Homecoming (HotA): Difference between revisions

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== Scenario ==
== Scenario ==
Notes: one of the [[Quest Guard]]s wants the [[Orb of Silt]], which doesn't seem to be available in the level other than through the bonus choice. It gives access to gold, an artifact, and a Seer's Hut.
Another of the quest guards requires a combination artifact whose component parts can only be acquired by defeating powerful heroes that will only appear towards the end of Month 3. The objective of the map lies beyond this quest guard.
A quest guard near your starting city requires 3000 gems. On month 4, an event triggers "reinforcements" which give you these 3000 gems as well as other resources and a large amount of creatures in your city's fort. Behind this quest guard lies 5000000 gold, enough to recruit everything you could possibly want, so as to launch the final assault.
=== Timed events ===
=== Timed events ===
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Revision as of 17:53, 19 January 2024

Horn of the Abyss Only available when the unofficial expansion, Horn of the Abyss, is installed.
Campaigns
1 - Restoration of Erathia Restoration of Erathia 1 - Restoration of Erathia
1. Homecoming
2. Guardian Angels
3. Griffin Cliff
1. A Devilish Plan
2. Groundbreaking
3. Steadwick's Fall
1. Borderlands
2. Gold Rush
3. Greed
1. Steadwick's Liberation
2. Deal With the Devil
3. Neutral Affairs
4. Tunnels and Troglodytes
1. A Gryphon's Heart
2. Season of Harvest
3. Corporeal Punishment
4. From Day to Night
1. Safe Passage
2. United Front
3. For King and Country
1. The Grail
2. The Road Home
3. Independence
2 - Armageddon's Blade Armageddon's Blade 2 - Armageddon's Blade
1. Catherine's Charge
2. Shadows of the Forest
3. Seeking Armageddon
4. Maker of Sorrows
5. Return of the King
6. A Blade in the Back
7. To Kill A Hero
8. Oblivion's Edge
1. Culling the Weak
2. Savaging the Scavengers
3. Blood of the Dragon Father
4. Blood Thirsty
1. Crystal Dragons
2. Rust Dragons
3. Faerie Dragons
4. Azure Dragons
1. Razor Claw
2. Taming of the Wild
3. Clan War
4. For the Throne
1. Farming Towns
2. March of the Undead
3. Burning of Tatalia
1. Lost at Sea
2. Their End of the Bargain
3. Here There Be Pirates
4. Hurry Up and Wait
3 - Shadow of Death Shadow of Death 3 - Shadow of Death
1. Clearing the Border
2. After the Amulet
3. Retrieving the Cowl
4. Driving for the Boots
1. Graduation Exercise
2. Cutthroats
3. Valley of the Dragon Lords
4. A Thief in the Night
1. Bashing Skulls
2. Black Sheep
3. A Cage in the Hand
4. Grave Robber
1. On the Run
2. The Meeting
3. A Tough Start
4. Falor and Terwen
5. Returning to Bracada
1. Target
2. Master
3. Finneas Vilmar
4. Duke Alarice
1. Harvest
2. Gathering the Legion
3. Search for a Killer
4. Final Peace
5. Secrets Revealed
6. Agents of Vengeance
7. Wrath of Sandro
8. Invasion
9. To Strive, To Seek
10. Barbarian Brothers
11. Union
12. Fall of Sandro
1. Poison Fit for a King
2. To Build a Tunnel
3. Kreegan Alliance
4. With Blinders On
5 - Heroes Chronicles Heroes Chronicles 5 - Heroes Chronicles
1. A Barbarian King
2. The Criminal King
3. Ultimatum
4. The War for the Mudlands
5. Siege of the Wallpeaks
6. Trapped!
7. Slash and Burn
8. Steelhorn
1. Cerberus Gate
2. The Boatman
3. Truth Within Nightmares
4. Twisted Tunnels
5. Jorm's Ambush
6. Old Wounds
7. The Queen's Command
8. Never Deal with a Demon
1. The Trouble with Magic
2. Walking on Clouds
3. Don't Drink the Water
4. Hard Place
5. The Secret in the Flames
6. The Magic that Binds
7. Birds of Fire
8. Master of the Elements
1. The Dragontalker
2. Dragon's Blood
3. The Dragon Mothers
4. Dragons of Rust
5. Distrust
6. Dragons of Gossamer Wings
7. Dragons of Deepest Blue
8. Clash of the Dragons
1. A Distant Cry
2. Senseless Destruction
3. The World Within
4. The Roots of Life
5. Rebirth
1. The Endless Sands
2. The Nameless Land
3. The Sparkling Bridge
4. The Fiery Moon
5. Vorr, the Insane
1. Hopewielder
2. The First Law
3. By Royal Decree
4. The King's Son
5. The Ransom
6. Beyond the Borders
7. Naming a Nation
8. The First Tatalian War
1. Tarnum the Overlord
2. The Land of the Vori
3. A New Enemy
4. A New Ally
5. The Capture
6. Tunnels of Ice
7. The Barbarian's Wife
8. The Protectors of the Sword
4 - Horn of the Abyss Horn of the Abyss 4 - Horn of the Abyss
1. Pirates and Palms
2. Master of the Island
3. Devil Sunrise
1. Prisoner of Doom
2. Evenmorn
3. The Shores of Hell
4. The Freedom of the Nix
5. In Search of the Horn
6. Treachery
1. Frontier
2. Heart of Water
3. Horn of the Abyss
4. All Hands on Board!
1. World on Fire
2. Beyond the Horizon
3. Dead or Alive
4. Tomb Raiders
5. Deus Ex Machina
6. Tarred and Feathered
7. New Order
8. Homecoming

