Dendroid Guard and Dendroid Soldier: Difference between revisions

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[[Anti-Magic]] does not protect units from being bound by this ability.
[[Anti-Magic]] does not protect units from being bound by this ability.


In [[Shadow of Death]] (and until version 1.3.3 of [[Horn of the Abyss]]), the ability is bugged when used on [[Harpy and Harpy Hag|Harpies]] attacking with their [[Harpy and Harpy Hag#Special ability strike and return|strike and return]] ability. After the Dendroids retaliate, the Harpies are be bound to the original hex that they attacked from and will remain bound even if the Dendroid stack moves or dies.
In [[Shadow of Death]] (and until version 1.3.3 of [[Horn of the Abyss]]), the ability is bugged when used on {{hv|Harpy and Harpy Hag|HarpyHarpyHag|text=Harpies}} attacking with their {{hv|Harpy and Harpy Hag#Special ability strike and return|HarpyHarpyHag|text=strike and return}} ability. After the Dendroids retaliate, the Harpies are be bound to the original hex that they attacked from and will remain bound even if the Dendroid stack moves or dies.


== Gallery ==
== Gallery ==
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{{Fanopinion|
{{Fanopinion|
With even lower speed than the [[Dwarf and Battle Dwarf|dwarves]], the dendroid guard and soldier are almost exclusively considered to be garrison units, because they will slow down any hero on the adventure map. However, it should be noted that they bear health almost equal to a level 6 [[Wyvern and Wyvern Monarch|wyvern]], damage is not entirely bad (though they have very low Attack skill), and also have good defense and ability. Most of all, they are the cheapest level 5 monster and the only one with a horde building, making them as affordable and numerous as level 4 monsters but stronger and tougher. In terms of weekly hit points, Dendroid Soldiers are second only to certain upgraded level 7 monsters ([[Giant and Titan|Titan]], [[Red Dragon and Black Dragon|Black Dragon]], [[Behemoth and Ancient Behemoth|Ancient Behemoth]], [[Firebird and Phoenix|Phoenix]], [[Sea Serpent and Haspid|Haspid]]).
With even lower speed than the {{hv|Dwarf and Battle Dwarf|DwarfBattleDwarf|text=dwarves}}, the dendroid guard and soldier are almost exclusively considered to be garrison units, because they will slow down any hero on the adventure map. However, it should be noted that they bear health almost equal to a level 6 {{hv|Wyvern and Wyvern Monarch|WyvernWyvernMonarch|text=wyvern}}, damage is not entirely bad (though they have very low Attack skill), and also have good defense and ability. Most of all, they are the cheapest level 5 monster and the only one with a horde building, making them as affordable and numerous as level 4 monsters but stronger and tougher. In terms of weekly hit points, Dendroid Soldiers are second only to certain upgraded level 7 monsters ({{hv|Giant and Titan|GiantTitan|text=Titan}}, {{hv|Red Dragon and Black Dragon|RedDragonBlackDragon|text=Black Dragon}}, {{hv|Behemoth and Ancient Behemoth|BehemothAncientBehemoth|text=Ancient Behemoth}}, {{hv|Firebird and Phoenix|FirebirdPhoenix|text=Phoenix}}, {{hv|Sea Serpent and Haspid|SeaSerpentHaspid|text=Haspid}}).


During a defensive siege in which a section of the wall has been destroyed, the Dendroids' binding ability can be utilized by binding an opponent's creature to the moat. The creature will therefore not only take 70-90 dmg per turn, but also block the entrance into the castle, rendering other non-flying units stuck outside the walls.
During a defensive siege in which a section of the wall has been destroyed, the Dendroids' binding ability can be utilized by binding an opponent's creature to the moat. The creature will therefore not only take 70-90 dmg per turn, but also block the entrance into the castle, rendering other non-flying units stuck outside the walls.
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[[Category: Creatures]]
[[Category: Creatures]]
__NOTOC__
__NOTOC__
<!-- popupables -->
{{Creatures/Behemoth and Ancient Behemoth|popupid=BehemothAncientBehemoth}}{{Creatures/Dwarf and Battle Dwarf|popupid=DwarfBattleDwarf}}{{Creatures/Firebird and Phoenix|popupid=FirebirdPhoenix}}{{Creatures/Giant and Titan|popupid=GiantTitan}}{{Creatures/Harpy and Harpy Hag|popupid=HarpyHarpyHag}}{{Creatures/Red Dragon and Black Dragon|popupid=RedDragonBlackDragon}}{{Creatures/Sea Serpent and Haspid|popupid=SeaSerpentHaspid}}{{Creatures/Wyvern and Wyvern Monarch|popupid=WyvernWyvernMonarch}}

Revision as of 15:06, 21 August 2025

Dendroid Guard
9
12
10–14
55
3
Move
Ground
Size
1
Growth
517
690
Cost

350

Binds enemies in place.
Dendroid Soldier
9
12
10–14
65
4
Move
Ground
Size
1
Growth
803
765
Cost

425

Binds enemies in place.

