Heroes of Might and Magic III: The Succession Wars
Heroes of Might and Magic III: The Succession Wars, often shortened to H3SW, is a mod project that aims to recreate Heroes of Might and Magic II: The Succession Wars with the Heroes of Might and Magic III mechanics, making it a hybrid of the two games, a sort of "Heroes 2.5".
Features[edit | hide | hide all]
- Classes as factions: like in Heroes II, each town has only one corresponding class, instead of having one "Might" class and one "Magic" class. So there is no "Castle" faction but a "Knight" faction, and so on.
- Heroes II hand-painted art style, instead of Heroes III's 3D renders. Original art from Heroes II is used where possible, and new art in the same style is created where needed.
- Dirt, Sand, Grass, Snow, Swamp, Desert, Wasteland, Lava, Water, and Rock terrains. (Technically, Rough is turned into Desert, and Underground into Wasteland.)
- Hero roster increased compared to Heroes II, since Heroes II had nine hero per class while Heroes III requires sixteen hero per town.
- Each class has one additional unit since Heroes II had six levels of creature per class, while Heroes III has seven. The new unit was inserted in the middle tiers, at level 3, 4, or 5.
- Like in the first two titles, not all units have an upgraded version.
Classes[edit | hide]
Things added for this mod that are not present in the base game are marked in light blue. Check the hover-over text to see where they originated from!
Attempt at condensing this info to a table. Turnam - delete this if you don't like it!
Knight[edit | hide]
Good-aligned Might class. One of the original classes from Heroes I.
Lord Kilburn, Dimitri, Ector, Tyro, Ruby, Lord Haart, Sir Gallant, Ambrose, Crytus, Arturius, Maximus, Christian, Gwenneth, Gallavant, Lord Alberon, Lord Halton
- Thatched Hut: Peasants
- Archery Range: Archers and Rangers
- Guardhouse: Pikemen and Veteran Pikemen
- Watch Tower: Crossbowmen and Marksmen
- Armory: Swordsmen and Master Swordsmen
- Jousting Arena: Cavalries and Champions
- Cathedral: Paladins and Crusaders
Sorceress[edit | hide]
Good-aligned Magic class. One of the original classes from Heroes I.
Astra, Carlawn, Natasha, Vatawna, Troyan, Gem, Margery, Luna, Sister Eliza, Rebecca, Ariel, Kasmetra, Tinnestra, Dorothy, Dina, Serena
- Treehouse: Sprites
- Cottage: Dwarves and Battle Dwarves
- Hunting Ground: Elves and Grand Elves
- Keg House: Satyrs
- Stonehenge: Druids and Greater Druids
- Fenced Meadow: Unicorns
- Scarlet Tower: Phoenices
Barbarian[edit | hide]
Evil-aligned Might class. One of the original classes from Heroes I.
Thundax, Jojosh, Crag Hack, Jezebel, Ergon, Atlas, Yog, Tsabu, Fineous, Antoine, Ildy, Thornson, Jaclyn, Moham, Sonnie, Urok,
- Hut: Goblins
- Stick Hut: Orcs and Orc Chiefs
- Den: Wolves
- Bone Nest: Harpies
- Adobe: Ogres and Ogre Lords
- Bridge: Trolls and War Trolls
- Pyramid: Cyclopes
Warlock[edit | hide]
Evil-aligned Magic class. One of the original classes from Heroes I.
Amicus, Crodo, Kastore, Falagar, Verhoffin, Agar, Wrathmont, Quentin, Wiggo, Zoltan, Vesper, Mojo, Barok, Arie, Gharik, Alamar
- Cave: Centaurs
- Crypt: Gargoyles
- Nest: Griffins
- Dungeon: Beholders
- Maze: Minotaurs and Minotaur Kings
- Swamp: Hydras
- Green, Red, and Black Tower: Green Dragons, Red Dragons, and Black Dragons
Wizard[edit | hide]
Good-aligned Magic class. Class originally added by Heroes II.
Mandigal, Sarakin, Flint, Halon, Dawn, Wilfrey, Myra, Myrini, Kalindra, Tessa, Segwen, Klavis, Gurwillin, Astral, Solmyr, Skoran
- Habitat: Halflings
- Pen: Boars
- Mushroom House: Gnomes
- Foundry: Iron Golems and Steel Golems
- Cliff Nest: Rocs
- Ivory Tower: Magi and Archmagi
- Cloud Castle: Giants and Titans
Necromancer[edit | hide]
Evil-aligned Magic class. Class originally added by Heroes II.
Zam, Zom, Charity, Ranloo, Darlana, Rialdo, Roxana, Celia, Brother Brax, Sandro, Nimbus, Kinkaid, Volodar, Gavius, Lord Palmer, Mephista
- Excavation: Skeletons
- Graveyard: Zombies and Mutant Zombies
- Pyramid: Mummies and Royal Mummies
- Mansion: Vampires and Vampire Lords
- Dark Tower: Death Knights
- Mausoleum: Liches and Power Liches
- Laboratory: Bone Dragons
Witch[edit | hide]
Based on the Fortress of Heroes III. All heroes and units are new.
Sharon, Zaia, Sati, Lilith, Wenin, Ester, Cmok, Nia, Alice, Budur, Grizzelle, Kaya, Libelle, Zanthia, Dorika, Malis
- Straw Hut: Tribals
- Hive: Wasps
- Lizard Den: Lizardmen and Lizardmen Warriors
- Lily Pond: Toads
- Cocoon: Mantises
- Thicket: Treants
- Aerie: Wyverns
Dervish[edit | hide]
Added by this mod, this groups together many of the neutral creatures from Heroes II as a coherent, desert-themed faction. Technically based on the Conflux.
Joseph, Elderian, Cyrca, Martine, Jarkonas, Ibn Fadlan, Ivan, Logrim, Marcus, Xerx, Sulman, Thane, Dahlia, Tumur, Ether, Draconia
- Wagon Camp: Rogues and Bandits
- Temple: Acolytes
- Desert Tent: Nomads
- Chapel: Medusas and Medusa Queens
- Pit: Manticores
- Ancient Tomb: Anubites
- Altar of Wishes: Genies
Scenarios[edit | hide]
From Heroes I | From Heroes II | From Heroes III | Original |
---|---|---|---|
|
|
|
|
Gallery[edit | hide]