Genie and Master Genie: Difference between revisions
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The Genies and Master Genies bear average stats for a level 5, and their low health make them unlikely candidates for entering melee combat unless needed or their casts have run out. | The Genies and Master Genies bear average stats for a level 5, and their low health make them unlikely candidates for entering melee combat unless needed or their casts have run out. | ||
In a [[Tower]] army, their [[Speed]] of 11 allows them to cast a spell before [[Titans]] act if Master Genies are in higher slot. | |||
Despite their [[Hate]] for [[Efreet and Efreet Sultan|Efreeti]] they should stay away from them, because in combat Efreeti are almost twice as powerful as Genies. Efreeti Sultans present additional danger because of their Fire Shield and superior speed of 13 that allows them to cross the battlefield and likely wipe the Genies out in first strike. | |||
In certain situations combat AI seems fixated on targeting Master Genies, so a human player can exploit it by keeping enemy stacks [[Slow]]ed and shooting them with ranged troops while Master Genies lead them a merry chase. This is especially visible during [[Naga and Naga Queen]] battles in the [[Dragon Slayer]] campaign. | |||
{{creature 'see also'}} | {{creature 'see also'}} | ||
[[Category: Creatures]] | [[Category: Creatures]] | ||
Revision as of 21:20, 8 December 2020
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Genies and Master Genies are level 5 creatures of Tower. They are recruited from Altar of Wishes.
"Genies and master genies are Tower allies recruited from the realm of air magic. They attack with a shocking grasp that does solid damage to all opponents and 150% damage to efreeti. Once per turn, master genies can cast a random, beneficial spell on an allied troop." RoE manual
Spells
Spells cast by Master Genie are random, and casting them uses the genie's turn. The number of master genies in the casting stack does not affect the effectiveness of the spells meaning, that one master genie is as effective as a hundred. This makes it beneficial to divide them into several stacks. All spells are considered to be cast at the advanced level of the corresponding school with a spell power of 6.
Template:Table |+Master Genie's Spells:
Template:Table row Template:Table row Template:Table row Template:Table row Template:Table row Template:Table row Template:Table row Template:Table row Template:Table row Template:Table row Template:Table row Template:Table row Template:Table row Template:Table row Template:Table row Template:Table row Template:Table row |}
Heroes with a specialty


Iona the Alchemist and

Thane the Alchemist have genies as a specialty, which increases the attack and defense skills of any genies or master genies for each level attained after 5th level, and gives them a speed bonus of 1.
Tactics and info
User Commentary
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The Genies and Master Genies bear average stats for a level 5, and their low health make them unlikely candidates for entering melee combat unless needed or their casts have run out.
In a Tower army, their Speed of 11 allows them to cast a spell before Titans act if Master Genies are in higher slot.
Despite their Hate for Efreeti they should stay away from them, because in combat Efreeti are almost twice as powerful as Genies. Efreeti Sultans present additional danger because of their Fire Shield and superior speed of 13 that allows them to cross the battlefield and likely wipe the Genies out in first strike.
In certain situations combat AI seems fixated on targeting Master Genies, so a human player can exploit it by keeping enemy stacks Slowed and shooting them with ranged troops while Master Genies lead them a merry chase. This is especially visible during Naga and Naga Queen battles in the Dragon Slayer campaign.




