World on Fire
| File:Cmap hota 3.png | World on Fire |
2 1 |
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| Henrietta and Frederick must bring the Orb of Tempestuous Fire to the Frederick's Laboratory. If Henrietta is defeated, you will lose the scenario.Your heroes are limited to level 6, but Henrietta and Frederick will bring Charm of Mana and the Collar of Conjuring to the next scenario. | ||||||
| Victory condition: |
Loss condition: | |||||
| Allies: |
Enemies: | |||||
| Choose a bonus: 15 1 |
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| Carried to next scenario: |
Max level: | |||||
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Campaign
Prologue
Prologue Text
Scenario
Timed events
| Day 1 - Day 1 |
| Timed Event Text |
Objects
Events
| Location | Message |
|---|---|
| 6, 69, 0 | Map Event Text. |
Towns
| Location | Player | Type | Name |
|---|---|---|---|
| 1, 0, 1 | - | ||
| 6, 10, 1 | - | ||
| 21, 4, 0 | - | Laboratory |
Heroes
| Location | Player | Hero |
|---|---|---|
| 19, 8, 0 | ||
| 24, 17, 0 | ||
| 0, 4, 1 | ||
| 0, 4, 1 | ||
| 0, 6, 1 | ||
| 0, 8, 1 | ||
| 0, 10, 1 | ||
| 0, 12, 1 | ||
| 0, 14, 1 |
Monsters
| Location | Type | Message |
|---|---|---|
| 0, 25, 0 | No one seemed to heed me in this house. The old woman was laying the table, and the children were playing by the hearth. “Did that Frederick put you up to this kind of follies? Don't you trust that devil! What's he doing at the graveyard? Casts spells on dug-up graves? You'll be lost with him, just like your good-for-nothing mother. Tut, tut. Hey… ya sit down and have a meal with us—can’t let a guest go hungry now, can I? There's not much, just steamed turnips—but still a dinner. Just don't think of sweet-talking us into your silliness. We're not going anywhere, we've got a lot to do. No reason to.” I realized words were useless, but I didn't refuse a snack. The old woman had mentioned something about my mother, but I didn't remember her, and no one had ever told me a word about her. I tried to get her to talk over the meal—but the harridan pretended to be deaf. | |
| 6, 26, 0 | These things are already here, too! Did they really come on the rocks from the sky? And where are the blacksmiths who forged their horseshoes? Are they coming next? The monsters split into groups, as if planning to pincer me and my companions. They were certainly more intelligent than animals—and there were getting more and more numerous! Sure, we had our slings ready, and enough stones for all of them, but I wished we had something stronger. | |
| 6, 26, 0 | The two-horned creatures were noticeably different from their lighter-skinned kin, not only in appearance but also in behavior, just like adults are different from a bunch of feckless teens. They were clearly better organized, so they spotted us earlier. The creatures quickly banded up into several squads and attacked. | |
| 11, 17, 0 | These creatures looked simpler than the one in the pit—they had no metal ornaments on their paws, and only one horn, thick and short. They exchanged jerky guttural noises, as if they were barking at each other, but I could see they understood each other much better than dogs. As soon as the pack spotted us, however, the quarreling stopped. With their hooves digging up the ground, the creatures rushed into the fight. | |
| X, X, X | Creature Text |
Seer's Huts
Quest Guards
Quest Gates
Artifacts
User Commentary
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At least on Impossible difficulty, this level can be quite challenging. Here are some tips:
- You only need ~1000 extra gold from treasure chests to recruit all Automatons near the end of the level. Use the rest for XP.
- The only seer hut that is necessary (possible?) is the only that upgrades Halflings to Halfling Grenadiers. You can use that hut twice to get 40 Halfling Grenadiers.
- It is only necessary to get Frederick to the end of the level. Once you rescue him, transfer all armies to him and have him go through the Frederick-only passage on the right side of the map.
- There is a scroll of Lightning Bolt in the bottom-right corner of the map that is very useful.
- The timer is very tight on this level! Keep moving and don't bother with any resources...they are pointless on this map!




