Courtyard (VCMI): Difference between revisions

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{{TownsNewIn}}
{{TownsNewIn}}
__NOTOC__
== Overview ==
== Overview ==
'''Courtyard''' is a VCMI town created by Trith, with special thanks to avatar, Kammer, Andruids, Hobbicus and Mod Design Team (MDT). Its architecture and theme is heavily influenced by the Baroque movement of the 17th and 18th centuries, with additional inspiration from alchemy and whimsical tales.
'''Courtyard''' is a VCMI town created by Trith, with special thanks to avatar, Kammer, Andruids, Hobbicus and Mod Design Team (MDT). Its architecture and theme is heavily influenced by the Baroque movement of the 17th and 18th centuries, with additional inspiration from alchemy and whimsical tales.
__TOC__
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== Creatures ==
== Creatures ==
{{CreatureNew
{{CreatureNew

Revision as of 16:27, 11 June 2025

Fully upgraded Courtyard (VCMI)

Overview

Courtyard is a VCMI town created by Trith, with special thanks to avatar, Kammer, Andruids, Hobbicus and Mod Design Team (MDT). Its architecture and theme is heavily influenced by the Baroque movement of the 17th and 18th centuries, with additional inspiration from alchemy and whimsical tales.

Creatures

Marble Cupid
Level 1
3
6
1–2
8
6
Move
Flying
Size
1
Growth
12
Cost

70

Granite Cupid
Level 1
3
10
1–3
11
9
Move
Flying
Size
1
Growth
12
Cost

95

Bloodless. Flies. Mind spell immunity. Stunning attack.
Homunculus
Level 2
8
4
1–4
16
5
Move
Ground
Size
1
Growth
8
Cost

100

Regenerating (7 Health).
Gilded Homunculus
Level 2
9
6
3–4
20
5
Move
Ground
Size
1
Growth
8
Cost

155

Regenerating (10 Health).
Salamander
Level 3
6
6
4–6
24
3
Move
Ground
Size
1
Growth
6
Cost

210

Shiny Salamander
Level 3
6
8
6
27
6
Move
Ground
Size
1
Growth
6
Cost

260

Arquebusier
Level 4
10
8
Shots
10
5–11
30
4
Move
Ground
Size
1
Growth
5
Cost

200

Shoots. Ignores 15% of enemy Defense skill.
Musketeer
Level 4
13
9
Shots
20
8–11
30
6
Move
Ground
Size
1
Growth
5
Cost

200

Shoots. Ignores 30% of enemy Defense skill.
Dodo
Level 5
9
9
6–12
55
5
Move
Ground
Size
1
Growth
3
Cost

400

Fearless. Permanent Slayer.
Battle Dodo
Level 5
9
17
6–12
70
5
Move
Ground
Size
1
Growth
3
Cost

750

Fearless. Permanent Slayer. Increases nearby units' chances to resist hostile magic by 20%. +5 Defense while defending. Damage from spells reduced by 33%. Physical Damage reduced by 25%.
Grand Dodo
Level 5
17
9
10–18
60
7
Move
Ground
Size
1
Growth
3
Cost

750

Fearless. Permanent Slayer. Strikes twice.
Mandrake
Level 6
20
8
10–30
70
5
Move
Ground
Size
1
Growth
2
Cost

850

Summons Tangle Vines at the start of combat equal to 200% of the Mandrakes in the stack.
Regal Mandrake
Level 6
22
9
12–35
77
6
Move
Ground
Size
1
Growth
2
Cost

1000

Summons Strangle Vines at the start of combat equal to 400% of the Regal Mandrakes in the stack. Spellcaster: Regrowth.
Jabberwock
Level 7
19
15
30–40
160
9
Move
Flying
Size
1
Growth
1
Cost

2000

Flies.
Monstrous Jabberwock
Level 7
27
25
35–45
245
13
Move
Flying
Size
1
Growth
1
Cost

4500

2

Flies. Fear. Destruction (25%).
Hackbutter (Commander)
5+
5+
Shots
0+
6–12+
40+
4+
Move
Ground
Size
1
Growth
N/A
130
140
Cost

1000

Commanders are In the Wake of Gods creatures that serve as a "troop leader" on the battlefield. Early versions of Horn of the Abyss were built on WoG instead of The Shadow of Death.
Tangle Vine
Level 1
2
1
1–2
2
4
Move
Burrowing
Size
1
Growth
Cost

Moves underground. Binds enemies in place. Mind spell immunity. Unaffected by Morale.
Strangle Vine
Level 1
4
1
2–3
2
5
Move
Burrowing
Size
1
Growth
Cost

Moves underground. Binds enemies in place. Mind spell immunity. Unaffected by Morale.
Ephemeral Apparition
Level 3
5
0
0
3
5
Move
Teleporting
Size
1
Growth
200
120
Cost

150

Undead. Teleports. Fear. Cannot be reanimated. Immune to Earth Magic. Damage from spells reduced by 98%. Physical Damage reduced by 95%.

War Machines

Potion Cart
Level 0
0
5
0
125
0
Move
Size
1
Growth
2500
2500
Cost

1500

War Machine. Provides potions to creatures.
Camera Obscura
Level 0
0
5
0
125
0
Move
Size
1
Growth
2500
2500
Cost

3000

War Machine. Ages enemies. Summons Ephemeral Apparitions.

Gallery