Comparison of Armorer, Offense and Archery: Difference between revisions

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=== Discussion ===
=== Discussion ===
Note that all three skills will increase linearly for their respective specialty heroes.
Note that all three skills' percentages increase linearly when their respective specialty heroes reach higher levels.
 
Now, for Offense and Archery the resulting advantage also increases linearly:
* Twice the damage: The hero would have a 100% bonus damage at level 46{{overline|6}} for Offense and 20 for Archery.
* Three times the damage: The hero would have a 200% bonus damage at level 113{{overline|3}} for Offense and 60 for Archery.
* Four times the damage: The hero would have a 300% bonus damage at level 180 for Offense and 100 for Archery.
* Five times the damage: The hero would have a 300% bonus damage at level 180 for Offense and 100 for Archery.
Thus: Offense specialty adds a 100% (linear) bonus every 66{overline|6} levels after level 46.{{overline|6}}.
Thus: Archery specialty adds a 100% (linear) bonus every 40 levels after level 20.
 
Armorer behaves non-linear. This is because the change from 15% reduced damage to 20% reduced damage is less of a difference than 90% reduced damage to 95% reduced damage. From 15% to 20% the change is only a 5.9% improvement, but 90% to 95% '''halves''' the damage taken!
* To receive only half the damage: Need 50% Armorer percentage. This is reached at level 46{{overline|6}}.
* To receive only a third the damage: Need 75% Armorer percentage.
* To receive only a fourth the damage: Need 75% Armorer percentage.
* To receive only one eight the damage: Need 87.5% Armorer percentage.
* To receive only one sixteenth the damage: Need 93.75% Armorer percentage.

Revision as of 13:29, 16 June 2020

Facts (valid for Horn of the Abyss)

  • At Basic, Advanced or Expert Level, Armorer reduces all damage inflicted by 5%, 10% or 15%.
  • At Basic, Advanced or Expert Level, Offense increases hand-to-hand damage by 10%, 20% or 30%.
  • At Basic, Advanced or Expert Level, Archery increases ranged damage by 10%, 25% or 50%.
  • 9 heroes (+ 1 campaign hero Roland) start with Armorer as a secondary skill and 3 specialize in it Mephala, Neela and Tazar.
  • 23 heroes (+ 4 campaign heroes Kilgor, Catherine, Bidley and Tark) start with Offense as a secondary skill and 3 specialize in it Crag Hack, Gundula and Corkes.
  • 9 heroes (+ 1 campaign hero Gelu) start with Archery as a secondary skill and 1 specialize in it Orrin.

Notes

  • Armorer will benefit all your troops while Offense will benefit shooters less (only when they attack in melee).
  • Archery has the biggest bonus, but only works for shooters.
  • Inferno, Necropolis and Fortress have 1 shooter, Tower has 3 and all other towns have 2 shooters. Probably, because Archery applies to fewer stacks in your army, the bonus is bigger to balance the skill.
  • Beastmasters from Fortress are most likely to learn Armorer (10% chance), followed by Alchemists from Tower (8% chance).
  • Barbarians from Stronghold are most likely to learn Offense (10% chance), followed by Captains from Cove (9% chance).
  • Captains from Cove are most likely to learn Archery (9% chance), followed by Rangers from Rampart and Planeswalkers from Conflux (8% chance).

Table of specialties percentages

Assuming Expert Level in the secondary skill, the bonus will increase to the following values at certain levels: (Level 74 is the maximal level in Horn of the Abyss).

Bonus Percentages from Specialty
Armorer Offense Archery
Base % 15% 30% 50%
Level
0 15% 30% 50%
1 16% 32% 53%
2 17% 33% 55%
3 17% 35% 58%
4 18% 36% 60%
5 19% 38% 63%
10 23% 45% 75%
15 26% 53% 88%
20 30% 60% 100%
25 34% 68% 113%
30 38% 75% 125%
40 45% 90% 150%
46 50% 99% 165%
47 50% 101% 168%
50 53% 105% 175%
60 60% 120% 200%
70 68% 135% 225%
73 70% 140% 233%
74 71% 141% 235%

Discussion

Note that all three skills' percentages increase linearly when their respective specialty heroes reach higher levels.

Now, for Offense and Archery the resulting advantage also increases linearly:

  • Twice the damage: The hero would have a 100% bonus damage at level 46Template:Overline for Offense and 20 for Archery.
  • Three times the damage: The hero would have a 200% bonus damage at level 113Template:Overline for Offense and 60 for Archery.
  • Four times the damage: The hero would have a 300% bonus damage at level 180 for Offense and 100 for Archery.
  • Five times the damage: The hero would have a 300% bonus damage at level 180 for Offense and 100 for Archery.

Thus: Offense specialty adds a 100% (linear) bonus every 66{overline|6} levels after level 46.Template:Overline. Thus: Archery specialty adds a 100% (linear) bonus every 40 levels after level 20.

Armorer behaves non-linear. This is because the change from 15% reduced damage to 20% reduced damage is less of a difference than 90% reduced damage to 95% reduced damage. From 15% to 20% the change is only a 5.9% improvement, but 90% to 95% halves the damage taken!

  • To receive only half the damage: Need 50% Armorer percentage. This is reached at level 46Template:Overline.
  • To receive only a third the damage: Need 75% Armorer percentage.
  • To receive only a fourth the damage: Need 75% Armorer percentage.
  • To receive only one eight the damage: Need 87.5% Armorer percentage.
  • To receive only one sixteenth the damage: Need 93.75% Armorer percentage.