Skeleton Transformer: Difference between revisions

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  | pre    = [[Cursed Temple]]
  | pre    = [[Cursed Temple]]
  | gold  = 1000 {{G}}
  | gold  = 1000 {{G}}
  | effect = Converts creatures into [[Skeletons]] or [[Bone Dragon]]s.
  | effect = Converts creatures into {{hv|Skeletons|SkeletonSkeletonWarrior}} or {{hv|Bone Dragon|BoneDragonGhostDragon|text=Bone Dragons}}.
  | image  = [[File:Necropolis skeleton transformer (outline).gif|200px]]
  | image  = [[File:Necropolis skeleton transformer (outline).gif|200px]]
}}
}}


The '''Skeleton transformer''' transforms all creatures into [[Skeleton]]s with the exceptions of living [[Dragon]]s, [[Hydra]]s[[Sea Serpent|Sea Serpents/Haspids]]{{-}}{{withhota}} and [[Couatl|Couatls/Crimson Couatls]]{{-}}{{withhota}}, which it transforms into [[Bone Dragon]]s. [[Bone Dragon]]s and [[Ghost Dragon]]s will be converted into [[Skeletons]]; in [[Horn of the Abyss]] (''since 1.7.0'') they're converted into Bone Dragons.
The '''Skeleton transformer''' transforms all creatures into {{hv|Skeleton|SkeletonSkeletonWarrior|text=Skeletons}} with the exceptions of living [[Dragon|Dragons]], {{hv|Hydra|HydraChaosHydra|text=Hydras}}{{hv|Sea Serpent|SeaSerpentHaspid|text=Sea Serpents/Haspids}}{{-}}{{withhota}} and {{hv|Couatl|CouatlCrimsonCouatl|text=Couatls/Crimson Couatls}}{{-}}{{withhota}}, which it transforms into {{hv|Bone Dragon|BoneDragonGhostDragon|text=Bone Dragons}}. {{hv|Bone Dragon|BoneDragonGhostDragon|text=Bone Dragons}} and {{hv|Ghost Dragon|BoneDragonGhostDragon|text=Ghost Dragons}} will be converted into {{hv|Skeletons|SkeletonSkeletonWarrior}}; in [[Horn of the Abyss]] (''since 1.7.0'') they're converted into Bone Dragons.


AI does not use it to transform weaker units into skeletons.
AI does not use it to transform weaker units into skeletons.
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[[Category: Special buildings]]
[[Category: Special buildings]]
<!-- popupables -->
{{Creatures/Bone Dragon and Ghost Dragon|popupid=BoneDragonGhostDragon}}{{Creatures/Couatl and Crimson Couatl|popupid=CouatlCrimsonCouatl}}{{Creatures/Hydra and Chaos Hydra|popupid=HydraChaosHydra}}{{Creatures/Sea Serpent and Haspid|popupid=SeaSerpentHaspid}}{{Creatures/Skeleton and Skeleton Warrior|popupid=SkeletonSkeletonWarrior}}

Revision as of 00:01, 22 August 2025

Necropolis buildings
Halls
Village Hall
Town Hall
City Hall
Capitol
Fortifications
Fort
Citadel
Castle
Common
Blacksmith
Mage Guild
Marketplace
Resource Silo
Tavern
Specific
Cover of Darkness
Necromancy Amplifier
Skeleton Transformer
Shipyard
Unearthed Graves
Soul Prison
Dwellings
Cursed Temple
Graveyard
Tomb of Souls
Estate
Mausoleum
Hall of Darkness
Dragon Vault
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Skeleton Transformer
Prerequisite:
Cursed Temple
Cost:
1000 Gold
Effect:
Converts creatures into Skeletons or Bone Dragons.

The Skeleton transformer transforms all creatures into Skeletons with the exceptions of living Dragons, Hydras, Sea Serpents/Haspids Horn of the Abyss and Couatls/Crimson Couatls Horn of the Abyss, which it transforms into Bone Dragons. Bone Dragons and Ghost Dragons will be converted into Skeletons; in Horn of the Abyss (since 1.7.0) they're converted into Bone Dragons.

AI does not use it to transform weaker units into skeletons.

See also

Skeleton Transformer (HotA)

Bone Dragon
17
15
25–50
150
9
Move
Flying
Size
2
Growth
1
3388
2420
Cost

1800

Undead. Dragon. Flies. -1 enemy Morale.
Ghost Dragon
19
17
25–50
200
14
Move
Flying
Size
2
Growth
1
4919 Horn of the Abyss4696 Shadow of Death
3228
Cost

3000

1

Undead. Dragon. Flies. -1 enemy Morale. Aging attack.
Couatl
17
17
25–45
160
11
Move
Flying
Size
2
Growth
1
3574
2521
Cost

2000

Meditation (skips turn).
Crimson Couatl
21
21
25–45
200
15
Move
Flying
Size
2
Growth
1
5341
3815
Cost

3500

1

Meditation (does not skip turn).
Hydra
16
18
25–45
175
5
Move
Ground
Size
2
Growth
1
4120
4120
Cost

2200

Attacks all adjacent enemies. No enemy retaliation.
Chaos Hydra
18
20
25–45
250
7
Move
Ground
Size
2
Growth
1
5931
5272
Cost

3500

1

Attacks all adjacent enemies. No enemy retaliation.
Sea Serpent
22
16
30–55
180
9
Move
Ground
Size
2
Growth
1
3953
3162
Cost

2200

1

Haspid
29
20
30–55
300
12
Move
Ground
Size
2
Growth
1
7220
5554
Cost

4000

2

Skeleton
5
4
1–3
6
4
Move
Ground
Size
1
Growth
12 (+6)
60
75
Cost

60

Skeleton Warrior
6
6
1–3
6
5
Move
Ground
Size
1
Growth
12 (+6)
85
85
Cost

70