See Also: