Elemental Planes

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Enroth
Antagarich
Erathia
AvLee
Bracada
Eeofol
Deyja
Nighon
Krewlod
Tatalia
Vori
Contested Lands
(Unaffiliated)
Jadame
Regna
Burton Horn of the Abyss
(Unaffiliated)
Enroth
Enroth
Fiery Moon
Axeoth
(Historical Locations)
(Other Locations)
Elemental Planes
Erathia
Avauntnell
Clovergreen
Fair Feather
Fire Coast
Gaia's Crest
Griffin Cliff
Hartferd
Moss Valley
Steadwick
Stonecastle
(minor places)
AvLee
Dagrond
Shantanna
Pierpont
(minor places)
Bracada
Celeste
Tarach's Cove
(minor places)
Eeofol
Dry Ryehill
Kreelah
Kleesive
Laboratory
(minor places)
Deyja
The Pit
(minor places)
Nighon
Death Kiss
Deep Caverns
(minor places)
Krewlod
Ulgak
Zargand
(minor places)
Tatalia
Tidewater
(minor places)
Contested Lands
Welnin
(minor places)
(Unaffiliated)
Evenmorn Island
Nighon Strait
Shandar River
Utopia
(Unaffiliated)
Alvar
Dagger Wound Islands
Garrote Gorge
Ironsand Desert
Murmurwoods
Ravage Roaming
Ravenshore
Shadowspire
Vori
Volee
Regna
Harecksburg
(minor places)
Burton
(minor places)
(Historical Locations)
Bracaduun
Castle Steelhorn
Wallpeaks
(minor places)
Nixaar Empire
Phynaxian Empire
Barbarian Empire
Barbarian Steppes
Raider's Plateau
Wastelands
   Tarnia
(Other Locations)
Elemental Planes
(minor places)
Underworld
(minor places)
Paradise
Web of Worlds
World Tree

The Elemental Planes are locations featured in Masters of the Elements and mentioned many times through the game.

Represented By[edit]

History[edit]

The Elemental Plane of Air[edit]

A land covered in clouds (though oddly, vegetation grows there as if there was actual land underneath the clouds). The inhabitants are mostly Air Elementals and Genies.

In Heroes Chronicles, the Wizard Tarnum is required to capture the Conflux to master Air Magic.

The Elemental Plane of Water[edit]

Also known as the Eternal Ocean. A swamp where a hero usually needs a boat to travel. The inhabitants there are mostly Water Elementals, along with creatures from Tatalia.

In Heroes Chronicles, the Wizard Tarnum is required to capture all towns from the Elemental Plane of Water to gain mastery over Water Magic.

In Heart of Water, Bidley finds himself there after the Horn of the Abyss is blown. He destroys Coralgate fortress in his quest to escape back to Enroth.

The Elemental Plane of Earth[edit]

A land covered by rocks and mud. It seems to have a stronger gravity than the other Elemental Planes. The inhabitants there are mostly Earth Elementals, along with creatures similar from Nighon's land. It is mentioned that a band of Nagas also lived there.

In Heroes Chronicles, the Wizard Tarnum is required to defeat the Nighon-creatures, so he can master the Earth Magic.

The Elemental Plane of Fire[edit]

Also known as the Fire Domain. A land covered in magic flames which do not burn living beings. Sometimes, a hero can encounter a Pandora's Box. The inhabitants there are mostly Fire Elementals, along with Demons.

In Heroes Chronicles, the Wizard Tarnum is required to gain control over all the Fire Elemental generators to master Fire Magic, and then, he returns to this Plane to capture the Conflux and thus free the enslaved Phoenixes.

The Elemental Plane of Magic[edit]

The Elemental Plane of Magic is populated by Psychic Elementals, led by Magic Elementals. There is little that is fixed in the Plane of Magic – rocks can turn into birds as one walks past them.

Rulers[edit]