Template:HeroClassNew: Difference between revisions
m positioning *fixed* with removing whitespace i accidently added. |
Content switch interference skill. Consider moving this to the end of the column so it does leave a strange hole for sod. |
||
| Line 43: | Line 43: | ||
{{Hcnss| Ballistics | {{{ballistics}}}}} | {{Hcnss| Ballistics | {{{ballistics}}}}} | ||
{{Hcnss| First Aid | {{{first_aid}}}}} | {{Hcnss| First Aid | {{{first_aid}}}}} | ||
{{Hcnss| Interference | {{{interference}}}}} | <span class='onlyhota'>{{Hcnss| Interference | {{{interference}}}}}</span> | ||
{{Hcnss| Leadership | {{{leadership}}}}} | {{Hcnss| Leadership | {{{leadership}}}}} | ||
{{Hcnss| Luck | {{{luck}}}}} | {{Hcnss| Luck | {{{luck}}}}} | ||
Revision as of 18:25, 10 February 2025
Usage:
- Use super to manually mark the superscript for description if there is no manual description for a hero (e.g. Horn of the Abyss and Day of Reckoning heroes)
- Leave super, source, and page empty if there is no reference for a description
- Enter "Might" or "Magic" for mm
- Enter "hota" or "dor" to mark the source for most_Xs and least_Xs entries; there were no added skills in Armageddon's Blade or The Shadow of Death
- Use addinfo to manually add additional information about the class
{{HeroClassNew
| name =
| plural =
| faction =
| mm =
| alignment =
| description =
| super =
| source =
| addinfo =
| page =
| attack_1 =
| defense_1 =
| power_1 =
| knowledge_1 =
| attack_2 =
| defense_2 =
| power_2 =
| knowledge_2 =
| attack_3 =
| defense_3 =
| power_3 =
| knowledge_3 =
| archery =
| armorer =
| artillery =
| ballistics =
| first_aid =
| interference =
| leadership =
| luck =
| offense =
| resistance =
| tactics =
| air_magic =
| earth_magic =
| fire_magic =
| water_magic =
| intelligence =
| mysticism =
| scholar =
| sorcery =
| wisdom =
| diplomacy =
| eagle_eye =
| estates =
| learning =
| logistics =
| navigation =
| necromancy =
| pathfinding =
| scouting =
}}
Example



Template:Hcnss Template:Hcnss Template:Hcnss Template:Hcnss Template:Hcnss Template:Hcnss Template:Hcnss Template:Hcnss Template:Hcnss Template:Hcnss Template:Hcnss Template:Hcnss Template:Hcnss Template:Hcnss Template:Hcnss Template:Hcnss Template:Hcnss Template:Hcnss Template:Hcnss Template:Hcnss Template:Hcnss Template:Hcnss Template:Hcnss Template:Hcnss Template:Hcnss Template:Hcnss Template:Hcnss Template:Hcnss Template:Hcnss
Beastmasters are the Might heroes of the Fortress.
As Fortress is a Neutral alignment town, Beastmasters can gain experience by sacrificing artifacts and creatures at an Altar of Sacrifice or Grotto
.
There are no female Beastmasters in Heroes of Might and Magic III.
"Through physical force and intimidation, Beastmasters build their realms by subjugating those dwelling nearby. As a consequence, they are little interested in the pursuit of mystical knowledge. Beastmasters often costume themselves in the likeness of vicious swamp creatures." Restoration of Erathia Manual
Secondary Skills
Some skills are not available for certain hero classes, which means they can only acquire them from Scholars, Witch Huts (except for Necromancy and Leadership, if not allowed by a map-maker), Seer's Huts, Events, or Pandora's Boxes.
Secondary Skills with green numbers are most likely to be learned (7–10) by Beastmasters.
Secondary Skills with red numbers cannot be learned (0) by Beastmasters.
Heroes

