Courtyard (VCMI): Difference between revisions
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== Overview == | == Overview == | ||
'''Courtyard''' is a VCMI town created by Trith, with special thanks to avatar, Kammer, Andruids, Hobbicus and Mod Design Team (MDT). Its architecture and theme is heavily influenced by the Baroque movement of the 17th and 18th centuries, with additional inspiration from alchemy and whimsical tales. | '''Courtyard''' is a VCMI town created by Trith, with special thanks to avatar, Kammer, Andruids, Hobbicus and Mod Design Team (MDT). Its architecture and theme is heavily influenced by the Baroque movement of the 17th and 18th centuries, with additional inspiration from alchemy and whimsical tales. | ||
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== Creatures == | == Creatures == | ||
{{CreatureNew | {{CreatureNew | ||
Revision as of 16:27, 11 June 2025

Overview
Courtyard is a VCMI town created by Trith, with special thanks to avatar, Kammer, Andruids, Hobbicus and Mod Design Team (MDT). Its architecture and theme is heavily influenced by the Baroque movement of the 17th and 18th centuries, with additional inspiration from alchemy and whimsical tales.
Creatures

Marble Cupid
Level 1
3
6
1–2
8
6
Move
Flying
Size
1
Growth
12
Cost
70

Granite Cupid
Level 1
3
10
1–3
11
9
Move
Flying
Size
1
Growth
12
Cost
95

Gilded Homunculus
Level 2
9
6
3–4
20
5
Move
Ground
Size
1
Growth
8
Cost
155
Regenerating (10 Health).

Arquebusier
Level 4
10
8
Shots
10
5–11
30
4
Move
Ground
Size
1
Growth
5
Cost
200
Shoots. Ignores 15% of enemy Defense skill.

Musketeer
Level 4
13
9
Shots
20
8–11
30
6
Move
Ground
Size
1
Growth
5
Cost
200
Shoots. Ignores 30% of enemy Defense skill.

Battle Dodo
Level 5
9
17
6–12
70
5
Move
Ground
Size
1
Growth
3
Cost
750
Fearless. Permanent Slayer. Increases nearby units' chances to resist hostile magic by 20%. +5 Defense while defending. Damage from spells reduced by 33%. Physical Damage reduced by 25%.

Grand Dodo
Level 5
17
9
10–18
60
7
Move
Ground
Size
1
Growth
3
Cost
750
Fearless. Permanent Slayer. Strikes twice.

Mandrake
Level 6
20
8
10–30
70
5
Move
Ground
Size
1
Growth
2
Cost
850
Summons Tangle Vines at the start of combat equal to 200% of the Mandrakes in the stack.

Regal Mandrake
Level 6
22
9
12–35
77
6
Move
Ground
Size
1
Growth
2
Cost
1000
Summons Strangle Vines at the start of combat equal to 400% of the Regal Mandrakes in the stack. Spellcaster: Regrowth.

Jabberwock
Level 7
19
15
30–40
160
9
Move
Flying
Size
1
Growth
1
Cost
2000
Flies.

Monstrous Jabberwock
Level 7
27
25
35–45
245
13
Move
Flying
Size
1
Growth
1
Cost
4500
2
Flies. Fear. Destruction (25%).

Hackbutter (Commander)
5+
5+
Shots
0+
6–12+
40+
4+
Move
Ground
Size
1
Growth
N/A
130
140
Cost
1000
Commanders are In the Wake of Gods creatures that serve as a "troop leader" on the battlefield. Early versions of Horn of the Abyss were built on WoG instead of The Shadow of Death.

Tangle Vine
Level 1
2
1
1–2
2
4
Move
Burrowing
Size
1
Growth
Cost

Strangle Vine
Level 1
4
1
2–3
2
5
Move
Burrowing
Size
1
Growth
Cost

Ephemeral Apparition
Level 3
5
0
0
3
5
Move
Teleporting
Size
1
Growth
200
120
Cost
150
Undead. Teleports. Fear. Cannot be reanimated. Immune to Earth Magic. Damage from spells reduced by 98%. Physical Damage reduced by 95%.
War Machines

Potion Cart
Level 0
0
5
0
125
0
Move
Size
1
Growth
2500
2500
Cost
1500
War Machine. Provides potions to creatures.

Camera Obscura
Level 0
0
5
0
125
0
Move
Size
1
Growth
2500
2500
Cost
3000
War Machine. Ages enemies. Summons Ephemeral Apparitions.






