Henrietta returns to her motherland with allies by her side. They are poised to drive the Kreegans away once and for all and retake the halflings' home. Homecoming Horn of the Abyss
4 Total Players / 1 Human Player
1
4
Underground enabled Size 3 (108×108) - L
Henrietta returns to homelands with her allies to banish the Kreegans forever and regain her home. Capture the town of Ullah to win the scenario, but the loss of your main town will lead you to defeat. The level of heroes is unlimited.
Victory condition:
Capture Town
Loss condition:
Lose Town
Allies: Green Enemies:       1:RedOrangePink
Choose a bonus:
 Start with Endless Sack of Gold on Wynona  Start with Orb of Silt on Wynona  Start with Crown of the Five Seas on Wynona 
Difficulty 4: Expert - The player starts with a handicap in resources, and the computer plays to the best of its ability.
Carried to next scenario:
(None)
Max level:

Prologue

Henrietta Henrietta: Dead earth. Lifeless water. Poisoned air. Only the fire reigns now in these lands; the fire the halflings had always feared so. It devoured all the living force of Eeofol and keeps spawning beasts. The scenery I saw from the skies was dire, but I knew it would be like that. Now I know for sure: it is my land, even if I had no love for it the way it once used to be. I will find those who kept fighting for it all these years, and together we will chase the devils through the gates of hell, or die trying.

Scenario

Notes: one of the Quest Guards wants the Orb of Silt, which doesn't seem to be available in the level other than through the bonus choice. It gives access to gold, an artifact, and a Seer's Hut.

Another of the quest guards requires a combination artifact whose component parts can only be acquired by defeating powerful heroes that will only appear towards the end of Month 3. The objective of the map lies beyond this quest guard.

A quest guard near your starting city requires 3000 gems. On month 4, an event triggers "reinforcements" which give you these 3000 gems as well as other resources and a large amount of creatures in your city's fort. Behind this quest guard lies 5000000 gold, enough to recruit everything you could possibly want, so as to launch the final assault.

Timed events

Day 1 - Day 1
Timed Event Text

Objects

Events

Location Message
6, 69, 0 Map Event Text.

Guardians: 11 Pikeman Pikemen, 1 Griffin Griffin, 1 Monk Monk, 3 Seaman Seamen, 2 Pirate Pirates, 34 Peasant Peasants, 4 Nomad Nomads

Towns

Location Player Type Name
0, 0, 0 Red Castle -

Heroes

Location Player Hero
0, 0, 0 Green Henrietta Henrietta the Mercenary

Monsters

Location Type Message
0, 0, 0 Halfling (Factory) Halflings Monster Text

Seer's Huts

Quest Guards

Quest Gates

Artifacts

Epilogue

Henrietta Henrietta: A land that just wants to live in peace has no time for heroes. I switched my sword out for a hoe, and it was the first time my back felt the tax such work takes out of those doing it since their childhood. The refugees who spent a long decade in faraway lands are now returning to Eeofol. They are looking for the remains of their farmsteads and tilling up the ash-strewn fields. They plan on a good harvest, and rightly so; the soil is always generous after big fires. I love you, Eeofol. I’ve given you everything I had in me, and I don’t expect anything in return, but it won’t be long until you become yourself again… Once my people recover and grow irked by my care for them, I will give changing the world another try… somewhere else.