Archer and Marksman: Difference between revisions
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{{CastleCreaturesNew}}{{CreatureNew | {{CastleCreaturesNew}}{{CreatureNew | ||
| name = | | name = Archer | ||
| faction = Castle | | faction = Castle | ||
| attack = 6 | | attack = 6 | ||
| defense = 3 | | defense = 3 | ||
| shots = | | shots = 12 | ||
| damage = 2–3 | | damage = 2–3 | ||
| health = 10 | | health = 10 | ||
| speed = | | speed = 4 | ||
| move = Ground | | move = Ground | ||
| size = 1 | | size = 1 | ||
| growth = 9 | | growth = 9 | ||
| aivalue = | | aivalue = 126 | ||
| fightvalue = 115 | | fightvalue = 115 | ||
| goldcost = | | goldcost = 100 | ||
| resource = | | resource = | ||
| rescost = | | rescost = | ||
| abilities = | | abilities = Shoots. | ||
}} | }} | ||
{{CreatureNew | {{CreatureNew | ||
| name = | | name = Marksman | ||
| faction = Castle | | faction = Castle | ||
| attack = 6 | | attack = 6 | ||
| defense = 3 | | defense = 3 | ||
| shots = | | shots = {{gt|24}} | ||
| damage = 2–3 | | damage = 2–3 {{gt|(x2)}} | ||
| health = 10 | | health = 10 | ||
| speed = | | speed = {{gt|6}} | ||
| move = Ground | | move = Ground | ||
| size = 1 | | size = 1 | ||
| growth = 9 | | growth = 9 | ||
| aivalue = | | aivalue = 184 | ||
| fightvalue = 115 | | fightvalue = 115 | ||
| goldcost = | | goldcost = 150 | ||
| resource = | | resource = | ||
| rescost = | | rescost = | ||
| abilities = Shoots. | | abilities = {{gl|Shoots twice}}. | ||
}} | }} | ||
'''Archers''' and '''Marksmen''' are the level 2 creatures of [[Castle]]. They can be recruited from the [[Castle creature dwellings|Archers' Tower]]. | '''Archers''' and '''Marksmen''' are the level 2 creatures of [[Castle]]. They can be recruited from the [[Castle creature dwellings|Archers' Tower]]. | ||
''"Archers and marksmen are lightly armored troops armed with crossbows for [[ranged attack|ranged combat]] and daggers for light hand-to-hand fighting. Marksmen can get off two shots in each ranged attack."{{-}}<sup>[[Restoration of Erathia Manual Page 85|RoE manual]]''</sup> | ''"Archers and marksmen are lightly armored troops armed with crossbows for [[ranged attack|ranged combat]] and daggers for light hand-to-hand fighting. Marksmen can get off two shots in each ranged attack."{{-}}<sup>[[Restoration of Erathia Manual Page 85|RoE manual]]''</sup> | ||
{{clear|left}} | |||
== Dwellings & Portraits == | |||
{{DwellingPortraitNoExp | {{DwellingPortraitNoExp | ||
| dwelling = Archers' Tower | | dwelling = Archers' Tower | ||
Line 47: | Line 47: | ||
| creature2 = Marksman | | creature2 = Marksman | ||
}} | }} | ||
{{clear|left}} | |||
== Heroes with a [[Specialty#Creature_specialties|specialty]] == | == Heroes with a [[Specialty#Creature_specialties|specialty]] == | ||
* {{H|Valeska|Knight|image=Valeska (HotA)}} | * {{H|Valeska|Knight|image=Valeska (HotA)}} |
Revision as of 00:15, 4 February 2025

Archer

6
3
Shots
12
2–3
10
4
Move
Ground
Size
1
Growth
9
126
115
Cost

100
Shoots.

Marksman

6
3
Shots
24
2–3 (x2)
10
6
Move
Ground
Size
1
Growth
9
184
115
Cost

150
Archers and Marksmen are the level 2 creatures of Castle. They can be recruited from the Archers' Tower.
"Archers and marksmen are lightly armored troops armed with crossbows for ranged combat and daggers for light hand-to-hand fighting. Marksmen can get off two shots in each ranged attack." RoE manual
Dwellings & Portraits
Heroes with a specialty
Valeska the Knight
Gelu the Ranger
can upgrade Archers and Marksmen (also Wood Elves and Grand Elves) into Sharpshooters.
Official Renders
User Commentary
Show User Commentary