Dendroid Guards and Dendroid Soldiers are the level 5 creatures of Rampart. They are recruited from the Dendroid Arches. Building the Dendroid Saplings increases Dendroids' growth by 2 per week.

"Slow and powerful dendroids bash their opponents with their wooden limbs. Those attacked by dendroids are snared in tangling roots and bound in place until the dendroids move or are killed." RoE manual

Dwellings & Portraits

Heroes with a specialty

Special Ability: Binding

Dendroids' attacks cause an enemy to be bound to the ground, unable to move until the stack of Dendroids that entangled them moves or perishes, though the effect can also be removed with Dispel or Teleport spells.

Anti-Magic does not protect units from being bound by this ability.

In Shadow of Death (and until version 1.3.3 of Horn of the Abyss), the ability is bugged when used on Harpies attacking with their strike and return ability. After the Dendroids retaliate, the Harpies are be bound to the original hex that they attacked from and will remain bound even if the Dendroid stack moves or dies.

Gallery

User Commentary

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With even lower speed than the dwarves, the dendroid guard and soldier are almost exclusively considered to be garrison units, because they will slow down any hero on the adventure map. However, it should be noted that they bear health almost equal to a level 6 wyvern, damage is not entirely bad (though they have very low Attack skill), and also have good defense and ability. Most of all, they are the cheapest level 5 monster and the only one with a horde building, making them as affordable and numerous as level 4 monsters but stronger and tougher. In terms of weekly hit points, Dendroid Soldiers are second only to certain upgraded level 7 monsters (Titan, Black Dragon, Ancient Behemoth, Phoenix, Haspid).

During a defensive siege in which a section of the wall has been destroyed, the Dendroids' binding ability can be utilized by binding an opponent's creature to the moat. The creature will therefore not only take 70-90 dmg per turn, but also block the entrance into the castle, rendering other non-flying units stuck outside the walls.

Berserk works very well on Dendroids, since they will not only attack their fellow units, but bind them.


See Also:

Behemoth
17
17
30–50
160
6
Move
Ground
Size
2
Growth
1
3162
3162
Cost

1500

Ignores 40% of enemy Defense skill.
Ancient Behemoth
19
19
30–50
300
9
Move
Ground
Size
2
Growth
1
6168
5397
Cost

3000

1

Ignores 80% of enemy Defense skill.
Dwarf
6
7
2–4
20
3
Move
Ground
Size
1
Growth
138
194
Cost

120

20% chance to resist a hostile spell.
Battle Dwarf
7
7
2–4
20
5
Move
Ground
Size
1
Growth
209
209
Cost

150

40% chance to resist a hostile spell.
Firebird
18
18
30–40
150
15
Move
Flying
Size
2
Growth
12 (+1) Horn of the Abyss Shadow of Death
4336 Horn of the Abyss4547 Shadow of Death
3097 Horn of the Abyss3248 Shadow of Death
Cost

2000 Horn of the Abyss1500 Shadow of Death

Phoenix
21
18
30–40
200
21
Move
Flying
Size
2
Growth
12 (+1) Horn of the Abyss Shadow of Death
6721
4929
Cost

3000 Horn of the Abyss2000 Shadow of Death

1

Giant
19
16
40–60
150
7
Move
Ground
Size
1
Growth
1
3718
3146
Cost

2000

1

Titan
24
24
Shots
24
40–60
300
11
Move
Ground
Size
1
Growth
1
7500
5000
Cost

5000

2

Harpy
6
5
1–4
14
6
Move
Flying
Size
1
Growth
8
154
140
Cost

130

Flies. Strike and return.
Harpy Hag
6
6
1–4
14
9
Move
Flying
Size
1
Growth
8
238
196
Cost

170

Flies. Strike and return. No enemy retaliation.
Red Dragon
19
19
40–50
180
11
Move
Flying
Size
2
Growth
1
5003 Horn of the Abyss4702 Shadow of Death
3762
Cost

2500

1

Dragon. Flies. Breath attack. Immune to spells level 1–3.
Black Dragon
25
25
40–50
300
15
Move
Flying
Size
2
Growth
1
8721
6783
Cost

4000

2

Sea Serpent
22
16
30–55
180
9
Move
Ground
Size
2
Growth
1
3953
3162
Cost

2200

1

Haspid
29
20
30–55
300
12
Move
Ground
Size
2
Growth
1
7220
5554
Cost

4000

2

Wyvern
14
14
14–18
70
7
Move
Flying
Size
2
Growth
2
1350
1050
Cost

800

Flies.
Wyvern Monarch
14
14
18–22
70
11
Move
Flying
Size
2
Growth
2
1518
1518
Cost

1100

Flies. Poisonous.