|Basic Armorer: reduces all damage inflicted against the hero's troops by 5%.|
|Advanced Armorer: reduces all damage inflicted against the hero's troops by 10%.|
|Expert Armorer: reduces all damage inflicted against the hero's troops by 15%.|
Armorer is a secondary skill, that reduces the physical damage done to hero's creatures. Physical damage means damage done by enemy creatures engaged in melee or ranged combat. Armorer secondary skill does not reduce damage from spells cast by enemy heroes or creatures.
It should be noted, that due to a bug in the game, the damage from arrow towers during siege combat is not reduced by armorer secondary skill, but actually increased the corresponding amount (fixed in Horn of the Abyss).
- Edric the Knight – Basic Armorer
- Galthran the Death Knight – Basic Armorer
- Marius the Demoniac – Advanced Armorer
- Mephala the Ranger – Basic Armorer
- Neela the Alchemist – Basic Armorer
- Roland the Knight – Basic Armorer
- Illor the Captain - Basic Armorer
- Tark the Captain - Basic Armorer
Heroes with Armorer specialty:
Heroes with Armorer specialty receive 5% bonus per level to their Armorer skill.
Chance to get
|Town||Class||Chance to learn|
Comparison to Defense skill
This table shows how much extra Defense skill would need the hero of attacked unit have, in order to reach the same effect in damage reduction as with the Armorer skill ( = how much is the Armorer skill worth in terms of defense), assuming no other damage modifiers.
|Armorer level / Difference between Defense skill and Attack skill||-20||-19||-18||-17||-16||-15||-14||-13||-12||-11||-10||-9||-8||-7||-6||-5||-4||-3||-2||-1||0||1||2||3||4||5||6||7||8||9||10||11||12||13||14||15||16||17||18||19||20|
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Armorer is a very useful secondary skill. As it reduces all physical damage at expert level by 15%, it effectively increases allied creatures' health by 18% (17.64% to be excact). Reduced damage leads to fewer casualties in battles, and more troops for the next battle. In extra large maps this may give the needed edge to vanquish the enemy. Predictably, two of three heroes with Armorer specialty appear in towns whose style is mostly defensive (both Rampart and Fortress have slow but very tough units with abilities which make them perfect for defending towns, namely Dwarves, Dendroids, and Gorgons), thus if you start in Rampart or Fortress, Mephala or Tazar would be a very good choice since they make your towns truly impregnable.