Dendroid Guard and Dendroid Soldier: Difference between revisions
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[[Anti-Magic]] does not protect units from being bound by this ability. | [[Anti-Magic]] does not protect units from being bound by this ability. | ||
In [[Shadow of Death]] (and until version 1.3.3 of [[Horn of the Abyss]]), the ability is bugged when used on | In [[Shadow of Death]] (and until version 1.3.3 of [[Horn of the Abyss]]), the ability is bugged when used on {{hv|Harpy and Harpy Hag|HarpyHarpyHag|text=Harpies}} attacking with their {{hv|Harpy and Harpy Hag#Special ability strike and return|HarpyHarpyHag|text=strike and return}} ability. After the Dendroids retaliate, the Harpies are be bound to the original hex that they attacked from and will remain bound even if the Dendroid stack moves or dies. | ||
== Gallery == | == Gallery == | ||
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{{Fanopinion| | {{Fanopinion| | ||
With even lower speed than the | With even lower speed than the {{hv|Dwarf and Battle Dwarf|DwarfBattleDwarf|text=dwarves}}, the dendroid guard and soldier are almost exclusively considered to be garrison units, because they will slow down any hero on the adventure map. However, it should be noted that they bear health almost equal to a level 6 {{hv|Wyvern and Wyvern Monarch|WyvernWyvernMonarch|text=wyvern}}, damage is not entirely bad (though they have very low Attack skill), and also have good defense and ability. Most of all, they are the cheapest level 5 monster and the only one with a horde building, making them as affordable and numerous as level 4 monsters but stronger and tougher. In terms of weekly hit points, Dendroid Soldiers are second only to certain upgraded level 7 monsters ({{hv|Giant and Titan|GiantTitan|text=Titan}}, {{hv|Red Dragon and Black Dragon|RedDragonBlackDragon|text=Black Dragon}}, {{hv|Behemoth and Ancient Behemoth|BehemothAncientBehemoth|text=Ancient Behemoth}}, {{hv|Firebird and Phoenix|FirebirdPhoenix|text=Phoenix}}, {{hv|Sea Serpent and Haspid|SeaSerpentHaspid|text=Haspid}}). | ||
During a defensive siege in which a section of the wall has been destroyed, the Dendroids' binding ability can be utilized by binding an opponent's creature to the moat. The creature will therefore not only take 70-90 dmg per turn, but also block the entrance into the castle, rendering other non-flying units stuck outside the walls. | During a defensive siege in which a section of the wall has been destroyed, the Dendroids' binding ability can be utilized by binding an opponent's creature to the moat. The creature will therefore not only take 70-90 dmg per turn, but also block the entrance into the castle, rendering other non-flying units stuck outside the walls. | ||
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[[Category: Creatures]] | [[Category: Creatures]] | ||
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{{Creatures/Behemoth and Ancient Behemoth|popupid=BehemothAncientBehemoth}}{{Creatures/Dwarf and Battle Dwarf|popupid=DwarfBattleDwarf}}{{Creatures/Firebird and Phoenix|popupid=FirebirdPhoenix}}{{Creatures/Giant and Titan|popupid=GiantTitan}}{{Creatures/Harpy and Harpy Hag|popupid=HarpyHarpyHag}}{{Creatures/Red Dragon and Black Dragon|popupid=RedDragonBlackDragon}}{{Creatures/Sea Serpent and Haspid|popupid=SeaSerpentHaspid}}{{Creatures/Wyvern and Wyvern Monarch|popupid=WyvernWyvernMonarch}} | |||
Revision as of 15:06, 21 August 2025
Dendroid Guards and Dendroid Soldiers are the level 5 creatures of Rampart. They are recruited from the Dendroid Arches. Building the Dendroid Saplings increases Dendroids' growth by 2 per week.
"Slow and powerful dendroids bash their opponents with their wooden limbs. Those attacked by dendroids are snared in tangling roots and bound in place until the dendroids move or are killed." RoE manual
Dwellings & Portraits
Heroes with a specialty
Special Ability: Binding
Dendroids' attacks cause an enemy to be bound to the ground, unable to move until the stack of Dendroids that entangled them moves or perishes, though the effect can also be removed with Dispel or Teleport spells.
Anti-Magic does not protect units from being bound by this ability.
In Shadow of Death (and until version 1.3.3 of Horn of the Abyss), the ability is bugged when used on Harpies attacking with their strike and return ability. After the Dendroids retaliate, the Harpies are be bound to the original hex that they attacked from and will remain bound even if the Dendroid stack moves or dies.
Gallery
User Commentary
With even lower speed than the dwarves, the dendroid guard and soldier are almost exclusively considered to be garrison units, because they will slow down any hero on the adventure map. However, it should be noted that they bear health almost equal to a level 6 wyvern, damage is not entirely bad (though they have very low Attack skill), and also have good defense and ability. Most of all, they are the cheapest level 5 monster and the only one with a horde building, making them as affordable and numerous as level 4 monsters but stronger and tougher. In terms of weekly hit points, Dendroid Soldiers are second only to certain upgraded level 7 monsters (Titan, Black Dragon, Ancient Behemoth, Phoenix, Haspid).
During a defensive siege in which a section of the wall has been destroyed, the Dendroids' binding ability can be utilized by binding an opponent's creature to the moat. The creature will therefore not only take 70-90 dmg per turn, but also block the entrance into the castle, rendering other non-flying units stuck outside the walls.
Berserk works very well on Dendroids, since they will not only attack their fellow units, but bind them.
See Also:

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